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authorAdrian Frühwirth2018-03-12 20:07:32 +0100
committerAdrian Frühwirth2018-03-17 21:00:33 +0100
commit578f9d2e5c754e49750ac854404f553790555926 (patch)
tree872d725ffa70a3e2abc130bc5b57436bae00ee29 /engines/tucker
parentb7f7159f8f20615221443e77c5bc586ae43ff161 (diff)
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TUCKER: Fix incorrect transition of Lola animation
The original game unconditionally reads into _sprC02Table[] in updateSprite() which results in out-of-bounds reads when a sprite's _state is -1. To make sure that sprites update correctly under all circumstances we always reset a sprite's animation data when it is disabled (_state == -1). This most prominently fixes a bug where Lola's transition from dancing -> sitting happens too late. Fixes Trac#6644.
Diffstat (limited to 'engines/tucker')
-rw-r--r--engines/tucker/tucker.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/engines/tucker/tucker.cpp b/engines/tucker/tucker.cpp
index 56247a126d..5cd0f4af79 100644
--- a/engines/tucker/tucker.cpp
+++ b/engines/tucker/tucker.cpp
@@ -2948,7 +2948,15 @@ void TuckerEngine::updateSprite(int i) {
_spritesTable[i]._animationFrame = 1;
}
if (_spritesTable[i]._state < 0 || !_sprC02Table[_spritesTable[i]._state]) {
-// warning("Invalid state %d for sprite %d location %d", _spritesTable[i].state, i, _locationNum);
+ // WORKAROUND
+ // The original game unconditionally reads into _sprC02Table[] below which
+ // results in out-of-bounds reads when _spritesTable[i]._state == -1.
+ // We reset the sprite's animation data in this case so sprite updates
+ // are triggered correctly. This most prominently fixes a bug where Lola's
+ // transition from dancing -> sitting happens too late.
+ // This fixes Trac#6644.
+ _spritesTable[i]._animationData = nullptr;
+ _spritesTable[i]._firstFrame = 0;
return;
}
_spritesTable[i]._animationData = _sprC02Table[_spritesTable[i]._state];