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authorEinar Johan Trøan Sømåen2012-07-07 17:52:08 +0200
committerEinar Johan Trøan Sømåen2012-07-07 17:52:08 +0200
commit2e20cd0f45e903c82537e84b31869ddd2b87d954 (patch)
treefca405dad6a3167f35b015993f68f1e46d619f3e /engines/wintermute/Ad
parent6d56caef091538ddba2f6fa60df66e22ff3db6b6 (diff)
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WINTERMUTE: Rename FuncName/VarName->funcName/varName in BRegion
Diffstat (limited to 'engines/wintermute/Ad')
-rw-r--r--engines/wintermute/Ad/AdActor.cpp2
-rw-r--r--engines/wintermute/Ad/AdEntity.cpp2
-rw-r--r--engines/wintermute/Ad/AdObject.cpp2
-rw-r--r--engines/wintermute/Ad/AdRegion.cpp2
-rw-r--r--engines/wintermute/Ad/AdScene.cpp32
5 files changed, 20 insertions, 20 deletions
diff --git a/engines/wintermute/Ad/AdActor.cpp b/engines/wintermute/Ad/AdActor.cpp
index 4724be5c1d..915399ea67 100644
--- a/engines/wintermute/Ad/AdActor.cpp
+++ b/engines/wintermute/Ad/AdActor.cpp
@@ -389,7 +389,7 @@ HRESULT CAdActor::loadBuffer(byte *buffer, bool complete) {
} else {
_blockRegion = rgn;
_currentBlockRegion = crgn;
- _currentBlockRegion->Mimic(_blockRegion);
+ _currentBlockRegion->mimic(_blockRegion);
}
}
break;
diff --git a/engines/wintermute/Ad/AdEntity.cpp b/engines/wintermute/Ad/AdEntity.cpp
index ef87d90a32..5e2fb233d4 100644
--- a/engines/wintermute/Ad/AdEntity.cpp
+++ b/engines/wintermute/Ad/AdEntity.cpp
@@ -345,7 +345,7 @@ HRESULT CAdEntity::loadBuffer(byte *buffer, bool complete) {
} else {
_blockRegion = rgn;
_currentBlockRegion = crgn;
- _currentBlockRegion->Mimic(_blockRegion);
+ _currentBlockRegion->mimic(_blockRegion);
}
}
break;
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp
index b132bec46e..4bea6921b9 100644
--- a/engines/wintermute/Ad/AdObject.cpp
+++ b/engines/wintermute/Ad/AdObject.cpp
@@ -1040,7 +1040,7 @@ HRESULT CAdObject::updateBlockRegion() {
CAdGame *adGame = (CAdGame *)Game;
if (adGame->_scene) {
if (_blockRegion && _currentBlockRegion)
- _currentBlockRegion->Mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
if (_wptGroup && _currentWptGroup)
_currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
diff --git a/engines/wintermute/Ad/AdRegion.cpp b/engines/wintermute/Ad/AdRegion.cpp
index 7e681ada72..6aa201c60d 100644
--- a/engines/wintermute/Ad/AdRegion.cpp
+++ b/engines/wintermute/Ad/AdRegion.cpp
@@ -208,7 +208,7 @@ HRESULT CAdRegion::loadBuffer(byte *buffer, bool complete) {
return E_FAIL;
}
- CreateRegion();
+ createRegion();
_alpha = DRGBA(ar, ag, ab, alpha);
diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp
index 8a15175ca5..3c73d1b33a 100644
--- a/engines/wintermute/Ad/AdScene.cpp
+++ b/engines/wintermute/Ad/AdScene.cpp
@@ -278,7 +278,7 @@ float CAdScene::getZoomAt(int x, int y) {
if (_mainLayer) {
for (int i = _mainLayer->_nodes.GetSize() - 1; i >= 0; i--) {
CAdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_blocked && node->_region->PointInRegion(x, y)) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_blocked && node->_region->pointInRegion(x, y)) {
if (node->_region->_zoom != 0) {
ret = node->_region->_zoom;
found = true;
@@ -304,7 +304,7 @@ uint32 CAdScene::getAlphaAt(int x, int y, bool colorCheck) {
if (_mainLayer) {
for (int i = _mainLayer->_nodes.GetSize() - 1; i >= 0; i--) {
CAdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->PointInRegion(x, y)) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->pointInRegion(x, y)) {
if (!node->_region->_blocked) ret = node->_region->_alpha;
break;
}
@@ -322,13 +322,13 @@ bool CAdScene::isBlockedAt(int x, int y, bool checkFreeObjects, CBObject *reques
if (checkFreeObjects) {
for (int i = 0; i < _objects.GetSize(); i++) {
if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
- if (_objects[i]->_currentBlockRegion->PointInRegion(x, y)) return true;
+ if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return true;
}
}
CAdGame *adGame = (CAdGame *)Game;
for (int i = 0; i < adGame->_objects.GetSize(); i++) {
if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
- if (adGame->_objects[i]->_currentBlockRegion->PointInRegion(x, y)) return true;
+ if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return true;
}
}
}
@@ -344,7 +344,7 @@ bool CAdScene::isBlockedAt(int x, int y, bool checkFreeObjects, CBObject *reques
break;
}
*/
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->PointInRegion(x, y)) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
if (node->_region->_blocked) {
ret = true;
break;
@@ -363,13 +363,13 @@ bool CAdScene::isWalkableAt(int x, int y, bool checkFreeObjects, CBObject *reque
if (checkFreeObjects) {
for (int i = 0; i < _objects.GetSize(); i++) {
if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
- if (_objects[i]->_currentBlockRegion->PointInRegion(x, y)) return false;
+ if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return false;
}
}
CAdGame *adGame = (CAdGame *)Game;
for (int i = 0; i < adGame->_objects.GetSize(); i++) {
if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
- if (adGame->_objects[i]->_currentBlockRegion->PointInRegion(x, y)) return false;
+ if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return false;
}
}
}
@@ -378,7 +378,7 @@ bool CAdScene::isWalkableAt(int x, int y, bool checkFreeObjects, CBObject *reque
if (_mainLayer) {
for (int i = 0; i < _mainLayer->_nodes.GetSize(); i++) {
CAdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->PointInRegion(x, y)) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
if (node->_region->_blocked) {
ret = false;
break;
@@ -1075,7 +1075,7 @@ HRESULT CAdScene::displayRegionContent(CAdRegion *region, bool display3DOnly) {
// global objects
for (int i = 0; i < adGame->_objects.GetSize(); i++) {
obj = adGame->_objects[i];
- if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->PointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
objects.Add(obj);
}
}
@@ -1083,7 +1083,7 @@ HRESULT CAdScene::displayRegionContent(CAdRegion *region, bool display3DOnly) {
// scene objects
for (int i = 0; i < _objects.GetSize(); i++) {
obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->PointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
objects.Add(obj);
}
}
@@ -1141,7 +1141,7 @@ HRESULT CAdScene::displayRegionContentOld(CAdRegion *region) {
// global objects
for (int i = 0; i < adGame->_objects.GetSize(); i++) {
- if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->PointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
+ if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
obj = adGame->_objects[i];
minY = adGame->_objects[i]->_posY;
}
@@ -1149,7 +1149,7 @@ HRESULT CAdScene::displayRegionContentOld(CAdRegion *region) {
// scene objects
for (int i = 0; i < _objects.GetSize(); i++) {
- if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->PointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
+ if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
obj = _objects[i];
minY = _objects[i]->_posY;
}
@@ -1427,7 +1427,7 @@ HRESULT CAdScene::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
if (_mainLayer) {
for (int i = _mainLayer->_nodes.GetSize() - 1; i >= 0; i--) {
CAdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->PointInRegion(x, y)) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
if (node->_region->_decoration && !includeDecors) continue;
stack->pushNative(node->_region, true);
@@ -2597,7 +2597,7 @@ HRESULT CAdScene::getRegionsAt(int x, int y, CAdRegion **regionList, int numRegi
if (_mainLayer) {
for (int i = _mainLayer->_nodes.GetSize() - 1; i >= 0; i--) {
CAdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->PointInRegion(x, y)) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
if (numUsed < numRegions - 1) {
regionList[numUsed] = node->_region;
numUsed++;
@@ -2726,7 +2726,7 @@ HRESULT CAdScene::getRegionObjects(CAdRegion *region, CBArray<CAdObject *, CAdOb
// global objects
for (int i = 0; i < adGame->_objects.GetSize(); i++) {
obj = adGame->_objects[i];
- if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->PointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
if (interactiveOnly && !obj->_registrable) continue;
objects.Add(obj);
@@ -2736,7 +2736,7 @@ HRESULT CAdScene::getRegionObjects(CAdRegion *region, CBArray<CAdObject *, CAdOb
// scene objects
for (int i = 0; i < _objects.GetSize(); i++) {
obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->PointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
if (interactiveOnly && !obj->_registrable) continue;
objects.Add(obj);