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authorAlexander Tkachev2016-08-05 14:44:31 +0600
committerAlexander Tkachev2016-08-05 14:44:31 +0600
commit18a3f5c12592aadca684d256170f465a3d53ecd8 (patch)
tree202107e4627a63b0f22217de1c337665df3fb5fd /engines/wage/gui-console.cpp
parent8fcc919b565bb944a3ff87540715fefc8761cf89 (diff)
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WAGE: Fix crash in Brownie's Dream
I guess it would crash everywhere else as well, if console window would be placed the same way. The problem is that console window goes off screen a little in that game, but copyRectToScreen arguments are not adjusted to stay within screen area. This commit adds some checks and adjusts these arguments.
Diffstat (limited to 'engines/wage/gui-console.cpp')
-rw-r--r--engines/wage/gui-console.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/engines/wage/gui-console.cpp b/engines/wage/gui-console.cpp
index 2b364d3657..2476a8c7fb 100644
--- a/engines/wage/gui-console.cpp
+++ b/engines/wage/gui-console.cpp
@@ -306,7 +306,20 @@ void Gui::drawInput() {
font->drawString(&_screen, _out[_inputTextLineNum], x, y, _screen.w, kColorBlack);
- g_system->copyRectToScreen(_screen.getBasePtr(x, y), _screen.pitch, x, y, _consoleWindow->getInnerDimensions().width(), font->getFontHeight());
+ int w = _consoleWindow->getInnerDimensions().width();
+ int h = font->getFontHeight();
+ if (x < 0) {
+ w += x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ y = 0;
+ }
+ if (x + w > _screen.w) w = _screen.w - x;
+ if (y + h > _screen.h) h = _screen.h - y;
+ if (w != 0 && h != 0)
+ g_system->copyRectToScreen(_screen.getBasePtr(x, y), _screen.pitch, x, y, w, h);
}
_cursorX = font->getStringWidth(_out[_inputTextLineNum]) + kConHPadding;