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author | Eugene Sandulenko | 2016-01-15 11:25:50 +0100 |
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committer | Eugene Sandulenko | 2016-02-14 17:12:45 +0100 |
commit | 5a887808aba3d3a496828549201f563f9ad70c6e (patch) | |
tree | eadaf789bfa28fe16fcdcfe3362b433660f0e9af /engines/wage/gui.h | |
parent | 61c4f2091b0e3d70c51223f50240ee9e822b3f78 (diff) | |
download | scummvm-rg350-5a887808aba3d3a496828549201f563f9ad70c6e.tar.gz scummvm-rg350-5a887808aba3d3a496828549201f563f9ad70c6e.tar.bz2 scummvm-rg350-5a887808aba3d3a496828549201f563f9ad70c6e.zip |
WAGE: Regenerate weapons menu on demand
Diffstat (limited to 'engines/wage/gui.h')
-rw-r--r-- | engines/wage/gui.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/wage/gui.h b/engines/wage/gui.h index c1af13d8fe..53722d5cf8 100644 --- a/engines/wage/gui.h +++ b/engines/wage/gui.h @@ -97,6 +97,7 @@ public: void drawInput(); void setSceneDirty() { _sceneDirty = true; } const Graphics::Font *getFont(const char *name, Graphics::FontManager::FontUsage fallback); + void regenWeaponsMenu(); private: void paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType); |