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authorEinar Johan Trøan Sømåen2012-03-06 04:34:46 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:29 +0200
commit2b586a768f7ef486f64b36a93993809beea184f7 (patch)
tree7c31af683f4ca3396194c3ec295d385fb45a4275 /engines/wintermute/AdSceneNode.h
parent5a2cf6f36ff5f8a75b1e34b00bd5444619eb4615 (diff)
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WINTERMUTE: Add the AD-classfiles
Diffstat (limited to 'engines/wintermute/AdSceneNode.h')
-rw-r--r--engines/wintermute/AdSceneNode.h54
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diff --git a/engines/wintermute/AdSceneNode.h b/engines/wintermute/AdSceneNode.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef __WmeAdSceneNode_H__
+#define __WmeAdSceneNode_H__
+
+
+#include "AdTypes.h" // Added by ClassView
+#include "AdRegion.h" // Added by ClassView
+#include "AdEntity.h"
+
+namespace WinterMute {
+
+class CAdSceneNode : public CBObject {
+public:
+ DECLARE_PERSISTENT(CAdSceneNode, CBObject)
+ HRESULT SetRegion(CAdRegion *Region);
+ HRESULT SetEntity(CAdEntity *Entity);
+ CAdEntity *m_Entity;
+ CAdRegion *m_Region;
+ TObjectType m_Type;
+ CAdSceneNode(CBGame *inGame);
+ virtual ~CAdSceneNode();
+
+};
+
+}
+
+#endif