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authorEinar Johan Trøan Sømåen2012-03-06 03:09:12 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:22 +0200
commitb602b511607ac7bae911a5306bbe8301fdad4708 (patch)
tree9d58ffb57d434d8330e22c059239f7f0b1849487 /engines/wintermute/BResourceFile.cpp
parent72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (diff)
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WINTERMUTE: Add the files for the rest of the B-classes.
Diffstat (limited to 'engines/wintermute/BResourceFile.cpp')
-rw-r--r--engines/wintermute/BResourceFile.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/wintermute/BResourceFile.cpp b/engines/wintermute/BResourceFile.cpp
new file mode 100644
index 0000000000..84811d0e73
--- /dev/null
+++ b/engines/wintermute/BResourceFile.cpp
@@ -0,0 +1,103 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "dcgf.h"
+#include "BResourceFile.h"
+#include "BResources.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBResourceFile::CBResourceFile(CBGame *inGame): CBFile(inGame) {
+ m_Data = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBResourceFile::~CBResourceFile() {
+ Close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Open(Common::String Filename) {
+ Close();
+
+ if (CBResources::GetFile(Filename.c_str(), m_Data, m_Size)) {
+ m_Pos = 0;
+ return S_OK;
+ }
+ return E_FAIL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Close() {
+ m_Data = NULL;
+ m_Pos = 0;
+ m_Size = 0;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Read(void *Buffer, uint32 Size) {
+ if (!m_Data || m_Pos + Size > m_Size) return E_FAIL;
+
+ memcpy(Buffer, (byte *)m_Data + m_Pos, Size);
+ m_Pos += Size;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBResourceFile::Seek(uint32 Pos, TSeek Origin) {
+ if (!m_Data) return E_FAIL;
+
+ uint32 NewPos = 0;
+
+ switch (Origin) {
+ case SEEK_TO_BEGIN:
+ NewPos = Pos;
+ break;
+ case SEEK_TO_END:
+ NewPos = m_Size + Pos;
+ break;
+ case SEEK_TO_CURRENT:
+ NewPos = m_Pos + Pos;
+ break;
+ }
+
+ if (NewPos < 0 || NewPos > m_Size) return E_FAIL;
+ else m_Pos = NewPos;
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute