diff options
author | Adrian Frühwirth | 2018-02-09 21:59:35 +0100 |
---|---|---|
committer | Adrian Frühwirth | 2018-02-09 21:59:35 +0100 |
commit | 32361224650d56d31b28b1468d73d0c1c49f12c5 (patch) | |
tree | 82e6cc08b7867e06cfbcedcf32c34497e3583101 /engines/tucker | |
parent | f3f508882430221f26d346d532434bf14da9e503 (diff) | |
download | scummvm-rg350-32361224650d56d31b28b1468d73d0c1c49f12c5.tar.gz scummvm-rg350-32361224650d56d31b28b1468d73d0c1c49f12c5.tar.bz2 scummvm-rg350-32361224650d56d31b28b1468d73d0c1c49f12c5.zip |
TUCKER: Make the glue a "unary usage" object
Workaround for Trac#5511.
Diffstat (limited to 'engines/tucker')
-rw-r--r-- | engines/tucker/tucker.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/engines/tucker/tucker.cpp b/engines/tucker/tucker.cpp index 18752a00e9..06c736899f 100644 --- a/engines/tucker/tucker.cpp +++ b/engines/tucker/tucker.cpp @@ -3756,9 +3756,23 @@ void TuckerEngine::setActionForInventoryObject() { return; } // Items with unary usage i.e. "Use X", rather than "Use X on Y" - if ((_partNum == 3 && (_actionObj1Num == 6 || _actionObj1Num == 3 || _actionObj1Num == 17 || _actionObj1Num == 33)) || - (_partNum == 2 && _actionObj1Num == 19) || - (_partNum == 3 && (_actionObj1Num == 42 && _selectedObjectNum == 18)) ) { + if ( + (_partNum == 3 && (_actionObj1Num == 6 || _actionObj1Num == 3 || _actionObj1Num == 17 || _actionObj1Num == 33)) || + // WORKAROUND Trac#5511. + // Object 18 is the glue you are supposed to use on the museum floor in part + // three. However, there is no hotspot for you to use the glue on, you are + // supposed to blindly click on the floor to trigger the correct action, + // which many players (myself included) find very confusing and inconsistent. + // The next line turns the glue into a unary usage object which means that + // it's enough to be inside the museum and use the glue. + // While this makes the puzzle slightly easier, this is consistent with other + // similar puzzles/items (for example the peg/manhole puzzle). + // As a possible future TODO we could inject a hotspot for the floor or the + // curator on-the-fly, but this would need to take the language into account. + (_partNum == 3 && _actionObj1Num == 18) || + (_partNum == 2 && _actionObj1Num == 19) || + (_partNum == 3 && (_actionObj1Num == 42 && _selectedObjectNum == 18)) + ) { _actionVerbLocked = false; _actionRequiresTwoObjects = false; _locationMaskCounter = 1; |