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authorEugene Sandulenko2016-04-28 11:14:13 +0200
committerEugene Sandulenko2016-04-28 11:14:13 +0200
commitc31e59b10cf51bc06ab8c2a75d4f084a4e671fc2 (patch)
tree800d739f101188e39f58d7ea6ebabff0902eac19 /engines/wage/gui.h
parentbbd107825f7673788ea43b7093e7855daded553b (diff)
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WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat
Diffstat (limited to 'engines/wage/gui.h')
-rw-r--r--engines/wage/gui.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/wage/gui.h b/engines/wage/gui.h
index d0af24c08b..9b1995c3f8 100644
--- a/engines/wage/gui.h
+++ b/engines/wage/gui.h
@@ -93,7 +93,6 @@ public:
void drawInput();
void setSceneDirty() { _sceneDirty = true; }
- const Graphics::Font *getFont(const char *name, Graphics::FontManager::FontUsage fallback);
void regenCommandsMenu();
void regenWeaponsMenu();
void pushArrowCursor();
@@ -108,8 +107,6 @@ public:
void disableAllMenus();
void enableNewGameMenus();
- bool builtInFonts() { return _builtInFonts; }
-
bool processSceneEvents(WindowClick click, Common::Event &event);
bool processConsoleEvents(WindowClick click, Common::Event &event);
@@ -120,7 +117,6 @@ private:
void drawConsole();
void undrawCursor();
void renderConsole(Graphics::ManagedSurface *g, const Common::Rect &r);
- void loadFonts();
void flowText(Common::String &str);
const Graphics::Font *getConsoleFont();
const Graphics::Font *getTitleFont();
@@ -134,7 +130,6 @@ public:
int _cursorX, _cursorY;
bool _cursorState;
- bool _builtInFonts;
WageEngine *_engine;
Patterns _patterns;