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authorEugene Sandulenko2010-01-08 11:50:10 +0200
committerEugene Sandulenko2015-12-27 15:39:52 +0100
commit37cb2480fcf823f86d353f0ed6fb2b022dd82805 (patch)
treeb43f85087f065a0b5d5d270f6aaeed3552879818 /engines/wage
parentce6aa4dd28c2c8054e6c6287c11c717376771d90 (diff)
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WAGE: Added Context class and completed Chr class.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
Diffstat (limited to 'engines/wage')
-rw-r--r--engines/wage/context.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/engines/wage/context.h b/engines/wage/context.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef WAGE_CONTEXT_H
+#define WAGE_CONTEXT_H
+
+namespace Wage {
+
+class Context {
+ enum StatVariables {
+ /** The base physical accuracy of the player. */
+ PHYS_ACC_BAS = 0,
+ /** The current physical accuracy of the player. */
+ PHYS_ACC_CUR = 1,
+ /** The base physical armor of the player. */
+ PHYS_ARM_BAS = 2,
+ /** The current physical armor of the player. */
+ PHYS_ARM_CUR = 3,
+ /** The base physical hit points of the player. */
+ PHYS_HIT_BAS = 4,
+ /** The current physical hit points of the player. */
+ PHYS_HIT_CUR = 5,
+ /** The base physical speed of the player. */
+ PHYS_SPE_BAS = 6,
+ /** The current physical speed of the player. */
+ PHYS_SPE_CUR = 7,
+ /** The base physical strength of the player. */
+ PHYS_STR_BAS = 8,
+ /** The current physical strength of the player. */
+ PHYS_STR_CUR = 9,
+ /** The base spiritual accuracy of the player. */
+ SPIR_ACC_BAS = 10,
+ /** The current spiritual accuracy of the player. */
+ SPIR_ACC_CUR = 11,
+ /** The base spiritual armor of the player. */
+ SPIR_ARM_BAS = 12,
+ /** The current spiritual armor of the player. */
+ SPIR_ARM_CUR = 13,
+ /** The base spiritual hit points of the player. */
+ SPIR_HIT_BAS = 14,
+ /** The current spiritual hit points of the player. */
+ SPIR_HIT_CUR = 15,
+ /** The base spiritual strength of the player. */
+ SPIR_STR_BAS = 16,
+ /** The current spiritual strength of the player. */
+ SPIR_STR_CUR = 17
+ };
+
+private:
+ int16 _visits; // Number of scenes visited, including repeated visits
+ int16 _kills; // Number of characters killed
+ int16 _experience;
+ int16 _userVariables[26 * 9];
+ int16 _statVariables[18];
+
+public:
+ int16 getUserVariable(int index) { return _userVariables[index]; }
+ void setUserVariable(int index, int16 value) { _userVariables[index] = value; }
+
+ int16 getVisits() { return _visits; }
+ void setVisits(int16 visits) { _visits = visits; }
+
+ int16 getKills() { return _kills; }
+ void setKills(int16 kills) { _kills = kills; }
+
+ int16 getExperience() { return _experience; }
+ void setExperience(int16 experience) { _experience = experience; }
+
+ int16 getStatVariable(int index) { return _statVariables[index]; }
+ void setStatVariable(int index, int16 value) { _statVariables[index] = value; }
+};
+
+} // End of namespace Wage
+
+#endif