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authorEinar Johan Trøan Sømåen2012-03-06 03:09:12 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:22 +0200
commitb602b511607ac7bae911a5306bbe8301fdad4708 (patch)
tree9d58ffb57d434d8330e22c059239f7f0b1849487 /engines/wintermute/BActiveRect.h
parent72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (diff)
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WINTERMUTE: Add the files for the rest of the B-classes.
Diffstat (limited to 'engines/wintermute/BActiveRect.h')
-rw-r--r--engines/wintermute/BActiveRect.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/wintermute/BActiveRect.h b/engines/wintermute/BActiveRect.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BACTIVERECT_H
+#define WINTERMUTE_BACTIVERECT_H
+
+#include "BBase.h"
+
+namespace WinterMute {
+class CBRegion;
+class CBSubFrame;
+class CBObject;
+class CBActiveRect: CBBase {
+public:
+ void ClipRect();
+ bool m_Precise;
+ float m_ZoomX;
+ float m_ZoomY;
+ CBSubFrame *m_Frame;
+ CBObject *m_Owner;
+ CBRegion *m_Region;
+ int m_OffsetX;
+ int m_OffsetY;
+ RECT m_Rect;
+ CBActiveRect(CBGame *inGameOwner = NULL);
+ CBActiveRect(CBGame *inGameOwner, CBObject *Owner, CBSubFrame *Frame, int X, int Y, int Width, int Height, float ZoomX = 100, float ZoomY = 100, bool Precise = true);
+ CBActiveRect(CBGame *inGame, CBObject *Owner, CBRegion *Region, int OffsetX, int OffsetY);
+ virtual ~CBActiveRect();
+
+};
+
+} // end of namespace WinterMute
+
+#endif