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authorAlexander Tkachev2016-07-28 15:21:14 +0600
committerAlexander Tkachev2016-07-28 15:21:14 +0600
commita854217bd67c0e9ac8df552064dbfcaf6fd83024 (patch)
tree567e8cb1312237a107791bd04ebb414f2e93e237 /engines/wage/wage.h
parent18476dc752efd9888222b2b61d30a88648486fbd (diff)
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WAGE: Refine loadGame()
It now actually does the loading.
Diffstat (limited to 'engines/wage/wage.h')
-rw-r--r--engines/wage/wage.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/wage/wage.h b/engines/wage/wage.h
index 5507ed95fe..718f5e2d64 100644
--- a/engines/wage/wage.h
+++ b/engines/wage/wage.h
@@ -212,6 +212,11 @@ public:
private:
int getSceneIndex(Scene *scene) const;
+ Obj *getObjByOffset(int offset, int objBaseOffset) const;
+ Chr *getChrById(int resId) const;
+ Chr *getChrByOffset(int offset, int chrBaseOffset) const;
+ Scene *getSceneById(int id) const;
+ Scene *getSceneByOffset(int offset) const;
int saveGame(const Common::String &fileName, const Common::String &descriptionString);
int loadGame(int slotId);
Common::String getSavegameFilename(int16 slotId) const;