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author | Einar Johan Trøan Sømåen | 2012-03-06 03:09:12 +0100 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:12:22 +0200 |
commit | b602b511607ac7bae911a5306bbe8301fdad4708 (patch) | |
tree | 9d58ffb57d434d8330e22c059239f7f0b1849487 /engines/wintermute/BFont.h | |
parent | 72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (diff) | |
download | scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.gz scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.bz2 scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.zip |
WINTERMUTE: Add the files for the rest of the B-classes.
Diffstat (limited to 'engines/wintermute/BFont.h')
-rw-r--r-- | engines/wintermute/BFont.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/wintermute/BFont.h b/engines/wintermute/BFont.h new file mode 100644 index 0000000000..5ffba7ace4 --- /dev/null +++ b/engines/wintermute/BFont.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFONT_H
+#define WINTERMUTE_BFONT_H
+
+#include "BObject.h"
+
+#define NUM_CHARACTERS 256
+
+namespace WinterMute {
+
+class CBFont: public CBObject {
+public:
+ DECLARE_PERSISTENT(CBFont, CBObject)
+ virtual int GetTextWidth(byte *text, int MaxLenght = -1);
+ virtual int GetTextHeight(byte *text, int width);
+ virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
+ virtual int GetLetterHeight();
+
+ virtual void InitLoop() {};
+
+ CBFont(CBGame *inGame);
+ virtual ~CBFont();
+
+ static CBFont *CreateFromFile(CBGame *Game, char *Filename);
+
+private:
+ //HRESULT LoadBuffer(byte * Buffer);
+ //HRESULT LoadFile(char* Filename);
+ static bool IsTrueType(CBGame *Game, char *Filename);
+};
+
+} // end of namespace WinterMute
+
+#endif
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