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author | D G Turner | 2011-06-11 05:41:07 +0100 |
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committer | Eugene Sandulenko | 2015-12-27 15:39:52 +0100 |
commit | 30793f99ebf81d64d58248e88877f8f2b04b7b5f (patch) | |
tree | 08fdf155d11c400bf8752075b8863d0b10722819 /engines/wage | |
parent | 684d5bf7af434c5c104e41fc6a2f107b774171c9 (diff) | |
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WAGE: Update AdvancedMetaEngine For Removal of ADParams.
Also, fixed incorrect structure naming which likely conflicted
i.e. cineGames -> wageGames
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
Diffstat (limited to 'engines/wage')
-rw-r--r-- | engines/wage/detection.cpp | 36 |
1 files changed, 5 insertions, 31 deletions
diff --git a/engines/wage/detection.cpp b/engines/wage/detection.cpp index 976ec0fee6..e0d40ffdd6 100644 --- a/engines/wage/detection.cpp +++ b/engines/wage/detection.cpp @@ -40,7 +40,7 @@ const char *WageEngine::getGameFile() const { } -static const PlainGameDescriptor cineGames[] = { +static const PlainGameDescriptor wageGames[] = { {"afm", "Another Fine Mess"}, {"wage", "World Adventure Game Engine game"}, {0, 0} @@ -66,38 +66,12 @@ static const ADGameDescription gameDescriptions[] = { } // End of namespace Wage -static const char *directoryGlobs[] = { - 0 -}; - -static const ADParams detectionParams = { - // Pointer to ADGameDescription or its superset structure - (const byte *)Wage::gameDescriptions, - // Size of that superset structure - sizeof(ADGameDescription), - // Number of bytes to compute MD5 sum for - 5000, - // List of all engine targets - cineGames, - // Structure for autoupgrading obsolete targets - 0, - // Name of single gameid (optional) - "wage", - // List of files for file-based fallback detection (optional) - 0, - // Flags - 0, - // Additional GUI options (for every game} - Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI, - // Maximum directory depth - 0, - // List of directory globs - directoryGlobs -}; - class WageMetaEngine : public AdvancedMetaEngine { public: - WageMetaEngine() : AdvancedMetaEngine(detectionParams) {} + WageMetaEngine() : AdvancedMetaEngine(Wage::gameDescriptions, sizeof(ADGameDescription), wageGames) { + params.singleid = "wage"; + params.guioptions = Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI; + } virtual const char *getName() const { return "World Adventure Game Engine"; |