aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Ad/AdGame.cpp
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2012-06-26 13:04:17 +0200
committerEinar Johan Trøan Sømåen2012-06-26 13:04:17 +0200
commit86513195d1d3378b96a82c17cba4cd8ecd5bb6ad (patch)
tree86ce32584f473ae1f61eea1181698953ea8a82db /engines/wintermute/Ad/AdGame.cpp
parent831560d03b5d19e64feccdac9ff909ffe9100a39 (diff)
downloadscummvm-rg350-86513195d1d3378b96a82c17cba4cd8ecd5bb6ad.tar.gz
scummvm-rg350-86513195d1d3378b96a82c17cba4cd8ecd5bb6ad.tar.bz2
scummvm-rg350-86513195d1d3378b96a82c17cba4cd8ecd5bb6ad.zip
WINTERMUTE: Rename FuncName->funcName in AdTalkNode, AdTalkHolder, AdTalkDef, AdSpriteSet, AdSentence and AdSceneState
Diffstat (limited to 'engines/wintermute/Ad/AdGame.cpp')
-rw-r--r--engines/wintermute/Ad/AdGame.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index 96948c7042..72e17e9d02 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -268,8 +268,8 @@ HRESULT CAdGame::ChangeScene(const char *Filename, bool FadeIn) {
HRESULT ret;
if (_initialScene && _dEBUG_DebugMode && _debugStartupScene) {
_initialScene = false;
- ret = _scene->LoadFile(_debugStartupScene);
- } else ret = _scene->LoadFile(Filename);
+ ret = _scene->loadFile(_debugStartupScene);
+ } else ret = _scene->loadFile(Filename);
if (SUCCEEDED(ret)) {
// invalidate references to the original scene
@@ -347,7 +347,7 @@ HRESULT CAdGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This
else if (strcmp(Name, "LoadActor") == 0) {
Stack->CorrectParams(1);
CAdActor *act = new CAdActor(Game);
- if (act && SUCCEEDED(act->LoadFile(Stack->Pop()->GetString()))) {
+ if (act && SUCCEEDED(act->loadFile(Stack->Pop()->GetString()))) {
AddObject(act);
Stack->PushNative(act, true);
} else {
@@ -364,7 +364,7 @@ HRESULT CAdGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This
else if (strcmp(Name, "LoadEntity") == 0) {
Stack->CorrectParams(1);
CAdEntity *ent = new CAdEntity(Game);
- if (ent && SUCCEEDED(ent->LoadFile(Stack->Pop()->GetString()))) {
+ if (ent && SUCCEEDED(ent->loadFile(Stack->Pop()->GetString()))) {
AddObject(ent);
Stack->PushNative(ent, true);
} else {
@@ -704,7 +704,7 @@ HRESULT CAdGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This
Game->UnregisterObject(_responseBox);
_responseBox = new CAdResponseBox(Game);
- if (_responseBox && !FAILED(_responseBox->LoadFile(Filename))) {
+ if (_responseBox && !FAILED(_responseBox->loadFile(Filename))) {
RegisterObject(_responseBox);
Stack->PushBool(true);
} else {
@@ -724,7 +724,7 @@ HRESULT CAdGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This
Game->UnregisterObject(_inventoryBox);
_inventoryBox = new CAdInventoryBox(Game);
- if (_inventoryBox && !FAILED(_inventoryBox->LoadFile(Filename))) {
+ if (_inventoryBox && !FAILED(_inventoryBox->loadFile(Filename))) {
RegisterObject(_inventoryBox);
Stack->PushBool(true);
} else {
@@ -1114,7 +1114,7 @@ HRESULT CAdGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::LoadFile(const char *Filename) {
+HRESULT CAdGame::loadFile(const char *Filename) {
byte *Buffer = _fileManager->readWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CAdGame::LoadFile failed for file '%s'", Filename);
@@ -1126,7 +1126,7 @@ HRESULT CAdGame::LoadFile(const char *Filename) {
_filename = new char [strlen(Filename) + 1];
strcpy(_filename, Filename);
- if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing GAME file '%s'", Filename);
delete [] Buffer;
@@ -1150,7 +1150,7 @@ TOKEN_DEF(STARTUP_SCENE)
TOKEN_DEF(DEBUG_STARTUP_SCENE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdGame::LoadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdGame::loadBuffer(byte *Buffer, bool Complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(AD_GAME)
@@ -1174,7 +1174,7 @@ HRESULT CAdGame::LoadBuffer(byte *Buffer, bool Complete) {
while (cmd > 0 && (cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
- if (FAILED(CBGame::LoadBuffer(params, false))) cmd = PARSERR_GENERIC;
+ if (FAILED(CBGame::loadBuffer(params, false))) cmd = PARSERR_GENERIC;
break;
case TOKEN_AD_GAME:
@@ -1183,7 +1183,7 @@ HRESULT CAdGame::LoadBuffer(byte *Buffer, bool Complete) {
case TOKEN_RESPONSE_BOX:
delete _responseBox;
_responseBox = new CAdResponseBox(Game);
- if (_responseBox && !FAILED(_responseBox->LoadFile((char *)params2)))
+ if (_responseBox && !FAILED(_responseBox->loadFile((char *)params2)))
RegisterObject(_responseBox);
else {
delete _responseBox;
@@ -1195,7 +1195,7 @@ HRESULT CAdGame::LoadBuffer(byte *Buffer, bool Complete) {
case TOKEN_INVENTORY_BOX:
delete _inventoryBox;
_inventoryBox = new CAdInventoryBox(Game);
- if (_inventoryBox && !FAILED(_inventoryBox->LoadFile((char *)params2)))
+ if (_inventoryBox && !FAILED(_inventoryBox->loadFile((char *)params2)))
RegisterObject(_inventoryBox);
else {
delete _inventoryBox;
@@ -1423,7 +1423,7 @@ HRESULT CAdGame::LoadItemsBuffer(byte *Buffer, bool Merge) {
switch (cmd) {
case TOKEN_ITEM: {
CAdItem *item = new CAdItem(Game);
- if (item && !FAILED(item->LoadBuffer(params, false))) {
+ if (item && !FAILED(item->loadBuffer(params, false))) {
// delete item with the same name, if exists
if (Merge) {
CAdItem *PrevItem = GetItemByName(item->_name);
@@ -1496,7 +1496,7 @@ HRESULT CAdGame::WindowLoadHook(CUIWindow *Win, char **Buffer, char **params) {
switch (cmd) {
case TOKEN_ENTITY_CONTAINER: {
CUIEntity *ent = new CUIEntity(Game);
- if (!ent || FAILED(ent->LoadBuffer((byte *)*params, false))) {
+ if (!ent || FAILED(ent->loadBuffer((byte *)*params, false))) {
delete ent;
ent = NULL;
cmd = PARSERR_GENERIC;