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author | lolbot-iichan | 2019-05-09 00:38:48 +0300 |
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committer | Filippos Karapetis | 2020-01-11 18:05:39 +0200 |
commit | 665136bb088f1b25c1e7c37c854f6742a0575611 (patch) | |
tree | 491d870a9ace9ea7c17c45121d03a60e8a099e21 /engines/voyeur/voyeur_game.cpp | |
parent | a2f25f301e09a4b639e9bc978ce9377deda3d360 (diff) | |
download | scummvm-rg350-665136bb088f1b25c1e7c37c854f6742a0575611.tar.gz scummvm-rg350-665136bb088f1b25c1e7c37c854f6742a0575611.tar.bz2 scummvm-rg350-665136bb088f1b25c1e7c37c854f6742a0575611.zip |
WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enum
FoxTail engine is a WME Light engine fork with closed sources.
Some features have different behaviour in different versions of FoxTail engine.
That's why we need to detect engine version.
Note that FOXTAIL_OLDEST_VERSION > LATEST_VERSION.
Most features are just new methods for Game, Actor, Array, etc. and are not guarded.
Some hacks are common for all FoxTail versions, and are guarded with isFoxTail().
Some changes are specific to versions from v1 to v2, isFoxTail(v1,v2) is checked then.
Diffstat (limited to 'engines/voyeur/voyeur_game.cpp')
0 files changed, 0 insertions, 0 deletions