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authorColin Snover2017-05-12 23:35:02 -0500
committerColin Snover2017-05-13 22:46:25 -0500
commit1911b19e154b4e946d29dbf143b18cb6c9e4b660 (patch)
tree0985f13635dea33872e45082ea7a1819254e407e /engines/util.h
parent262ef4de61727ebe6ede497f871ef858253c9956 (diff)
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SCI32: Make sure all save game validity checks are in kCheckSaveGame32
Save game metadata validity checks in SCI32 should all exist within kCheckSaveGame32 since this allows most games to recover successfully from an attempt to load an invalid save game. If gamestate_restore fails, the game will usually crash because the engine is left in an inconsistent state (game scripts have cleaned up objects in preparation for a game load that is no longer happening).
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