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authorEugene Sandulenko2012-04-28 01:00:14 +0300
committerEinar Johan Trøan Sømåen2012-06-02 12:42:08 +0200
commit28c78b956dac6ee59d066f7ff2499569fe9877c7 (patch)
tree07e37e79e5610d3f21d22a8243083b78e09f8542 /engines/wintermute/AdSceneNode.h
parent84fd9d0daca1846829b077aa18a7634df5e5ef9e (diff)
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WINTERMUTE: Mass rename m_FooBar -> _fooBar
Diffstat (limited to 'engines/wintermute/AdSceneNode.h')
-rw-r--r--engines/wintermute/AdSceneNode.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/AdSceneNode.h b/engines/wintermute/AdSceneNode.h
index 94bd6f9aab..366e765cdd 100644
--- a/engines/wintermute/AdSceneNode.h
+++ b/engines/wintermute/AdSceneNode.h
@@ -41,9 +41,9 @@ public:
DECLARE_PERSISTENT(CAdSceneNode, CBObject)
HRESULT SetRegion(CAdRegion *Region);
HRESULT SetEntity(CAdEntity *Entity);
- CAdEntity *m_Entity;
- CAdRegion *m_Region;
- TObjectType m_Type;
+ CAdEntity *_entity;
+ CAdRegion *_region;
+ TObjectType _type;
CAdSceneNode(CBGame *inGame);
virtual ~CAdSceneNode();