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author | Alexander Tkachev | 2016-07-28 15:21:14 +0600 |
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committer | Alexander Tkachev | 2016-07-28 15:21:14 +0600 |
commit | a854217bd67c0e9ac8df552064dbfcaf6fd83024 (patch) | |
tree | 567e8cb1312237a107791bd04ebb414f2e93e237 /engines/wage/wage.h | |
parent | 18476dc752efd9888222b2b61d30a88648486fbd (diff) | |
download | scummvm-rg350-a854217bd67c0e9ac8df552064dbfcaf6fd83024.tar.gz scummvm-rg350-a854217bd67c0e9ac8df552064dbfcaf6fd83024.tar.bz2 scummvm-rg350-a854217bd67c0e9ac8df552064dbfcaf6fd83024.zip |
WAGE: Refine loadGame()
It now actually does the loading.
Diffstat (limited to 'engines/wage/wage.h')
-rw-r--r-- | engines/wage/wage.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/wage/wage.h b/engines/wage/wage.h index 5507ed95fe..718f5e2d64 100644 --- a/engines/wage/wage.h +++ b/engines/wage/wage.h @@ -212,6 +212,11 @@ public: private: int getSceneIndex(Scene *scene) const; + Obj *getObjByOffset(int offset, int objBaseOffset) const; + Chr *getChrById(int resId) const; + Chr *getChrByOffset(int offset, int chrBaseOffset) const; + Scene *getSceneById(int id) const; + Scene *getSceneByOffset(int offset) const; int saveGame(const Common::String &fileName, const Common::String &descriptionString); int loadGame(int slotId); Common::String getSavegameFilename(int16 slotId) const; |