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authorPaul Gilbert2014-01-03 09:20:53 -1000
committerPaul Gilbert2014-01-03 09:20:53 -1000
commit1c3708630bd4e2698704883e1b1aeea94ef8379b (patch)
treec4eb0b701775f2b00fadad6cf118626e543cbf9e /engines/voyeur/events.cpp
parent76f7d974f6f0fe97033e07481f0b9d8f2cc2b42b (diff)
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VOYEUR: Replaced original game mansion scrolling with a more effective one
The original had the cursor fixed in the middle of the screen, and scrolled the mansion view as the mouse moves. Since this doesn't really work for windowed mode nor tablets, I've replaced it with a new version that scrolls when the mouse cursor is near any edge of the screen
Diffstat (limited to 'engines/voyeur/events.cpp')
-rw-r--r--engines/voyeur/events.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/voyeur/events.cpp b/engines/voyeur/events.cpp
index 6ac36ddb94..e7f7916676 100644
--- a/engines/voyeur/events.cpp
+++ b/engines/voyeur/events.cpp
@@ -488,7 +488,7 @@ void EventsManager::setCursor(PictureResource *pic) {
}
void EventsManager::setCursor(byte *cursorData, int width, int height) {
- CursorMan.replaceCursor(cursorData, width, height, 0, 0, 0);
+ CursorMan.replaceCursor(cursorData, width, height, width / 2, height / 2, 0);
}
void EventsManager::setCursorColor(int idx, int mode) {