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authorEugene Sandulenko2016-01-22 17:18:49 +0100
committerEugene Sandulenko2016-02-14 17:12:52 +0100
commit47b3f404b89e23918a3afd688c7865dc12e8f521 (patch)
tree223f1cb919b2c8b15e33e45838a00a5298311ff3 /engines/wage/script.cpp
parentf43a36edb55f52aa81c5a4120807e293a77017d3 (diff)
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WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Diffstat (limited to 'engines/wage/script.cpp')
-rw-r--r--engines/wage/script.cpp400
1 files changed, 25 insertions, 375 deletions
diff --git a/engines/wage/script.cpp b/engines/wage/script.cpp
index 152abe11ee..410186e6ff 100644
--- a/engines/wage/script.cpp
+++ b/engines/wage/script.cpp
@@ -118,7 +118,8 @@ bool Script::execute(World *world, int loopCount, String *inputText, Designed *i
{
Operand *op = readOperand();
// TODO check op type is string or number, or something good...
- appendText(op->toString());
+ _handled = true;
+ _engine->appendText(op->toString().c_str());
delete op;
byte d = _data->readByte();
if (d != 0xFD)
@@ -164,45 +165,45 @@ bool Script::execute(World *world, int loopCount, String *inputText, Designed *i
} else if (!input.empty()) {
input.toLowercase();
if (input.equals("n") || input.contains("north")) {
- handleMoveCommand(Scene::NORTH, "north");
+ _handled = _engine->handleMoveCommand(NORTH, "north");
} else if (input.equals("e") || input.contains("east")) {
- handleMoveCommand(Scene::EAST, "east");
+ _handled = _engine->handleMoveCommand(EAST, "east");
} else if (input.equals("s") || input.contains("south")) {
- handleMoveCommand(Scene::SOUTH, "south");
+ _handled = _engine->handleMoveCommand(SOUTH, "south");
} else if (input.equals("w") || input.contains("west")) {
- handleMoveCommand(Scene::WEST, "west");
+ _handled = _engine->handleMoveCommand(WEST, "west");
} else if (input.hasPrefix("take ")) {
- handleTakeCommand(&input.c_str()[5]);
+ _handled = _engine->handleTakeCommand(&input.c_str()[5]);
} else if (input.hasPrefix("get ")) {
- handleTakeCommand(&input.c_str()[4]);
+ _handled = _engine->handleTakeCommand(&input.c_str()[4]);
} else if (input.hasPrefix("pick up ")) {
- handleTakeCommand(&input.c_str()[8]);
+ _handled = _engine->handleTakeCommand(&input.c_str()[8]);
} else if (input.hasPrefix("drop ")) {
- handleDropCommand(&input.c_str()[5]);
+ _handled = _engine->handleDropCommand(&input.c_str()[5]);
} else if (input.hasPrefix("aim ")) {
- handleAimCommand(&input.c_str()[4]);
+ _handled = _engine->handleAimCommand(&input.c_str()[4]);
} else if (input.hasPrefix("wear ")) {
- handleWearCommand(&input.c_str()[5]);
+ _handled = _engine->handleWearCommand(&input.c_str()[5]);
} else if (input.hasPrefix("put on ")) {
- handleWearCommand(&input.c_str()[7]);
+ _handled = _engine->handleWearCommand(&input.c_str()[7]);
} else if (input.hasPrefix("offer ")) {
- handleOfferCommand(&input.c_str()[6]);
+ _handled = _engine->handleOfferCommand(&input.c_str()[6]);
} else if (input.contains("look")) {
- handleLookCommand();
+ _handled = _engine->handleLookCommand();
} else if (input.contains("inventory")) {
- handleInventoryCommand();
+ _handled = _engine->handleInventoryCommand();
} else if (input.contains("status")) {
- handleStatusCommand();
+ _handled = _engine->handleStatusCommand();
} else if (input.contains("rest") || input.equals("wait")) {
- handleRestCommand();
+ _handled = _engine->handleRestCommand();
} else if (_engine->getOffer() != NULL && input.contains("accept")) {
- handleAcceptCommand();
+ _handled = _engine->handleAcceptCommand();
} else {
Chr *player = _world->_player;
ObjArray *weapons = player->getWeapons(true);
for (ObjArray::const_iterator weapon = weapons->begin(); weapon != weapons->end(); ++weapon) {
- if (tryAttack(*weapon, input)) {
- handleAttack(*weapon);
+ if (_engine->tryAttack(*weapon, input)) {
+ _handled = _engine->handleAttack(*weapon);
break;
}
}
@@ -213,10 +214,12 @@ bool Script::execute(World *world, int loopCount, String *inputText, Designed *i
} else if (_inputClick->_classType == OBJ) {
Obj *obj = (Obj *)_inputClick;
if (obj->_type != Obj::IMMOBILE_OBJECT) {
- takeObj(obj);
+ _engine->takeObj(obj);
} else {
- appendText(obj->_clickMessage);
+ _engine->appendText(obj->_clickMessage.c_str());
}
+
+ _handled = true;
}
return _handled;
@@ -858,27 +861,6 @@ bool Script::evalClickCondition(Operand *lhs, const char *op, Operand *rhs) {
return result;
}
-void Script::takeObj(Obj *obj) {
- if ((int)_world->_player->_inventory.size() >= _world->_player->_maximumCarriedObjects) {
- appendText("Your pack is full, you must drop something.");
- } else {
- _world->move(obj, _world->_player);
- int type = _world->_player->wearObjIfPossible(obj);
- if (type == Chr::HEAD_ARMOR) {
- appendText(String("You are now wearing the ") + obj->_name + ".");
- } else if (type == Chr::BODY_ARMOR) {
- appendText(String("You are now wearing the ") + obj->_name + ".");
- } else if (type == Chr::SHIELD_ARMOR) {
- appendText(String("You are now wearing the ") + obj->_name + ".");
- } else if (type == Chr::MAGIC_ARMOR) {
- appendText(String("You are now wearing the ") + obj->_name + ".");
- } else {
- appendText(String("You now have the ") + obj->_name + ".");
- }
- appendText(obj->_clickMessage);
- }
-}
-
void Script::processMove() {
Operand *what = readOperand();
byte skip = _data->readByte();
@@ -938,338 +920,6 @@ void Script::processLet() {
assign(operandType, uservar, result);
}
-void Script::appendText(String str) {
- _handled = true;
- _engine->appendText(str);
-}
-
-static const int directionsX[] = { 0, 0, 1, -1 };
-static const int directionsY[] = { -1, 1, 0, 0 };
-
-void Script::handleMoveCommand(Scene::Directions dir, const char *dirName) {
- Scene *playerScene = _world->_player->_currentScene;
- Common::String msg(playerScene->_messages[dir]);
-
- warning("Dir: %s msg: %s", dirName, msg.c_str());
-
- if (!playerScene->_blocked[dir]) {
- int destX = playerScene->_worldX + directionsX[dir];
- int destY = playerScene->_worldY + directionsY[dir];
-
- Scene *scene = _world->getSceneAt(destX, destY);
-
- if (scene != NULL) {
- if (msg.size() > 0) {
- appendText(msg);
- }
- _world->move(_world->_player, scene);
- return;
- }
- }
- if (msg.size() > 0) {
- appendText(msg);
- } else {
- Common::String txt("You can't go ");
- txt += dirName;
- txt += ".";
- appendText(txt);
- }
-}
-
-void Script::handleLookCommand() {
- appendText(_world->_player->_currentScene->_text);
-
- Common::String *items = getGroundItemsList(_world->_player->_currentScene);
- if (items != NULL) {
- appendText(*items);
-
- delete items;
- }
-}
-
-Common::String *Script::getGroundItemsList(Scene *scene) {
- ObjArray objs;
-
- for (ObjList::const_iterator it = scene->_objs.begin(); it != scene->_objs.end(); ++it)
- if ((*it)->_type != Obj::IMMOBILE_OBJECT)
- objs.push_back(*it);
-
- if (objs.size()) {
- Common::String *res = new Common::String("On the ground you see ");
- appendObjNames(*res, objs);
- return res;
- }
- return NULL;
-}
-
-void Script::appendObjNames(Common::String &str, ObjArray &objs) {
- for (uint i = 0; i < objs.size(); i++) {
- Obj *obj = objs[i];
-
- if (!obj->_namePlural)
- str += getIndefiniteArticle(obj->_name);
- else
- str += "some ";
-
- str += obj->_name;
-
- if (i == objs.size() - 1) {
- str += ".";
- } else if (i == objs.size() - 2) {
- if (objs.size() > 2)
- str += ",";
- str += " and ";
- } else {
- str += ", ";
- }
- }
-}
-
-void Script::handleInventoryCommand() {
- Chr *player = _world->_player;
- ObjArray objs;
-
- for (ObjArray::const_iterator it = player->_inventory.begin(); it != player->_inventory.end(); ++it)
- if (!player->isWearing(*it))
- objs.push_back(*it);
-
- if (!objs.size()) {
- appendText("Your pack is empty.");
- } else {
- Common::String res("Your pack contains ");
- appendObjNames(res, objs);
- appendText(res);
- }
-}
-
-static const char *armorMessages[] = {
- "Head protection:",
- "Chest protection:",
- "Shield protection:", // TODO: check message
- "Magical protection:"
-};
-
-void Script::handleStatusCommand() {
- Chr *player = _world->_player;
- char buf[512];
-
- snprintf(buf, 512, "Character name: %s%s", player->getDefiniteArticle(false), player->_name.c_str());
- appendText(buf);
- snprintf(buf, 512, "Experience: %d", player->_context._experience);
- appendText(buf);
-
- int wealth = 0;
- for (ObjArray::const_iterator it = player->_inventory.begin(); it != player->_inventory.end(); ++it)
- wealth += (*it)->_value;
-
- snprintf(buf, 512, "Wealth: %d", wealth);
- appendText(buf);
-
- for (int i = 0; i < Chr::NUMBER_OF_ARMOR_TYPES; i++) {
- if (player->_armor[i] != NULL) {
- snprintf(buf, 512, "%s %s", armorMessages[i], player->_armor[i]->_name.c_str());
- appendText(buf);
- }
- }
-
- for (ObjArray::const_iterator it = player->_inventory.begin(); it != player->_inventory.end(); ++it) {
- int uses = (*it)->_numberOfUses;
-
- if (uses > 0) {
- snprintf(buf, 512, "Your %s has %d uses left.", (*it)->_name.c_str(), uses);
- }
- }
-
- printPlayerCondition(player);
-
- _engine->_commandWasQuick = true;
-}
-
-void Script::handleRestCommand() {
- if (_engine->getMonster() != NULL) {
- appendText("This is no time to rest!");
- _engine->_commandWasQuick = true;
- } else {
- _engine->regen();
- printPlayerCondition(_world->_player);
- }
-}
-
-void Script::handleAcceptCommand() {
- Obj *offer = _engine->_offer;
- Chr *chr = offer->_currentOwner;
-
- char buf[512];
- snprintf(buf, 512, "%s%s lays the %s on the ground and departs peacefully.",
- chr->getDefiniteArticle(true), chr->_name.c_str(), offer->_name.c_str());
- appendText(buf);
-
- _world->move(offer, chr->_currentScene);
- _world->move(chr, _world->_storageScene);
-}
-
-void Script::handleTakeCommand(const char *target) {
- Common::String t(target);
-
- for (ObjList::const_iterator it = _world->_player->_currentScene->_objs.begin(); it != _world->_player->_currentScene->_objs.end(); ++it) {
- Common::String n((*it)->_name);
- n.toLowercase();
-
- if (t.contains(n)) {
- if ((*it)->_type == Obj::IMMOBILE_OBJECT) {
- appendText((char *)"You can't move it.");
- } else {
- takeObj(*it);
- }
- break;
- }
- }
-}
-
-void Script::handleDropCommand(const char *target) {
- Common::String t(target);
-
- t.toLowercase();
-
- for (ObjArray::const_iterator it = _world->_player->_inventory.begin(); it != _world->_player->_inventory.end(); ++it) {
- Common::String n((*it)->_name);
- n.toLowercase();
-
- if (t.contains(n)) {
- char buf[256];
-
- snprintf(buf, 256, "You no longer have the %s.", (*it)->_name.c_str());
- _world->move(*it, _world->_player->_currentScene);
- break;
- }
- }
-}
-
-void Script::handleAimCommand(const char *t) {
- bool wasHandled = true;
- Common::String target(t);
-
- target.toLowercase();
-
- if (target.contains("head")) {
- _engine->_aim = Chr::HEAD;
- } else if (target.contains("chest")) {
- _engine->_aim = Chr::CHEST;
- } else if (target.contains("side")) {
- _engine->_aim = Chr::SIDE;
- } else {
- wasHandled = false;
- appendText((char *)"Please aim for the head, chest, or side.");
- }
-
- if (wasHandled)
- _handled = true;
-
- _engine->_commandWasQuick = true;
-}
-
-void Script::handleWearCommand(const char *t) {
- Chr *player = _world->_player;
- char buf[512];
- Common::String target(t);
-
- target.toLowercase();
-
- for (ObjArray::const_iterator it = _world->_player->_inventory.begin(); it != _world->_player->_inventory.end(); ++it) {
- Common::String n((*it)->_name);
-
- if (target.contains(n)) {
- if ((*it)->_type == Obj::HELMET) {
- wearObj(*it, Chr::HEAD_ARMOR);
- } else if ((*it)->_type == Obj::CHEST_ARMOR) {
- wearObj(*it, Chr::BODY_ARMOR);
- } else if ((*it)->_type == Obj::SHIELD) {
- wearObj(*it, Chr::SHIELD_ARMOR);
- } else if ((*it)->_type == Obj::SPIRITUAL_ARMOR) {
- wearObj(*it, Chr::MAGIC_ARMOR);
- } else {
- appendText((char *)"You cannot wear that object.");
- }
- break;
- }
- }
-
- for (ObjList::const_iterator it = player->_currentScene->_objs.begin(); it != player->_currentScene->_objs.end(); ++it) {
- Common::String n((*it)->_name);
- n.toLowercase();
- if (target.contains(n)) {
- snprintf(buf, 512, "First you must get the %s.", (*it)->_name.c_str());
- appendText(buf);
- break;
- }
- }
-}
-
-void Script::wearObj(Obj *o, int pos) {
- Chr *player = _world->_player;
- char buf[512];
-
- if (player->_armor[pos] == o) {
- snprintf(buf, 512, "You are already wearing the %s.", o->_name.c_str());
- appendText(buf);
- } else {
- if (player->_armor[pos] != NULL) {
- snprintf(buf, 512, "You are no longer wearing the %s.", player->_armor[pos]->_name.c_str());
- appendText(buf);
- }
-
- player->_armor[pos] = o;
- snprintf(buf, 512, "You are now wearing the %s.", o->_name.c_str());
- appendText(buf);
- }
-}
-
-
-void Script::handleOfferCommand(const char *target) {
- warning("STUB: handleOfferCommand");
-}
-
-bool Script::tryAttack(Obj *weapon, Common::String &input) {
- warning("STUB: tryAttack");
-
- return false;
-}
-
-void Script::handleAttack(Obj *weapon) {
- warning("STUB: handleAttack");
-}
-
-const char *Script::getPercentMessage(double percent) {
- if (percent < 0.40) {
- return "very bad";
- } else if (percent < 0.55) {
- return "bad";
- } else if (percent < 0.70) {
- return "average";
- } else if (percent < 0.85) {
- return "good";
- } else if (percent <= 1.00) {
- return "very good";
- } else {
- return "enhanced";
- }
-}
-
-void Script::printPlayerCondition(Chr *player) {
- double physicalPercent = (double)player->_context._statVariables[PHYS_HIT_CUR] / player->_context._statVariables[PHYS_HIT_BAS];
- double spiritualPercent = (double)player->_context._statVariables[SPIR_HIT_CUR] / player->_context._statVariables[SPIR_HIT_BAS];
-
- Common::String msg = "Your physical condition is ";
- msg += getPercentMessage(physicalPercent);
- msg += ".";
- appendText(msg);
-
- msg = "Your spiritual condition is ";
- msg += getPercentMessage(spiritualPercent);
- msg += ".";
- appendText(msg);
-}
-
enum {
BLOCK_START,
BLOCK_END,