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authorEugene Sandulenko2012-04-28 01:00:14 +0300
committerEinar Johan Trøan Sømåen2012-06-02 12:42:08 +0200
commit28c78b956dac6ee59d066f7ff2499569fe9877c7 (patch)
tree07e37e79e5610d3f21d22a8243083b78e09f8542 /engines/wintermute/BGame.h
parent84fd9d0daca1846829b077aa18a7634df5e5ef9e (diff)
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WINTERMUTE: Mass rename m_FooBar -> _fooBar
Diffstat (limited to 'engines/wintermute/BGame.h')
-rw-r--r--engines/wintermute/BGame.h286
1 files changed, 143 insertions, 143 deletions
diff --git a/engines/wintermute/BGame.h b/engines/wintermute/BGame.h
index 5de2beacc3..f783f2a967 100644
--- a/engines/wintermute/BGame.h
+++ b/engines/wintermute/BGame.h
@@ -84,140 +84,140 @@ public:
bool IsLeftDoubleClick();
bool IsRightDoubleClick();
- bool m_AutorunDisabled;
+ bool _autorunDisabled;
- uint32 m_LastMiniUpdate;
- bool m_MiniUpdateEnabled;
+ uint32 _lastMiniUpdate;
+ bool _miniUpdateEnabled;
virtual HRESULT MiniUpdate();
void GetMousePos(POINT *Pos);
- RECT m_MouseLockRect;
+ RECT _mouseLockRect;
- bool m_ShuttingDown;
+ bool _shuttingDown;
virtual HRESULT DisplayDebugInfo();
- bool m_DEBUG_ShowFPS;
+ bool _dEBUG_ShowFPS;
- bool m_SuspendedRendering;
- int m_SoundBufferSizeSec;
+ bool _suspendedRendering;
+ int _soundBufferSizeSec;
- TTextEncoding m_TextEncoding;
- bool m_TextRTL;
+ TTextEncoding _textEncoding;
+ bool _textRTL;
- CBSprite *m_LoadingIcon;
- int m_LoadingIconX;
- int m_LoadingIconY;
- int m_LoadingIconPersistent;
+ CBSprite *_loadingIcon;
+ int _loadingIconX;
+ int _loadingIconY;
+ int _loadingIconPersistent;
virtual HRESULT ResetContent();
void DEBUG_DumpClassRegistry();
HRESULT SetWaitCursor(char *Filename);
- char *m_LocalSaveDir;
- bool m_SaveDirChecked;
+ char *_localSaveDir;
+ bool _saveDirChecked;
- bool m_IndicatorDisplay;
- uint32 m_IndicatorColor;
- int m_IndicatorProgress;
- int m_IndicatorX;
- int m_IndicatorY;
- int m_IndicatorWidth;
- int m_IndicatorHeight;
+ bool _indicatorDisplay;
+ uint32 _indicatorColor;
+ int _indicatorProgress;
+ int _indicatorX;
+ int _indicatorY;
+ int _indicatorWidth;
+ int _indicatorHeight;
- bool m_RichSavedGames;
- char *m_SavedGameExt;
+ bool _richSavedGames;
+ char *_savedGameExt;
- char *m_LoadImageName;
- char *m_SaveImageName;
- int m_SaveImageX;
- int m_SaveImageY;
- int m_LoadImageX;
- int m_LoadImageY;
- CBSurface *m_SaveLoadImage;
+ char *_loadImageName;
+ char *_saveImageName;
+ int _saveImageX;
+ int _saveImageY;
+ int _loadImageX;
+ int _loadImageY;
+ CBSurface *_saveLoadImage;
HRESULT DisplayIndicator();
- int m_ThumbnailWidth;
- int m_ThumbnailHeight;
+ int _thumbnailWidth;
+ int _thumbnailHeight;
- bool m_ReportTextureFormat;
- HMODULE m_ResourceModule;
+ bool _reportTextureFormat;
+ HMODULE _resourceModule;
void SetResourceModule(HMODULE ResModule);
void SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL);
- ENGINE_LOG_CALLBACK m_EngineLogCallback;
- void *m_EngineLogCallbackData;
- bool m_EditorMode;
+ ENGINE_LOG_CALLBACK _engineLogCallback;
+ void *_engineLogCallbackData;
+ bool _editorMode;
- bool m_DoNotExpandStrings;
+ bool _doNotExpandStrings;
void GetOffset(int *OffsetX, int *OffsetY);
void SetOffset(int OffsetX, int OffsetY);
int GetSequence();
- int m_OffsetY;
- int m_OffsetX;
- float m_OffsetPercentX;
- float m_OffsetPercentY;
- CBObject *m_MainObject;
+ int _offsetY;
+ int _offsetX;
+ float _offsetPercentX;
+ float _offsetPercentY;
+ CBObject *_mainObject;
HRESULT InitInput(HINSTANCE hInst, HWND hWnd);
HRESULT InitLoop();
- uint32 m_CurrentTime;
- uint32 m_DeltaTime;
- CBFont *m_SystemFont;
- CBFont *m_VideoFont;
+ uint32 _currentTime;
+ uint32 _deltaTime;
+ CBFont *_systemFont;
+ CBFont *_videoFont;
HRESULT Initialize1();
HRESULT Initialize2();
HRESULT Initialize3();
- CBFileManager *m_FileManager;
- CBTransitionMgr *m_TransMgr;
+ CBFileManager *_fileManager;
+ CBTransitionMgr *_transMgr;
CBDebugger *GetDebugMgr();
void LOG(HRESULT res, LPCSTR fmt, ...);
- CBRenderer *m_Renderer;
- CBSoundMgr *m_SoundMgr;
- CScEngine *m_ScEngine;
- CSXMath *m_MathClass;
- CSXStore *m_Store;
- CBSurfaceStorage *m_SurfaceStorage;
- CBFontStorage *m_FontStorage;
+ CBRenderer *_renderer;
+ CBSoundMgr *_soundMgr;
+ CScEngine *_scEngine;
+ CSXMath *_mathClass;
+ CSXStore *_store;
+ CBSurfaceStorage *_surfaceStorage;
+ CBFontStorage *_fontStorage;
CBGame();
virtual ~CBGame();
void DEBUG_DebugDisable();
void DEBUG_DebugEnable(const char *Filename = NULL);
- bool m_DEBUG_DebugMode;
- bool m_DEBUG_AbsolutePathWarning;
+ bool _dEBUG_DebugMode;
+ bool _dEBUG_AbsolutePathWarning;
- void *m_DEBUG_LogFile;
- int m_Sequence;
+ void *_dEBUG_LogFile;
+ int _sequence;
virtual HRESULT LoadFile(const char *Filename);
virtual HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
- CBArray<CBQuickMsg *, CBQuickMsg *> m_QuickMessages;
- CBArray<CUIWindow *, CUIWindow *> m_Windows;
- CBArray<CBViewport *, CBViewport *> m_ViewportStack;
-
- int m_ViewportSP;
- bool m_MouseLeftDown;
- bool m_MouseRightDown;
- bool m_MouseMidlleDown;
- CBStringTable *m_StringTable;
-
- int m_SettingsResWidth;
- int m_SettingsResHeight;
- bool m_SettingsRequireAcceleration;
- bool m_SettingsAllowWindowed;
- bool m_SettingsAllowAdvanced;
- bool m_SettingsAllowAccessTab;
- bool m_SettingsAllowAboutTab;
- bool m_SettingsRequireSound;
- bool m_SettingsAllowDesktopRes;
- int m_SettingsTLMode;
- char *m_SettingsGameFile;
- CBFader *m_Fader;
- bool m_SuppressScriptErrors;
+ CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
+ CBArray<CUIWindow *, CUIWindow *> _windows;
+ CBArray<CBViewport *, CBViewport *> _viewportStack;
+
+ int _viewportSP;
+ bool _mouseLeftDown;
+ bool _mouseRightDown;
+ bool _mouseMidlleDown;
+ CBStringTable *_stringTable;
+
+ int _settingsResWidth;
+ int _settingsResHeight;
+ bool _settingsRequireAcceleration;
+ bool _settingsAllowWindowed;
+ bool _settingsAllowAdvanced;
+ bool _settingsAllowAccessTab;
+ bool _settingsAllowAboutTab;
+ bool _settingsRequireSound;
+ bool _settingsAllowDesktopRes;
+ int _settingsTLMode;
+ char *_settingsGameFile;
+ CBFader *_fader;
+ bool _suppressScriptErrors;
virtual HRESULT InvalidateDeviceObjects();
virtual HRESULT RestoreDeviceObjects();
@@ -230,42 +230,42 @@ public:
virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
virtual char *ScToString();
// compatibility bits
- bool m_CompatKillMethodThreads;
+ bool _compatKillMethodThreads;
private:
// FPS stuff
- uint32 m_LastTime;
- uint32 m_FpsTime;
- uint32 m_FramesRendered;
+ uint32 _lastTime;
+ uint32 _fpsTime;
+ uint32 _framesRendered;
public:
- uint32 m_SurfaceGCCycleTime;
- bool m_SmartCache;
- bool m_VideoSubtitles;
- bool m_Subtitles;
- uint32 m_MusicStartTime[NUM_MUSIC_CHANNELS];
- bool m_CompressedSavegames;
- int m_ScheduledLoadSlot;
- bool m_Loading;
- bool m_PersonalizedSave;
+ uint32 _surfaceGCCycleTime;
+ bool _smartCache;
+ bool _videoSubtitles;
+ bool _subtitles;
+ uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
+ bool _compressedSavegames;
+ int _scheduledLoadSlot;
+ bool _loading;
+ bool _personalizedSave;
HRESULT EmptySaveSlot(int Slot);
bool IsSaveSlotUsed(int Slot);
HRESULT GetSaveSlotDescription(int Slot, char *Buffer);
HRESULT GetSaveSlotFilename(int Slot, char *Buffer);
void SetWindowTitle();
virtual bool HandleMouseWheel(int Delta);
- bool m_Quitting;
+ bool _quitting;
virtual HRESULT GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor);
virtual bool HandleKeypress(SDL_Event *event);
- int m_FreezeLevel;
+ int _freezeLevel;
HRESULT Unfreeze();
HRESULT Freeze(bool IncludingMusic = true);
HRESULT FocusWindow(CUIWindow *Window);
- bool m_LoadInProgress;
- CUIWindow *m_FocusedWindow;
- bool m_EditorForceScripts;
+ bool _loadInProgress;
+ CUIWindow *_focusedWindow;
+ bool _editorForceScripts;
static void AfterLoadRegion(void *Region, void *Data);
static void AfterLoadSubFrame(void *Subframe, void *Data);
static void AfterLoadSound(void *Sound, void *Data);
@@ -279,55 +279,55 @@ public:
HRESULT PauseMusic(int Channel);
HRESULT StopMusic(int Channel);
HRESULT PlayMusic(int Channel, char *Filename, bool Looping = true, uint32 LoopStart = 0);
- CBSound *m_Music[NUM_MUSIC_CHANNELS];
- bool m_MusicCrossfadeRunning;
- bool m_MusicCrossfadeSwap;
- uint32 m_MusicCrossfadeStartTime;
- uint32 m_MusicCrossfadeLength;
- int m_MusicCrossfadeChannel1;
- int m_MusicCrossfadeChannel2;
+ CBSound *_music[NUM_MUSIC_CHANNELS];
+ bool _musicCrossfadeRunning;
+ bool _musicCrossfadeSwap;
+ uint32 _musicCrossfadeStartTime;
+ uint32 _musicCrossfadeLength;
+ int _musicCrossfadeChannel1;
+ int _musicCrossfadeChannel2;
HRESULT DisplayWindows(bool InGame = false);
- CBRegistry *m_Registry;
- bool m_UseD3D;
+ CBRegistry *_registry;
+ bool _useD3D;
virtual HRESULT Cleanup();
virtual HRESULT LoadGame(int Slot);
virtual HRESULT LoadGame(char *Filename);
virtual HRESULT SaveGame(int slot, char *desc, bool quickSave = false);
virtual HRESULT ShowCursor();
- CBSprite *m_CursorNoninteractive;
- CBObject *m_ActiveObject;
- CBKeyboardState *m_KeyboardState;
- bool m_Interactive;
- TGameState m_State;
- TGameState m_OrigState;
- bool m_OrigInteractive;
- uint32 m_Timer;
- uint32 m_TimerDelta;
- uint32 m_TimerLast;
-
- uint32 m_LiveTimer;
- uint32 m_LiveTimerDelta;
- uint32 m_LiveTimerLast;
-
- CBObject *m_CapturedObject;
- POINT m_MousePos;
+ CBSprite *_cursorNoninteractive;
+ CBObject *_activeObject;
+ CBKeyboardState *_keyboardState;
+ bool _interactive;
+ TGameState _state;
+ TGameState _origState;
+ bool _origInteractive;
+ uint32 _timer;
+ uint32 _timerDelta;
+ uint32 _timerLast;
+
+ uint32 _liveTimer;
+ uint32 _liveTimerDelta;
+ uint32 _liveTimerLast;
+
+ CBObject *_capturedObject;
+ POINT _mousePos;
bool ValidObject(CBObject *Object);
HRESULT UnregisterObject(CBObject *Object);
HRESULT RegisterObject(CBObject *Object);
void QuickMessage(char *Text);
void QuickMessageForm(LPSTR fmt, ...);
HRESULT DisplayQuickMsg();
- uint32 m_Fps;
+ uint32 _fps;
HRESULT UpdateMusicCrossfade();
- CBArray<CBObject *, CBObject *> m_RegObjects;
+ CBArray<CBObject *, CBObject *> _regObjects;
public:
virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false);
virtual HRESULT DisplayContentSimple();
- bool m_ForceNonStreamedSounds;
+ bool _forceNonStreamedSounds;
void ResetMousePos();
- int m_SubtitlesSpeed;
+ int _subtitlesSpeed;
void SetInteractive(bool State);
virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params);
virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *Script, CScStack *Stack, char *Name);
@@ -336,20 +336,20 @@ public:
HRESULT PopViewport();
HRESULT PushViewport(CBViewport *Viewport);
HRESULT SetActiveObject(CBObject *Obj);
- CBSprite *m_LastCursor;
+ CBSprite *_lastCursor;
HRESULT DrawCursor(CBSprite *Cursor);
virtual HRESULT InitAfterLoad();
- CBSaveThumbHelper *m_CachedThumbnail;
+ CBSaveThumbHelper *_cachedThumbnail;
AnsiString GetDataDir();
void AddMem(int bytes);
- bool m_TouchInterface;
- bool m_ConstrainedMemory;
+ bool _touchInterface;
+ bool _constrainedMemory;
AnsiString GetDeviceType() const;
private:
- CBDebugger *m_DebugMgr;
+ CBDebugger *_debugMgr;
struct LastClickInfo {
LastClickInfo() {
@@ -362,17 +362,17 @@ private:
uint32 Time;
};
- LastClickInfo m_LastClick[2];
+ LastClickInfo _lastClick[2];
bool IsDoubleClick(int buttonIndex);
- uint32 m_UsedMem;
+ uint32 _usedMem;
protected:
// WME Lite specific
- bool m_AutoSaveOnExit;
- int m_AutoSaveSlot;
- bool m_CursorHidden;
+ bool _autoSaveOnExit;
+ int _autoSaveSlot;
+ bool _cursorHidden;
public:
void AutoSaveOnExit();