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authorEinar Johan Trøan Sømåen2012-05-11 14:16:50 +0200
committerEinar Johan Trøan Sømåen2012-06-02 12:59:09 +0200
commit61945782d6a73967d122f38a4f97f9b7377abdea (patch)
tree1d3dfb3542cbcb3f035aebe739783a77ddd5d866 /engines/wintermute/BPersistMgr.cpp
parent7bd6151127e072f4f270a62654398db74dc7085c (diff)
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WINTERMUTE: Add const to almost all char *Filename instances.
Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more.
Diffstat (limited to 'engines/wintermute/BPersistMgr.cpp')
-rw-r--r--engines/wintermute/BPersistMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/BPersistMgr.cpp b/engines/wintermute/BPersistMgr.cpp
index e8b47441fc..297efeec81 100644
--- a/engines/wintermute/BPersistMgr.cpp
+++ b/engines/wintermute/BPersistMgr.cpp
@@ -209,7 +209,7 @@ uint16 getHighWord(uint32 dword) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBPersistMgr::InitLoad(char *Filename) {
+HRESULT CBPersistMgr::InitLoad(const char *Filename) {
Cleanup();
_saving = false;
@@ -293,7 +293,7 @@ init_fail:
//////////////////////////////////////////////////////////////////////////
-HRESULT CBPersistMgr::SaveFile(char *Filename) {
+HRESULT CBPersistMgr::SaveFile(const char *Filename) {
return Game->_fileManager->SaveFile(Filename, _buffer, _offset, Game->_compressedSavegames, _richBuffer, _richBufferSize);
}