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author | Eugene Sandulenko | 2016-01-09 01:13:25 +0100 |
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committer | Eugene Sandulenko | 2016-01-09 01:13:25 +0100 |
commit | db6fafd58aa7f0523ed601180290cc511d9da3aa (patch) | |
tree | 0edf66a0cb742bd8891fbc65cc6136ba35519b2b /engines/wage | |
parent | 82d002629841841500506dc22f8a9b83731ba863 (diff) | |
download | scummvm-rg350-db6fafd58aa7f0523ed601180290cc511d9da3aa.tar.gz scummvm-rg350-db6fafd58aa7f0523ed601180290cc511d9da3aa.tar.bz2 scummvm-rg350-db6fafd58aa7f0523ed601180290cc511d9da3aa.zip |
WAGE: Implemented performCombatAction
Diffstat (limited to 'engines/wage')
-rw-r--r-- | engines/wage/randomhat.cpp | 62 | ||||
-rw-r--r-- | engines/wage/randomhat.h | 73 | ||||
-rw-r--r-- | engines/wage/wage.cpp | 49 | ||||
-rw-r--r-- | engines/wage/wage.h | 6 |
4 files changed, 177 insertions, 13 deletions
diff --git a/engines/wage/randomhat.cpp b/engines/wage/randomhat.cpp new file mode 100644 index 0000000000..6461abf0c2 --- /dev/null +++ b/engines/wage/randomhat.cpp @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * MIT License: + * + * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "common/hashmap.h" +#include "wage/randomhat.h" + + +namespace Wage { + +void RandomHat::addTokens(int type, int count) { + _tokens.setVal(type, _tokens.getVal(type, 0) + count); +} + +int RandomHat::drawToken() { + return 0; +} + +} // End of namespace Wage diff --git a/engines/wage/randomhat.h b/engines/wage/randomhat.h new file mode 100644 index 0000000000..f54b86bbeb --- /dev/null +++ b/engines/wage/randomhat.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * MIT License: + * + * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef WAGE_RANDOMHAT_H +#define WAGE_RANDOMHAT_H + +namespace Wage { + +enum { + kTokWeapons = -400, + kTokMagic = -300, + kTokRun = -200, + kTokOffer = -100 +}; + +class RandomHat { +public: + RandomHat() {} + + void addTokens(int type, int count); + int drawToken(); + +private: + Common::HashMap<int, int> _tokens; +}; + +} // End of namespace Wage + +#endif diff --git a/engines/wage/wage.cpp b/engines/wage/wage.cpp index 8b7f4ff212..f0690f565d 100644 --- a/engines/wage/wage.cpp +++ b/engines/wage/wage.cpp @@ -61,6 +61,7 @@ #include "wage/design.h" #include "wage/entities.h" #include "wage/gui.h" +#include "wage/randomhat.h" #include "wage/script.h" #include "wage/world.h" @@ -398,9 +399,7 @@ void WageEngine::encounter(Chr *player, Chr *chr) { } void WageEngine::performCombatAction(Chr *npc, Chr *player) { - warning("STUB WageEngine::performCombatAction()"); -#if 0 - if (npc->_frozen) + if (npc->_context._frozen) return; RandomHat hat; @@ -412,7 +411,7 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) { // TODO: Figure out under what circumstances we need to add +1 // for the chance (e.g. only when all values were set to 0?). if (winning) { - if (!_world->_weaponsMenuDisabled) { + if (!_world->_weaponMenuDisabled) { if (weapons->size() > 0) hat.addTokens(kTokWeapons, npc->_winningWeapons + 1); if (magics->size() > 0) @@ -423,8 +422,8 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) { if (npc->_inventory.size()) hat.addTokens(kTokOffer, npc->_winningOffer + 1); } else { - if (!_world->_weaponsMenuDisabled) { - if (npc.getWeapons(false).length > 0) + if (!_world->_weaponMenuDisabled) { + if (weapons->size() > 0) hat.addTokens(kTokWeapons, npc->_losingWeapons + 1); if (magics->size() > 0) hat.addTokens(kTokMagic, npc->_losingMagic); @@ -435,10 +434,10 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) { hat.addTokens(kTokOffer, npc->_losingOffer + 1); } - ObjArray *objs = npc->_currentScene->_objs; + Common::List<Obj *> *objs = &npc->_currentScene->_objs; if (npc->_inventory.size() < npc->_maximumCarriedObjects) { int cnt = 0; - for (ObjList::const_iterator it = objs.begin(); it != objs.end(); ++it, ++cnt) { + for (ObjList::const_iterator it = objs->begin(); it != objs->end(); ++it, ++cnt) { if ((*it)->_type != Obj::IMMOBILE_OBJECT) { // TODO: I'm not sure what the chance should be here. hat.addTokens(cnt, 123); @@ -450,11 +449,11 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) { switch (token) { case kTokWeapons: // TODO: I think the monster should choose the "best" weapon. - performAttack(npc, player, weapons[_rnd.getRandomNumber(weapons->size() - 1)]); + performAttack(npc, player, weapons->operator[](_rnd->getRandomNumber(weapons->size() - 1))); break; case kTokMagic: // TODO: I think the monster should choose the "best" magic. - performMagic(npc, player, magics[_rnd.getRandomNumber(magics->size() - 1)]); + performMagic(npc, player, magics->operator[](_rnd->getRandomNumber(magics->size() - 1))); break; case kTokRun: performMove(npc, validMoves); @@ -463,13 +462,37 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) { performOffer(npc, player); break; default: - performTake(npc, objs.get(token)); - break; + { + int cnt = 0; + for (ObjList::const_iterator it = objs->begin(); it != objs->end(); ++it, ++cnt) + if (cnt == token) + performTake(npc, *it); + break; + } } delete weapons; delete magics; -#endif +} + +void WageEngine::performAttack(Chr *attacker, Chr *victim, Weapon *weapon) { + warning("STUB: performAttack()"); +} + +void WageEngine::performMagic(Chr *attacker, Chr *victim, Obj *magicalObject) { + warning("STUB: performMagic()"); +} + +void WageEngine::performMove(Chr *chr, int validMoves) { + warning("STUB: performMove()"); +} + +void WageEngine::performOffer(Chr *attacker, Chr *victim) { + warning("STUB: performOffer()"); +} + +void WageEngine::performTake(Chr *npc, Obj *obj) { + warning("STUB: performTake()"); } int WageEngine::getValidMoveDirections(Chr *npc) { diff --git a/engines/wage/wage.h b/engines/wage/wage.h index 6fb287cad4..375425b69b 100644 --- a/engines/wage/wage.h +++ b/engines/wage/wage.h @@ -66,6 +66,7 @@ class Designed; class Gui; class Obj; class Scene; +class Weapon; class World; using Common::String; @@ -128,6 +129,11 @@ private: void regen(); void performCombatAction(Chr *npc, Chr *player); int getValidMoveDirections(Chr *npc); + void performAttack(Chr *attacker, Chr *victim, Weapon *weapon); + void performMagic(Chr *attacker, Chr *victim, Obj *magicalObject); + void performMove(Chr *chr, int validMoves); + void performOffer(Chr *attacker, Chr *victim); + void performTake(Chr *npc, Obj *obj); public: Common::RandomSource *_rnd; |