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author | Eugene Sandulenko | 2010-01-11 00:44:27 +0200 |
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committer | Eugene Sandulenko | 2015-12-27 15:39:52 +0100 |
commit | add5bba03fe8a6274c590f18aa931d1b2a586dc5 (patch) | |
tree | 0de07fc8a3afe5cd9ced8c7bbccc7e79725b2647 /engines/wage/entities.cpp | |
parent | f48876270378849d93dda18553bc15974e297e58 (diff) | |
download | scummvm-rg350-add5bba03fe8a6274c590f18aa931d1b2a586dc5.tar.gz scummvm-rg350-add5bba03fe8a6274c590f18aa931d1b2a586dc5.tar.bz2 scummvm-rg350-add5bba03fe8a6274c590f18aa931d1b2a586dc5.zip |
WAGE: Merged most headers into entities.h
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
Diffstat (limited to 'engines/wage/entities.cpp')
-rw-r--r-- | engines/wage/entities.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/wage/entities.cpp b/engines/wage/entities.cpp new file mode 100644 index 0000000000..ef446a9572 --- /dev/null +++ b/engines/wage/entities.cpp @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "wage/wage.h" +#include "wage/entities.h" +#include "wage/design.h" + +namespace Wage { + +void Designed::setDesignBounds(Common::Rect bounds) { + _designBounds = new Common::Rect(bounds); + _design->setBounds(bounds); +} + +Scene::Scene(String name, byte *data) { +} + + +} // End of namespace Wage |