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author | Einar Johan Trøan Sømåen | 2012-06-15 19:33:30 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-15 19:33:30 +0200 |
commit | 0c8497229484270019722d883cee2f6c9492443d (patch) | |
tree | 7c2692327185ce57ffc7885c77e3623fbb0106e1 /engines/wintermute/Ad | |
parent | 850e237d318a3299648a07fd142667b966e316c3 (diff) | |
download | scummvm-rg350-0c8497229484270019722d883cee2f6c9492443d.tar.gz scummvm-rg350-0c8497229484270019722d883cee2f6c9492443d.tar.bz2 scummvm-rg350-0c8497229484270019722d883cee2f6c9492443d.zip |
WINTERMUTE: Change a few char* to Common::String in AdActor
Diffstat (limited to 'engines/wintermute/Ad')
-rw-r--r-- | engines/wintermute/Ad/AdActor.cpp | 61 | ||||
-rw-r--r-- | engines/wintermute/Ad/AdActor.h | 12 |
2 files changed, 25 insertions, 48 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp index 27adf1a6f2..3124585bc5 100644 --- a/engines/wintermute/Ad/AdActor.cpp +++ b/engines/wintermute/Ad/AdActor.cpp @@ -77,21 +77,11 @@ CAdActor::CAdActor(CBGame *inGame): CAdTalkHolder(inGame) { //////////////////////////////////////////////////////////////////////////
HRESULT CAdActor::SetDefaultAnimNames() {
- _talkAnimName = NULL;
- CBUtils::SetString(&_talkAnimName, "talk");
-
- _idleAnimName = NULL;
- CBUtils::SetString(&_idleAnimName, "idle");
-
- _walkAnimName = NULL;
- CBUtils::SetString(&_walkAnimName, "walk");
-
- _turnLeftAnimName = NULL;
- CBUtils::SetString(&_turnLeftAnimName, "turnleft");
-
- _turnRightAnimName = NULL;
- CBUtils::SetString(&_turnRightAnimName, "turnright");
-
+ _talkAnimName = "talk";
+ _idleAnimName = "idle";
+ _walkAnimName = "walk";
+ _turnLeftAnimName = "turnleft";
+ _turnRightAnimName = "turnright";
return S_OK;
}
@@ -123,18 +113,6 @@ CAdActor::~CAdActor() { }
_talkSpritesEx.RemoveAll();
-
- delete[] _talkAnimName;
- delete[] _idleAnimName;
- delete[] _walkAnimName;
- delete[] _turnLeftAnimName;
- delete[] _turnRightAnimName;
- _talkAnimName = NULL;
- _idleAnimName = NULL;
- _walkAnimName = NULL;
- _turnLeftAnimName = NULL;
- _turnRightAnimName = NULL;
-
for (int i = 0; i < _anims.GetSize(); i++) {
delete _anims[i];
_anims[i] = NULL;
@@ -1071,8 +1049,8 @@ HRESULT CAdActor::ScSetProperty(const char *Name, CScValue *Value) { // TalkAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TalkAnimName") == 0) {
- if (Value->IsNULL()) CBUtils::SetString(&_talkAnimName, "talk");
- else CBUtils::SetString(&_talkAnimName, Value->GetString());
+ if (Value->IsNULL()) _talkAnimName = "talk";
+ else _talkAnimName = Value->GetString();
return S_OK;
}
@@ -1080,8 +1058,8 @@ HRESULT CAdActor::ScSetProperty(const char *Name, CScValue *Value) { // WalkAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "WalkAnimName") == 0) {
- if (Value->IsNULL()) CBUtils::SetString(&_walkAnimName, "walk");
- else CBUtils::SetString(&_walkAnimName, Value->GetString());
+ if (Value->IsNULL()) _walkAnimName = "walk";
+ else _walkAnimName = Value->GetString();
return S_OK;
}
@@ -1089,8 +1067,8 @@ HRESULT CAdActor::ScSetProperty(const char *Name, CScValue *Value) { // IdleAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "IdleAnimName") == 0) {
- if (Value->IsNULL()) CBUtils::SetString(&_idleAnimName, "idle");
- else CBUtils::SetString(&_idleAnimName, Value->GetString());
+ if (Value->IsNULL()) _idleAnimName = "idle";
+ else _idleAnimName = Value->GetString();
return S_OK;
}
@@ -1098,8 +1076,8 @@ HRESULT CAdActor::ScSetProperty(const char *Name, CScValue *Value) { // TurnLeftAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TurnLeftAnimName") == 0) {
- if (Value->IsNULL()) CBUtils::SetString(&_turnLeftAnimName, "turnleft");
- else CBUtils::SetString(&_turnLeftAnimName, Value->GetString());
+ if (Value->IsNULL()) _turnLeftAnimName = "turnleft";
+ else _turnLeftAnimName = Value->GetString();
return S_OK;
}
@@ -1107,8 +1085,8 @@ HRESULT CAdActor::ScSetProperty(const char *Name, CScValue *Value) { // TurnRightAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "TurnRightAnimName") == 0) {
- if (Value->IsNULL()) CBUtils::SetString(&_turnRightAnimName, "turnright");
- else CBUtils::SetString(&_turnRightAnimName, Value->GetString());
+ if (Value->IsNULL()) _turnRightAnimName = "turnright";
+ else _turnRightAnimName = Value->GetString();
return S_OK;
}
@@ -1154,7 +1132,7 @@ CBSprite *CAdActor::GetTalkStance(const char *Stance) { if (!Ret) {
CBArray<CAdSpriteSet *, CAdSpriteSet *> TalkAnims;
for (int i = 0; i < _anims.GetSize(); i++) {
- if (scumm_stricmp(_anims[i]->_name, _talkAnimName) == 0)
+ if (_talkAnimName.compareToIgnoreCase(_anims[i]->_name) == 0)
TalkAnims.Add(_anims[i]);
}
@@ -1275,11 +1253,10 @@ int CAdActor::GetHeight() { //////////////////////////////////////////////////////////////////////////
-CAdSpriteSet *CAdActor::GetAnimByName(const char *AnimName) {
- if (!AnimName) return NULL;
-
+CAdSpriteSet *CAdActor::GetAnimByName(const Common::String &animName) {
for (int i = 0; i < _anims.GetSize(); i++) {
- if (scumm_stricmp(_anims[i]->_name, AnimName) == 0) return _anims[i];
+ if (animName.compareToIgnoreCase(_anims[i]->_name) == 0)
+ return _anims[i];
}
return NULL;
}
diff --git a/engines/wintermute/Ad/AdActor.h b/engines/wintermute/Ad/AdActor.h index 0c00b19157..1a689bafd4 100644 --- a/engines/wintermute/Ad/AdActor.h +++ b/engines/wintermute/Ad/AdActor.h @@ -71,14 +71,14 @@ public: HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
// new anim system
- char *_talkAnimName;
- char *_idleAnimName;
- char *_walkAnimName;
- char *_turnLeftAnimName;
- char *_turnRightAnimName;
+ Common::String _talkAnimName;
+ Common::String _idleAnimName;
+ Common::String _walkAnimName;
+ Common::String _turnLeftAnimName;
+ Common::String _turnRightAnimName;
CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
virtual HRESULT PlayAnim(const char *Filename);
- CAdSpriteSet *GetAnimByName(const char *AnimName);
+ CAdSpriteSet *GetAnimByName(const Common::String &animName);
// scripting interface
virtual CScValue *ScGetProperty(const char *Name);
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