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authorEinar Johan Trøan Sømåen2012-07-04 13:15:47 +0200
committerEinar Johan Trøan Sømåen2012-07-04 13:15:47 +0200
commit0f249f55db2f2d4b6f94b9eea195d42e49a74248 (patch)
tree8d0bf8532220f81f68fff1d8428b196accf64062 /engines/wintermute/Ad/AdGame.cpp
parent46d2428dabb1637218b924753e9a3942d4d73b69 (diff)
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
Diffstat (limited to 'engines/wintermute/Ad/AdGame.cpp')
-rw-r--r--engines/wintermute/Ad/AdGame.cpp582
1 files changed, 289 insertions, 293 deletions
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index 901a60ba35..969a03456d 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -72,7 +72,7 @@ CAdGame::CAdGame(): CBGame() {
_scene = new CAdScene(Game);
_scene->setName("");
- RegisterObject(_scene);
+ registerObject(_scene);
_prevSceneName = NULL;
_prevSceneFilename = NULL;
@@ -106,7 +106,7 @@ CAdGame::CAdGame(): CBGame() {
_smartItemCursor = false;
- AddSpeechDir("speech");
+ addSpeechDir("speech");
}
@@ -121,7 +121,7 @@ HRESULT CAdGame::cleanup() {
int i;
for (i = 0; i < _objects.GetSize(); i++) {
- UnregisterObject(_objects[i]);
+ unregisterObject(_objects[i]);
_objects[i] = NULL;
}
_objects.RemoveAll();
@@ -138,11 +138,11 @@ HRESULT CAdGame::cleanup() {
_speechDirs.RemoveAll();
- UnregisterObject(_scene);
+ unregisterObject(_scene);
_scene = NULL;
// remove items
- for (i = 0; i < _items.GetSize(); i++) Game->UnregisterObject(_items[i]);
+ for (i = 0; i < _items.GetSize(); i++) Game->unregisterObject(_items[i]);
_items.RemoveAll();
@@ -157,12 +157,12 @@ HRESULT CAdGame::cleanup() {
if (_responseBox) {
- Game->UnregisterObject(_responseBox);
+ Game->unregisterObject(_responseBox);
_responseBox = NULL;
}
if (_inventoryBox) {
- Game->UnregisterObject(_inventoryBox);
+ Game->unregisterObject(_inventoryBox);
_inventoryBox = NULL;
}
@@ -195,9 +195,9 @@ HRESULT CAdGame::cleanup() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::InitLoop() {
+HRESULT CAdGame::initLoop() {
if (_scheduledScene && _transMgr->isReady()) {
- ChangeScene(_scheduledScene, _scheduledFadeIn);
+ changeScene(_scheduledScene, _scheduledFadeIn);
delete[] _scheduledScene;
_scheduledScene = NULL;
@@ -218,40 +218,40 @@ HRESULT CAdGame::InitLoop() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::AddObject(CAdObject *Object) {
- _objects.Add(Object);
- return RegisterObject(Object);
+HRESULT CAdGame::addObject(CAdObject *object) {
+ _objects.Add(object);
+ return registerObject(object);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::RemoveObject(CAdObject *Object) {
+HRESULT CAdGame::removeObject(CAdObject *object) {
// in case the user called Scene.CreateXXX() and Game.DeleteXXX()
if (_scene) {
- HRESULT Res = _scene->removeObject(Object);
+ HRESULT Res = _scene->removeObject(object);
if (SUCCEEDED(Res)) return Res;
}
for (int i = 0; i < _objects.GetSize(); i++) {
- if (_objects[i] == Object) {
+ if (_objects[i] == object) {
_objects.RemoveAt(i);
break;
}
}
- return UnregisterObject(Object);
+ return unregisterObject(object);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) {
+HRESULT CAdGame::changeScene(const char *filename, bool fadeIn) {
if (_scene == NULL) {
_scene = new CAdScene(Game);
- RegisterObject(_scene);
+ registerObject(_scene);
} else {
_scene->applyEvent("SceneShutdown", true);
- SetPrevSceneName(_scene->_name);
- SetPrevSceneFilename(_scene->_filename);
+ setPrevSceneName(_scene->_name);
+ setPrevSceneFilename(_scene->_filename);
if (!_tempDisableSaveState) _scene->saveState();
_tempDisableSaveState = false;
@@ -269,7 +269,7 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) {
if (_initialScene && _dEBUG_DebugMode && _debugStartupScene) {
_initialScene = false;
ret = _scene->loadFile(_debugStartupScene);
- } else ret = _scene->loadFile(Filename);
+ } else ret = _scene->loadFile(filename);
if (SUCCEEDED(ret)) {
// invalidate references to the original scene
@@ -280,22 +280,22 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) {
_scene->loadState();
}
- if (FadeIn) Game->_transMgr->start(TRANSITION_FADE_IN);
+ if (fadeIn) Game->_transMgr->start(TRANSITION_FADE_IN);
return ret;
} else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-void CAdGame::AddSentence(CAdSentence *Sentence) {
- _sentences.Add(Sentence);
+void CAdGame::addSentence(CAdSentence *sentence) {
+ _sentences.Add(sentence);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::DisplaySentences(bool Frozen) {
+HRESULT CAdGame::displaySentences(bool frozen) {
for (int i = 0; i < _sentences.GetSize(); i++) {
- if (Frozen && _sentences[i]->_freezable) continue;
+ if (frozen && _sentences[i]->_freezable) continue;
else _sentences[i]->display();
}
return S_OK;
@@ -303,7 +303,7 @@ HRESULT CAdGame::DisplaySentences(bool Frozen) {
//////////////////////////////////////////////////////////////////////////
-void CAdGame::FinishSentences() {
+void CAdGame::finishSentences() {
for (int i = 0; i < _sentences.GetSize(); i++) {
if (_sentences[i]->CanSkip()) {
_sentences[i]->_duration = 0;
@@ -322,15 +322,15 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "ChangeScene") == 0) {
stack->correctParams(3);
- const char *Filename = stack->pop()->getString();
+ const char *filename = stack->pop()->getString();
CScValue *valFadeOut = stack->pop();
CScValue *valFadeIn = stack->pop();
- bool TransOut = valFadeOut->isNULL() ? true : valFadeOut->getBool();
- bool TransIn = valFadeIn->isNULL() ? true : valFadeIn->getBool();
+ bool transOut = valFadeOut->isNULL() ? true : valFadeOut->getBool();
+ bool transIn = valFadeIn->isNULL() ? true : valFadeIn->getBool();
- ScheduleChangeScene(Filename, TransIn);
- if (TransOut) _transMgr->start(TRANSITION_FADE_OUT, true);
+ scheduleChangeScene(filename, transIn);
+ if (transOut) _transMgr->start(TRANSITION_FADE_OUT, true);
stack->pushNULL();
@@ -348,7 +348,7 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
stack->correctParams(1);
CAdActor *act = new CAdActor(Game);
if (act && SUCCEEDED(act->loadFile(stack->pop()->getString()))) {
- AddObject(act);
+ addObject(act);
stack->pushNative(act, true);
} else {
delete act;
@@ -365,7 +365,7 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
stack->correctParams(1);
CAdEntity *ent = new CAdEntity(Game);
if (ent && SUCCEEDED(ent->loadFile(stack->pop()->getString()))) {
- AddObject(ent);
+ addObject(ent);
stack->pushNative(ent, true);
} else {
delete ent;
@@ -382,7 +382,7 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
stack->correctParams(1);
CScValue *val = stack->pop();
CAdObject *obj = (CAdObject *)val->getNative();
- RemoveObject(obj);
+ removeObject(obj);
if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
stack->pushNULL();
@@ -394,12 +394,12 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateEntity") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdEntity *Ent = new CAdEntity(Game);
- AddObject(Ent);
- if (!Val->isNULL()) Ent->setName(Val->getString());
- stack->pushNative(Ent, true);
+ CAdEntity *ent = new CAdEntity(Game);
+ addObject(ent);
+ if (!val->isNULL()) ent->setName(val->getString());
+ stack->pushNative(ent, true);
return S_OK;
}
@@ -408,12 +408,12 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateItem") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdItem *Item = new CAdItem(Game);
- AddItem(Item);
- if (!Val->isNULL()) Item->setName(Val->getString());
- stack->pushNative(Item, true);
+ CAdItem *item = new CAdItem(Game);
+ addItem(item);
+ if (!val->isNULL()) item->setName(val->getString());
+ stack->pushNative(item, true);
return S_OK;
}
@@ -422,14 +422,14 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DeleteItem") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdItem *Item = NULL;
- if (Val->isNative()) Item = (CAdItem *)Val->getNative();
- else Item = GetItemByName(Val->getString());
+ CAdItem *item = NULL;
+ if (val->isNative()) item = (CAdItem *)val->getNative();
+ else item = getItemByName(val->getString());
- if (Item) {
- DeleteItem(Item);
+ if (item) {
+ deleteItem(item);
}
stack->pushNULL();
@@ -441,17 +441,17 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "QueryItem") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CAdItem *Item = NULL;
- if (Val->isInt()) {
- int Index = Val->getInt();
- if (Index >= 0 && Index < _items.GetSize()) Item = _items[Index];
+ CAdItem *item = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ if (index >= 0 && index < _items.GetSize()) item = _items[index];
} else {
- Item = GetItemByName(Val->getString());
+ item = getItemByName(val->getString());
}
- if (Item) stack->pushNative(Item, true);
+ if (item) stack->pushNative(item, true);
else stack->pushNULL();
return S_OK;
@@ -500,7 +500,7 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
else if (strcmp(name, "ResetResponse") == 0) {
stack->correctParams(1);
int ID = stack->pop()->getInt(-1);
- ResetResponse(ID);
+ resetResponse(ID);
stack->pushNULL();
return S_OK;
}
@@ -521,7 +521,7 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetResponse") == 0) {
stack->correctParams(1);
- bool AutoSelectLast = stack->pop()->getBool();
+ bool autoSelectLast = stack->pop()->getBool();
if (_responseBox) {
_responseBox->weedResponses();
@@ -532,7 +532,7 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
}
- if (_responseBox->_responses.GetSize() == 1 && AutoSelectLast) {
+ if (_responseBox->_responses.GetSize() == 1 && autoSelectLast) {
stack->pushInt(_responseBox->_responses[0]->_iD);
_responseBox->handleResponse(_responseBox->_responses[0]);
_responseBox->clearResponses();
@@ -573,13 +573,13 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StartDlgBranch") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
- Common::String BranchName;
- if (Val->isNULL()) {
- BranchName.format("line%d", script->_currentLine);
- } else BranchName = Val->getString();
+ CScValue *val = stack->pop();
+ Common::String branchName;
+ if (val->isNULL()) {
+ branchName.format("line%d", script->_currentLine);
+ } else branchName = val->getString();
- StartDlgBranch(BranchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
stack->pushNULL();
return S_OK;
@@ -591,10 +591,10 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
else if (strcmp(name, "EndDlgBranch") == 0) {
stack->correctParams(1);
- const char *BranchName = NULL;
- CScValue *Val = stack->pop();
- if (!Val->isNULL()) BranchName = Val->getString();
- EndDlgBranch(BranchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ const char *branchName = NULL;
+ CScValue *val = stack->pop();
+ if (!val->isNULL()) branchName = val->getString();
+ endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
stack->pushNULL();
@@ -700,12 +700,12 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LoadResponseBox") == 0) {
stack->correctParams(1);
- const char *Filename = stack->pop()->getString();
+ const char *filename = stack->pop()->getString();
- Game->UnregisterObject(_responseBox);
+ Game->unregisterObject(_responseBox);
_responseBox = new CAdResponseBox(Game);
- if (_responseBox && !FAILED(_responseBox->loadFile(Filename))) {
- RegisterObject(_responseBox);
+ if (_responseBox && !FAILED(_responseBox->loadFile(filename))) {
+ registerObject(_responseBox);
stack->pushBool(true);
} else {
delete _responseBox;
@@ -720,12 +720,12 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LoadInventoryBox") == 0) {
stack->correctParams(1);
- const char *Filename = stack->pop()->getString();
+ const char *filename = stack->pop()->getString();
- Game->UnregisterObject(_inventoryBox);
+ Game->unregisterObject(_inventoryBox);
_inventoryBox = new CAdInventoryBox(Game);
- if (_inventoryBox && !FAILED(_inventoryBox->loadFile(Filename))) {
- RegisterObject(_inventoryBox);
+ if (_inventoryBox && !FAILED(_inventoryBox->loadFile(filename))) {
+ registerObject(_inventoryBox);
stack->pushBool(true);
} else {
delete _inventoryBox;
@@ -740,11 +740,11 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LoadItems") == 0) {
stack->correctParams(2);
- const char *Filename = stack->pop()->getString();
- bool Merge = stack->pop()->getBool(false);
+ const char *filename = stack->pop()->getString();
+ bool merge = stack->pop()->getBool(false);
- HRESULT Ret = LoadItemsFile(Filename, Merge);
- stack->pushBool(SUCCEEDED(Ret));
+ HRESULT ret = loadItemsFile(filename, merge);
+ stack->pushBool(SUCCEEDED(ret));
return S_OK;
}
@@ -754,8 +754,8 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AddSpeechDir") == 0) {
stack->correctParams(1);
- const char *Dir = stack->pop()->getString();
- stack->pushBool(SUCCEEDED(AddSpeechDir(Dir)));
+ const char *dir = stack->pop()->getString();
+ stack->pushBool(SUCCEEDED(addSpeechDir(dir)));
return S_OK;
}
@@ -765,8 +765,8 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "RemoveSpeechDir") == 0) {
stack->correctParams(1);
- const char *Dir = stack->pop()->getString();
- stack->pushBool(SUCCEEDED(RemoveSpeechDir(Dir)));
+ const char *dir = stack->pop()->getString();
+ stack->pushBool(SUCCEEDED(removeSpeechDir(dir)));
return S_OK;
}
@@ -776,16 +776,16 @@ HRESULT CAdGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetSceneViewport") == 0) {
stack->correctParams(4);
- int X = stack->pop()->getInt();
- int Y = stack->pop()->getInt();
- int Width = stack->pop()->getInt();
- int Height = stack->pop()->getInt();
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ int width = stack->pop()->getInt();
+ int height = stack->pop()->getInt();
- if (Width <= 0) Width = _renderer->_width;
- if (Height <= 0) Height = _renderer->_height;
+ if (width <= 0) width = _renderer->_width;
+ if (height <= 0) height = _renderer->_height;
if (!_sceneViewport) _sceneViewport = new CBViewport(Game);
- if (_sceneViewport) _sceneViewport->setRect(X, Y, X + Width, Y + Height);
+ if (_sceneViewport) _sceneViewport->setRect(x, y, x + width, y + height);
stack->pushBool(true);
@@ -970,7 +970,7 @@ HRESULT CAdGame::scSetProperty(const char *name, CScValue *value) {
}
} else {
// try to get by name
- _selectedItem = GetItemByName(value->getString());
+ _selectedItem = getItemByName(value->getString());
}
}
@@ -1003,7 +1003,7 @@ HRESULT CAdGame::scSetProperty(const char *name, CScValue *value) {
else {
CBObject *Obj = (CBObject *)value->getNative();
if (Obj == this) _inventoryOwner = _invObject;
- else if (Game->ValidObject(Obj)) _inventoryOwner = (CAdObject *)Obj;
+ else if (Game->validObject(Obj)) _inventoryOwner = (CAdObject *)Obj;
}
if (_inventoryOwner && _inventoryBox) _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
@@ -1099,9 +1099,9 @@ HRESULT CAdGame::showCursor() {
if (_selectedItem && Game->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
if (_selectedItem->_cursorCombined) {
- CBSprite *OrigLastCursor = _lastCursor;
+ CBSprite *origLastCursor = _lastCursor;
CBGame::showCursor();
- _lastCursor = OrigLastCursor;
+ _lastCursor = origLastCursor;
}
if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->_name))
@@ -1114,22 +1114,22 @@ HRESULT CAdGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::loadFile(const char *Filename) {
- byte *Buffer = _fileManager->readWholeFile(Filename);
- if (Buffer == NULL) {
- Game->LOG(0, "CAdGame::LoadFile failed for file '%s'", Filename);
+HRESULT CAdGame::loadFile(const char *filename) {
+ byte *buffer = _fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ Game->LOG(0, "CAdGame::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -1150,7 +1150,7 @@ TOKEN_DEF(STARTUP_SCENE)
TOKEN_DEF(DEBUG_STARTUP_SCENE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdGame::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(AD_GAME)
@@ -1169,9 +1169,9 @@ HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
int cmd = 1;
CBParser parser(Game);
- bool ItemFound = false, ItemsFound = false;
+ bool itemFound = false, itemsFound = false;
- while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
if (FAILED(CBGame::loadBuffer(params, false))) cmd = PARSERR_GENERIC;
@@ -1184,7 +1184,7 @@ HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
delete _responseBox;
_responseBox = new CAdResponseBox(Game);
if (_responseBox && !FAILED(_responseBox->loadFile((char *)params2)))
- RegisterObject(_responseBox);
+ registerObject(_responseBox);
else {
delete _responseBox;
_responseBox = NULL;
@@ -1196,7 +1196,7 @@ HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
delete _inventoryBox;
_inventoryBox = new CAdInventoryBox(Game);
if (_inventoryBox && !FAILED(_inventoryBox->loadFile((char *)params2)))
- RegisterObject(_inventoryBox);
+ registerObject(_inventoryBox);
else {
delete _inventoryBox;
_inventoryBox = NULL;
@@ -1205,9 +1205,9 @@ HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
break;
case TOKEN_ITEMS:
- ItemsFound = true;
+ itemsFound = true;
CBUtils::setString(&_itemsFile, (char *)params2);
- if (FAILED(LoadItemsFile(_itemsFile))) {
+ if (FAILED(loadItemsFile(_itemsFile))) {
delete[] _itemsFile;
_itemsFile = NULL;
cmd = PARSERR_GENERIC;
@@ -1254,7 +1254,7 @@ HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
return E_FAIL;
}
- if (ItemFound && !ItemsFound) {
+ if (itemFound && !itemsFound) {
Game->LOG(0, "**Warning** Please put the items definition to a separate file.");
}
@@ -1314,27 +1314,27 @@ HRESULT CAdGame::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::LoadGame(const char *Filename) {
- HRESULT ret = CBGame::LoadGame(Filename);
+HRESULT CAdGame::loadGame(const char *filename) {
+ HRESULT ret = CBGame::loadGame(filename);
if (SUCCEEDED(ret)) CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CAdRegion", NULL);
return ret;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::InitAfterLoad() {
- CBGame::InitAfterLoad();
- CSysClassRegistry::getInstance()->enumInstances(AfterLoadScene, "CAdScene", NULL);
+HRESULT CAdGame::initAfterLoad() {
+ CBGame::initAfterLoad();
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadScene, "CAdScene", NULL);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-void CAdGame::AfterLoadScene(void *Scene, void *Data) {
- ((CAdScene *)Scene)->afterLoad();
+void CAdGame::afterLoadScene(void *scene, void *data) {
+ ((CAdScene *)scene)->afterLoad();
}
//////////////////////////////////////////////////////////////////////////
-void CAdGame::SetPrevSceneName(const char *name) {
+void CAdGame::setPrevSceneName(const char *name) {
delete[] _prevSceneName;
_prevSceneName = NULL;
if (name) {
@@ -1345,7 +1345,7 @@ void CAdGame::SetPrevSceneName(const char *name) {
//////////////////////////////////////////////////////////////////////////
-void CAdGame::SetPrevSceneFilename(const char *name) {
+void CAdGame::setPrevSceneFilename(const char *name) {
delete[] _prevSceneFilename;
_prevSceneFilename = NULL;
if (name) {
@@ -1356,16 +1356,16 @@ void CAdGame::SetPrevSceneFilename(const char *name) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::ScheduleChangeScene(const char *Filename, bool FadeIn) {
+HRESULT CAdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
delete[] _scheduledScene;
_scheduledScene = NULL;
- if (_scene && !_scene->_initialized) return ChangeScene(Filename, FadeIn);
+ if (_scene && !_scene->_initialized) return changeScene(filename, fadeIn);
else {
- _scheduledScene = new char [strlen(Filename) + 1];
- strcpy(_scheduledScene, Filename);
+ _scheduledScene = new char [strlen(filename) + 1];
+ strcpy(_scheduledScene, filename);
- _scheduledFadeIn = FadeIn;
+ _scheduledFadeIn = fadeIn;
return S_OK;
}
@@ -1373,40 +1373,40 @@ HRESULT CAdGame::ScheduleChangeScene(const char *Filename, bool FadeIn) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor) {
- CBGame::GetVersion(VerMajor, VerMinor, NULL, NULL);
+HRESULT CAdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+ CBGame::getVersion(verMajor, verMinor, NULL, NULL);
- if (ExtMajor) *ExtMajor = 0;
- if (ExtMinor) *ExtMinor = 0;
+ if (extMajor) *extMajor = 0;
+ if (extMinor) *extMinor = 0;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::LoadItemsFile(const char *Filename, bool Merge) {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
- if (Buffer == NULL) {
- Game->LOG(0, "CAdGame::LoadItemsFile failed for file '%s'", Filename);
+HRESULT CAdGame::loadItemsFile(const char *filename, bool merge) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ Game->LOG(0, "CAdGame::LoadItemsFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- //_filename = new char [strlen(Filename)+1];
- //strcpy(_filename, Filename);
+ //_filename = new char [strlen(filename)+1];
+ //strcpy(_filename, filename);
- if (FAILED(ret = LoadItemsBuffer(Buffer, Merge))) Game->LOG(0, "Error parsing ITEMS file '%s'", Filename);
+ if (FAILED(ret = loadItemsBuffer(buffer, merge))) Game->LOG(0, "Error parsing ITEMS file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::LoadItemsBuffer(byte *Buffer, bool Merge) {
+HRESULT CAdGame::loadItemsBuffer(byte *buffer, bool merge) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ITEM)
TOKEN_TABLE_END
@@ -1415,21 +1415,21 @@ HRESULT CAdGame::LoadItemsBuffer(byte *Buffer, bool Merge) {
int cmd;
CBParser parser(Game);
- if (!Merge) {
- while (_items.GetSize() > 0) DeleteItem(_items[0]);
+ if (!merge) {
+ while (_items.GetSize() > 0) deleteItem(_items[0]);
}
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_ITEM: {
CAdItem *item = new CAdItem(Game);
if (item && !FAILED(item->loadBuffer(params, false))) {
// delete item with the same name, if exists
- if (Merge) {
- CAdItem *PrevItem = GetItemByName(item->_name);
- if (PrevItem) DeleteItem(PrevItem);
+ if (merge) {
+ CAdItem *PrevItem = getItemByName(item->_name);
+ if (PrevItem) deleteItem(PrevItem);
}
- AddItem(item);
+ addItem(item);
} else {
delete item;
item = NULL;
@@ -1454,37 +1454,37 @@ HRESULT CAdGame::LoadItemsBuffer(byte *Buffer, bool Merge) {
//////////////////////////////////////////////////////////////////////////
-CAdSceneState *CAdGame::GetSceneState(const char *Filename, bool Saving) {
- char *FilenameCor = new char[strlen(Filename) + 1];
- strcpy(FilenameCor, Filename);
- for (uint32 i = 0; i < strlen(FilenameCor); i++) {
- if (FilenameCor[i] == '/') FilenameCor[i] = '\\';
+CAdSceneState *CAdGame::getSceneState(const char *filename, bool saving) {
+ char *filenameCor = new char[strlen(filename) + 1];
+ strcpy(filenameCor, filename);
+ for (uint32 i = 0; i < strlen(filenameCor); i++) {
+ if (filenameCor[i] == '/') filenameCor[i] = '\\';
}
for (int i = 0; i < _sceneStates.GetSize(); i++) {
- if (scumm_stricmp(_sceneStates[i]->_filename, FilenameCor) == 0) {
- delete [] FilenameCor;
+ if (scumm_stricmp(_sceneStates[i]->_filename, filenameCor) == 0) {
+ delete [] filenameCor;
return _sceneStates[i];
}
}
- if (Saving) {
+ if (saving) {
CAdSceneState *ret = new CAdSceneState(Game);
- ret->setFilename(FilenameCor);
+ ret->setFilename(filenameCor);
_sceneStates.Add(ret);
- delete [] FilenameCor;
+ delete [] filenameCor;
return ret;
} else {
- delete [] FilenameCor;
+ delete [] filenameCor;
return NULL;
}
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::WindowLoadHook(CUIWindow *Win, char **Buffer, char **params) {
+HRESULT CAdGame::windowLoadHook(CUIWindow *win, char **buffer, char **params) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY_CONTAINER)
TOKEN_TABLE_END
@@ -1492,7 +1492,7 @@ HRESULT CAdGame::WindowLoadHook(CUIWindow *Win, char **Buffer, char **params) {
int cmd = PARSERR_GENERIC;
CBParser parser(Game);
- cmd = parser.GetCommand(Buffer, commands, params);
+ cmd = parser.GetCommand(buffer, commands, params);
switch (cmd) {
case TOKEN_ENTITY_CONTAINER: {
CUIEntity *ent = new CUIEntity(Game);
@@ -1501,8 +1501,8 @@ HRESULT CAdGame::WindowLoadHook(CUIWindow *Win, char **Buffer, char **params) {
ent = NULL;
cmd = PARSERR_GENERIC;
} else {
- ent->_parent = Win;
- Win->_widgets.Add(ent);
+ ent->_parent = win;
+ win->_widgets.Add(ent);
}
}
break;
@@ -1518,17 +1518,17 @@ HRESULT CAdGame::WindowLoadHook(CUIWindow *Win, char **Buffer, char **params) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name) {
+HRESULT CAdGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
if (strcmp(name, "CreateEntityContainer") == 0) {
stack->correctParams(1);
- CScValue *Val = stack->pop();
+ CScValue *val = stack->pop();
- CUIEntity *Ent = new CUIEntity(Game);
- if (!Val->isNULL()) Ent->setName(Val->getString());
- stack->pushNative(Ent, true);
+ CUIEntity *ent = new CUIEntity(Game);
+ if (!val->isNULL()) ent->setName(val->getString());
+ stack->pushNative(ent, true);
- Ent->_parent = Win;
- Win->_widgets.Add(Ent);
+ ent->_parent = win;
+ win->_widgets.Add(ent);
return S_OK;
} else return E_FAIL;
@@ -1536,10 +1536,10 @@ HRESULT CAdGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScSt
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::StartDlgBranch(const char *BranchName, const char *ScriptName, const char *EventName) {
- char *name = new char[strlen(BranchName) + 1 + strlen(ScriptName) + 1 + strlen(EventName) + 1];
+HRESULT CAdGame::startDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
+ char *name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
if (name) {
- sprintf(name, "%s.%s.%s", BranchName, ScriptName, EventName);
+ sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
_dlgPendingBranches.Add(name);
}
return S_OK;
@@ -1547,17 +1547,17 @@ HRESULT CAdGame::StartDlgBranch(const char *BranchName, const char *ScriptName,
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::EndDlgBranch(const char *BranchName, const char *ScriptName, const char *EventName) {
+HRESULT CAdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
char *name = NULL;
- bool DeleteName = false;
- if (BranchName == NULL && _dlgPendingBranches.GetSize() > 0) {
+ bool deleteName = false;
+ if (branchName == NULL && _dlgPendingBranches.GetSize() > 0) {
name = _dlgPendingBranches[_dlgPendingBranches.GetSize() - 1];
} else {
- if (BranchName != NULL) {
- name = new char[strlen(BranchName) + 1 + strlen(ScriptName) + 1 + strlen(EventName) + 1];
+ if (branchName != NULL) {
+ name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
if (name) {
- sprintf(name, "%s.%s.%s", BranchName, ScriptName, EventName);
- DeleteName = true;
+ sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
+ deleteName = true;
}
}
}
@@ -1565,20 +1565,20 @@ HRESULT CAdGame::EndDlgBranch(const char *BranchName, const char *ScriptName, co
if (name == NULL) return S_OK;
- int StartIndex = -1;
+ int startIndex = -1;
for (int i = _dlgPendingBranches.GetSize() - 1; i >= 0; i--) {
if (scumm_stricmp(name, _dlgPendingBranches[i]) == 0) {
- StartIndex = i;
+ startIndex = i;
break;
}
}
- if (StartIndex >= 0) {
- for (int i = StartIndex; i < _dlgPendingBranches.GetSize(); i++) {
+ if (startIndex >= 0) {
+ for (int i = startIndex; i < _dlgPendingBranches.GetSize(); i++) {
//ClearBranchResponses(_dlgPendingBranches[i]);
delete [] _dlgPendingBranches[i];
_dlgPendingBranches[i] = NULL;
}
- _dlgPendingBranches.RemoveAt(StartIndex, _dlgPendingBranches.GetSize() - StartIndex);
+ _dlgPendingBranches.RemoveAt(startIndex, _dlgPendingBranches.GetSize() - startIndex);
}
// dialogue is over, forget selected responses
@@ -1587,14 +1587,14 @@ HRESULT CAdGame::EndDlgBranch(const char *BranchName, const char *ScriptName, co
_responsesBranch.RemoveAll();
}
- if (DeleteName) delete [] name;
+ if (deleteName) delete [] name;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::ClearBranchResponses(char *name) {
+HRESULT CAdGame::clearBranchResponses(char *name) {
for (int i = 0; i < _responsesBranch.GetSize(); i++) {
if (scumm_stricmp(name, _responsesBranch[i]->_context) == 0) {
delete _responsesBranch[i];
@@ -1607,8 +1607,8 @@ HRESULT CAdGame::ClearBranchResponses(char *name) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::AddBranchResponse(int ID) {
- if (BranchResponseUsed(ID)) return S_OK;
+HRESULT CAdGame::addBranchResponse(int ID) {
+ if (branchResponseUsed(ID)) return S_OK;
CAdResponseContext *r = new CAdResponseContext(Game);
r->_iD = ID;
r->setContext(_dlgPendingBranches.GetSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.GetSize() - 1] : NULL);
@@ -1618,7 +1618,7 @@ HRESULT CAdGame::AddBranchResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
-bool CAdGame::BranchResponseUsed(int ID) {
+bool CAdGame::branchResponseUsed(int ID) {
char *Context = _dlgPendingBranches.GetSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.GetSize() - 1] : NULL;
for (int i = 0; i < _responsesBranch.GetSize(); i++) {
if (_responsesBranch[i]->_iD == ID) {
@@ -1630,8 +1630,8 @@ bool CAdGame::BranchResponseUsed(int ID) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::AddGameResponse(int ID) {
- if (GameResponseUsed(ID)) return S_OK;
+HRESULT CAdGame::addGameResponse(int ID) {
+ if (gameResponseUsed(ID)) return S_OK;
CAdResponseContext *r = new CAdResponseContext(Game);
r->_iD = ID;
r->setContext(_dlgPendingBranches.GetSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.GetSize() - 1] : NULL);
@@ -1641,7 +1641,7 @@ HRESULT CAdGame::AddGameResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
-bool CAdGame::GameResponseUsed(int ID) {
+bool CAdGame::gameResponseUsed(int ID) {
char *Context = _dlgPendingBranches.GetSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.GetSize() - 1] : NULL;
for (int i = 0; i < _responsesGame.GetSize(); i++) {
CAdResponseContext *RespContext = _responsesGame[i];
@@ -1654,7 +1654,7 @@ bool CAdGame::GameResponseUsed(int ID) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::ResetResponse(int ID) {
+HRESULT CAdGame::resetResponse(int ID) {
char *Context = _dlgPendingBranches.GetSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.GetSize() - 1] : NULL;
int i;
@@ -1683,9 +1683,9 @@ HRESULT CAdGame::ResetResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
+HRESULT CAdGame::displayContent(bool update, bool displayAll) {
// init
- if (Update) InitLoop();
+ if (update) initLoop();
// fill black
_renderer->fill(0, 0, 0);
@@ -1693,11 +1693,11 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
// playing exclusive video?
if (_videoPlayer->isPlaying()) {
- if (Update) _videoPlayer->update();
+ if (update) _videoPlayer->update();
_videoPlayer->display();
} else if (_theoraPlayer) {
if (_theoraPlayer->isPlaying()) {
- if (Update) _theoraPlayer->update();
+ if (update) _theoraPlayer->update();
_theoraPlayer->display();
}
if (_theoraPlayer->isFinished()) {
@@ -1707,7 +1707,7 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
} else {
// process scripts
- if (Update) _scEngine->Tick();
+ if (update) _scEngine->Tick();
POINT p;
getMousePos(&p);
@@ -1717,20 +1717,20 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
// display in-game windows
- DisplayWindows(true);
+ displayWindows(true);
if (_inventoryBox) _inventoryBox->display();
if (_stateEx == GAME_WAITING_RESPONSE) _responseBox->display();
if (_indicatorDisplay) displayIndicator();
- if (Update || DisplayAll) {
+ if (update || displayAll) {
// display normal windows
- DisplayWindows(false);
+ displayWindows(false);
setActiveObject(Game->_renderer->getObjectAt(p.x, p.y));
// textual info
- DisplaySentences(_state == GAME_FROZEN);
+ displaySentences(_state == GAME_FROZEN);
showCursor();
@@ -1751,21 +1751,21 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::RegisterInventory(CAdInventory *Inv) {
+HRESULT CAdGame::registerInventory(CAdInventory *inv) {
for (int i = 0; i < _inventories.GetSize(); i++) {
- if (_inventories[i] == Inv) return S_OK;
+ if (_inventories[i] == inv) return S_OK;
}
- RegisterObject(Inv);
- _inventories.Add(Inv);
+ registerObject(inv);
+ _inventories.Add(inv);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::UnregisterInventory(CAdInventory *Inv) {
+HRESULT CAdGame::unregisterInventory(CAdInventory *inv) {
for (int i = 0; i < _inventories.GetSize(); i++) {
- if (_inventories[i] == Inv) {
- UnregisterObject(_inventories[i]);
+ if (_inventories[i] == inv) {
+ unregisterObject(_inventories[i]);
_inventories.RemoveAt(i);
return S_OK;
}
@@ -1774,14 +1774,12 @@ HRESULT CAdGame::UnregisterInventory(CAdInventory *Inv) {
}
//////////////////////////////////////////////////////////////////////////
-bool CAdGame::IsItemTaken(char *ItemName) {
- int i;
-
- for (i = 0; i < _inventories.GetSize(); i++) {
+bool CAdGame::isItemTaken(char *itemName) {
+ for (int i = 0; i < _inventories.GetSize(); i++) {
CAdInventory *Inv = _inventories[i];
for (int j = 0; j < Inv->_takenItems.GetSize(); j++) {
- if (scumm_stricmp(ItemName, Inv->_takenItems[j]->_name) == 0) {
+ if (scumm_stricmp(itemName, Inv->_takenItems[j]->_name) == 0) {
return true;
}
}
@@ -1790,7 +1788,7 @@ bool CAdGame::IsItemTaken(char *ItemName) {
}
//////////////////////////////////////////////////////////////////////////
-CAdItem *CAdGame::GetItemByName(const char *name) {
+CAdItem *CAdGame::getItemByName(const char *name) {
for (int i = 0; i < _items.GetSize(); i++) {
if (scumm_stricmp(_items[i]->_name, name) == 0) return _items[i];
}
@@ -1799,65 +1797,63 @@ CAdItem *CAdGame::GetItemByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::AddItem(CAdItem *Item) {
- _items.Add(Item);
- return Game->RegisterObject(Item);
+HRESULT CAdGame::addItem(CAdItem *item) {
+ _items.Add(item);
+ return Game->registerObject(item);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::ResetContent() {
- int i;
-
+HRESULT CAdGame::resetContent() {
// clear pending dialogs
- for (i = 0; i < _dlgPendingBranches.GetSize(); i++) {
+ for (int i = 0; i < _dlgPendingBranches.GetSize(); i++) {
delete [] _dlgPendingBranches[i];
}
_dlgPendingBranches.RemoveAll();
// clear inventories
- for (i = 0; i < _inventories.GetSize(); i++) {
+ for (int i = 0; i < _inventories.GetSize(); i++) {
_inventories[i]->_takenItems.RemoveAll();
}
// clear scene states
- for (i = 0; i < _sceneStates.GetSize(); i++) delete _sceneStates[i];
+ for (int i = 0; i < _sceneStates.GetSize(); i++) delete _sceneStates[i];
_sceneStates.RemoveAll();
// clear once responses
- for (i = 0; i < _responsesBranch.GetSize(); i++) delete _responsesBranch[i];
+ for (int i = 0; i < _responsesBranch.GetSize(); i++) delete _responsesBranch[i];
_responsesBranch.RemoveAll();
// clear once game responses
- for (i = 0; i < _responsesGame.GetSize(); i++) delete _responsesGame[i];
+ for (int i = 0; i < _responsesGame.GetSize(); i++) delete _responsesGame[i];
_responsesGame.RemoveAll();
// reload inventory items
- if (_itemsFile) LoadItemsFile(_itemsFile);
+ if (_itemsFile) loadItemsFile(_itemsFile);
_tempDisableSaveState = true;
- return CBGame::ResetContent();
+ return CBGame::resetContent();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::DeleteItem(CAdItem *Item) {
- if (!Item) return E_FAIL;
+HRESULT CAdGame::deleteItem(CAdItem *item) {
+ if (!item) return E_FAIL;
- if (_selectedItem == Item) _selectedItem = NULL;
- _scene->handleItemAssociations(Item->_name, false);
+ if (_selectedItem == item) _selectedItem = NULL;
+ _scene->handleItemAssociations(item->_name, false);
// remove from all inventories
for (int i = 0; i < _inventories.GetSize(); i++) {
- _inventories[i]->RemoveItem(Item);
+ _inventories[i]->RemoveItem(item);
}
// remove object
for (int i = 0; i < _items.GetSize(); i++) {
- if (_items[i] == Item) {
- UnregisterObject(_items[i]);
+ if (_items[i] == item) {
+ unregisterObject(_items[i]);
_items.RemoveAt(i);
break;
}
@@ -1868,45 +1864,45 @@ HRESULT CAdGame::DeleteItem(CAdItem *Item) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::AddSpeechDir(const char *Dir) {
- if (!Dir || Dir[0] == '\0') return E_FAIL;
+HRESULT CAdGame::addSpeechDir(const char *dir) {
+ if (!dir || dir[0] == '\0') return E_FAIL;
- char *Temp = new char[strlen(Dir) + 2];
- strcpy(Temp, Dir);
- if (Temp[strlen(Temp) - 1] != '\\' && Temp[strlen(Temp) - 1] != '/')
- strcat(Temp, "\\");
+ char *temp = new char[strlen(dir) + 2];
+ strcpy(temp, dir);
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/')
+ strcat(temp, "\\");
for (int i = 0; i < _speechDirs.GetSize(); i++) {
- if (scumm_stricmp(_speechDirs[i], Temp) == 0) {
- delete [] Temp;
+ if (scumm_stricmp(_speechDirs[i], temp) == 0) {
+ delete [] temp;
return S_OK;
}
}
- _speechDirs.Add(Temp);
+ _speechDirs.Add(temp);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::RemoveSpeechDir(const char *Dir) {
- if (!Dir || Dir[0] == '\0') return E_FAIL;
+HRESULT CAdGame::removeSpeechDir(const char *dir) {
+ if (!dir || dir[0] == '\0') return E_FAIL;
- char *Temp = new char[strlen(Dir) + 2];
- strcpy(Temp, Dir);
- if (Temp[strlen(Temp) - 1] != '\\' && Temp[strlen(Temp) - 1] != '/')
- strcat(Temp, "\\");
+ char *temp = new char[strlen(dir) + 2];
+ strcpy(temp, dir);
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/')
+ strcat(temp, "\\");
bool Found = false;
for (int i = 0; i < _speechDirs.GetSize(); i++) {
- if (scumm_stricmp(_speechDirs[i], Temp) == 0) {
+ if (scumm_stricmp(_speechDirs[i], temp) == 0) {
delete [] _speechDirs[i];
_speechDirs.RemoveAt(i);
Found = true;
break;
}
}
- delete [] Temp;
+ delete [] temp;
if (Found) return S_OK;
else return E_FAIL;
@@ -1914,51 +1910,51 @@ HRESULT CAdGame::RemoveSpeechDir(const char *Dir) {
//////////////////////////////////////////////////////////////////////////
-char *CAdGame::FindSpeechFile(char *StringID) {
- char *Ret = new char[MAX_PATH];
+char *CAdGame::findSpeechFile(char *stringID) {
+ char *ret = new char[MAX_PATH];
for (int i = 0; i < _speechDirs.GetSize(); i++) {
- sprintf(Ret, "%s%s.ogg", _speechDirs[i], StringID);
- Common::SeekableReadStream *File = _fileManager->openFile(Ret);
- if (File) {
- _fileManager->closeFile(File);
- return Ret;
+ sprintf(ret, "%s%s.ogg", _speechDirs[i], stringID);
+ Common::SeekableReadStream *file = _fileManager->openFile(ret); // TODO: Replace with hasFile
+ if (file) {
+ _fileManager->closeFile(file);
+ return ret;
}
- sprintf(Ret, "%s%s.wav", _speechDirs[i], StringID);
- File = _fileManager->openFile(Ret);
- if (File) {
- _fileManager->closeFile(File);
- return Ret;
+ sprintf(ret, "%s%s.wav", _speechDirs[i], stringID);
+ file = _fileManager->openFile(ret);
+ if (file) {
+ _fileManager->closeFile(file);
+ return ret;
}
}
- delete [] Ret;
+ delete [] ret;
return NULL;
}
//////////////////////////////////////////////////////////////////////////
-bool CAdGame::ValidMouse() {
- POINT Pos;
- CBPlatform::GetCursorPos(&Pos);
+bool CAdGame::validMouse() {
+ POINT pos;
+ CBPlatform::GetCursorPos(&pos);
- return _renderer->pointInViewport(&Pos);
+ return _renderer->pointInViewport(&pos);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::OnMouseLeftDown() {
- if (!ValidMouse()) return S_OK;
+HRESULT CAdGame::onMouseLeftDown() {
+ if (!validMouse()) return S_OK;
if (_state == GAME_RUNNING && !_interactive) {
if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) {
- FinishSentences();
+ finishSentences();
}
return S_OK;
}
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftClick"));
- if (!Handled) {
+ bool handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftClick"));
+ if (!handled) {
if (_activeObject != NULL) {
_activeObject->applyEvent("LeftClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
@@ -1974,15 +1970,15 @@ HRESULT CAdGame::OnMouseLeftDown() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::OnMouseLeftUp() {
+HRESULT CAdGame::onMouseLeftUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
CBPlatform::ReleaseCapture();
_capturedObject = NULL;
_mouseLeftDown = false;
- bool Handled = /*_state==GAME_RUNNING &&*/ SUCCEEDED(applyEvent("LeftRelease"));
- if (!Handled) {
+ bool handled = /*_state==GAME_RUNNING &&*/ SUCCEEDED(applyEvent("LeftRelease"));
+ if (!handled) {
if (_activeObject != NULL) {
_activeObject->applyEvent("LeftRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
@@ -1993,15 +1989,15 @@ HRESULT CAdGame::OnMouseLeftUp() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::OnMouseLeftDblClick() {
- if (!ValidMouse()) return S_OK;
+HRESULT CAdGame::onMouseLeftDblClick() {
+ if (!validMouse()) return S_OK;
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftDoubleClick"));
- if (!Handled) {
+ bool handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftDoubleClick"));
+ if (!handled) {
if (_activeObject != NULL) {
_activeObject->applyEvent("LeftDoubleClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
@@ -2012,11 +2008,11 @@ HRESULT CAdGame::OnMouseLeftDblClick() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::OnMouseRightDown() {
- if (!ValidMouse()) return S_OK;
+HRESULT CAdGame::onMouseRightDown() {
+ if (!validMouse()) return S_OK;
if (_state == GAME_RUNNING && !_interactive) {
if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) {
- FinishSentences();
+ finishSentences();
}
return S_OK;
}
@@ -2025,8 +2021,8 @@ HRESULT CAdGame::OnMouseRightDown() {
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightClick"));
- if (!Handled) {
+ bool handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightClick"));
+ if (!handled) {
if (_activeObject != NULL) {
_activeObject->applyEvent("RightClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
@@ -2037,11 +2033,11 @@ HRESULT CAdGame::OnMouseRightDown() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::OnMouseRightUp() {
+HRESULT CAdGame::onMouseRightUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
- bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightRelease"));
- if (!Handled) {
+ bool handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightRelease"));
+ if (!handled) {
if (_activeObject != NULL) {
_activeObject->applyEvent("RightRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
@@ -2052,7 +2048,7 @@ HRESULT CAdGame::OnMouseRightUp() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::DisplayDebugInfo() {
+HRESULT CAdGame::displayDebugInfo() {
char str[100];
if (Game->_dEBUG_DebugMode) {
sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
@@ -2061,12 +2057,12 @@ HRESULT CAdGame::DisplayDebugInfo() {
sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->_name) ? _scene->_name : "???", _prevSceneName ? _prevSceneName : "???");
_systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
}
- return CBGame::DisplayDebugInfo();
+ return CBGame::displayDebugInfo();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::OnScriptShutdown(CScScript *script) {
+HRESULT CAdGame::onScriptShutdown(CScScript *script) {
if (_responseBox && _responseBox->_waitingScript == script)
_responseBox->_waitingScript = NULL;