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author | Eugene Sandulenko | 2012-04-28 01:00:14 +0300 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:42:08 +0200 |
commit | 28c78b956dac6ee59d066f7ff2499569fe9877c7 (patch) | |
tree | 07e37e79e5610d3f21d22a8243083b78e09f8542 /engines/wintermute/BSoundBuffer.cpp | |
parent | 84fd9d0daca1846829b077aa18a7634df5e5ef9e (diff) | |
download | scummvm-rg350-28c78b956dac6ee59d066f7ff2499569fe9877c7.tar.gz scummvm-rg350-28c78b956dac6ee59d066f7ff2499569fe9877c7.tar.bz2 scummvm-rg350-28c78b956dac6ee59d066f7ff2499569fe9877c7.zip |
WINTERMUTE: Mass rename m_FooBar -> _fooBar
Diffstat (limited to 'engines/wintermute/BSoundBuffer.cpp')
-rw-r--r-- | engines/wintermute/BSoundBuffer.cpp | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/engines/wintermute/BSoundBuffer.cpp b/engines/wintermute/BSoundBuffer.cpp index 48c63bf4d9..7de8aec436 100644 --- a/engines/wintermute/BSoundBuffer.cpp +++ b/engines/wintermute/BSoundBuffer.cpp @@ -45,20 +45,20 @@ namespace WinterMute { //////////////////////////////////////////////////////////////////////////
CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) {
#if 0
- m_Stream = NULL;
- m_Sync = NULL;
+ _stream = NULL;
+ _sync = NULL;
- m_Streamed = false;
- m_Filename = NULL;
- m_File = NULL;
- m_PrivateVolume = 100;
+ _streamed = false;
+ _filename = NULL;
+ _file = NULL;
+ _privateVolume = 100;
- m_Looping = false;
- m_LoopStart = 0;
+ _looping = false;
+ _loopStart = 0;
- m_Type = SOUND_SFX;
+ _type = SOUND_SFX;
- m_FreezePaused = false;
+ _freezePaused = false;
#endif
}
@@ -68,39 +68,39 @@ CBSoundBuffer::~CBSoundBuffer() { #if 0
Stop();
- if (m_Stream) {
- BASS_StreamFree(m_Stream);
- m_Stream = NULL;
+ if (_stream) {
+ BASS_StreamFree(_stream);
+ _stream = NULL;
}
- if (m_File) {
- Game->m_FileManager->CloseFile(m_File);
- m_File = NULL;
+ if (_file) {
+ Game->_fileManager->CloseFile(_file);
+ _file = NULL;
}
- SAFE_DELETE_ARRAY(m_Filename);
+ SAFE_DELETE_ARRAY(_filename);
#endif
}
//////////////////////////////////////////////////////////////////////////
void CBSoundBuffer::SetStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSize) {
- m_Streamed = Streamed;
+ _streamed = Streamed;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::LoadFromFile(const char *Filename, bool ForceReload) {
#if 0
- if (m_Stream) {
- BASS_StreamFree(m_Stream);
- m_Stream = NULL;
+ if (_stream) {
+ BASS_StreamFree(_stream);
+ _stream = NULL;
}
- if (m_File) Game->m_FileManager->CloseFile(m_File);
+ if (_file) Game->_fileManager->CloseFile(_file);
- m_File = Game->m_FileManager->OpenFile(Filename);
- if (!m_File) {
+ _file = Game->_fileManager->OpenFile(Filename);
+ if (!_file) {
Game->LOG(0, "Error opening sound file '%s'", Filename);
return E_FAIL;
}
@@ -111,33 +111,33 @@ HRESULT CBSoundBuffer::LoadFromFile(const char *Filename, bool ForceReload) { fileProc.seek = CBSoundBuffer::FileSeekProc;
fileProc.length = CBSoundBuffer::FileLenProc;
- m_Stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)m_File);
- if (!m_Stream) {
+ _stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)_file);
+ if (!_stream) {
Game->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), Filename);
return E_FAIL;
}
- CBUtils::SetString(&m_Filename, Filename);
+ CBUtils::SetString(&_filename, Filename);
/*
HRESULT res;
bool NewlyCreated = false;
- if(!m_SoundBuffer || ForceReload || m_Streamed){
- if(!m_File) m_File = Game->m_FileManager->OpenFile(Filename);
- if(!m_File){
+ if(!_soundBuffer || ForceReload || _streamed){
+ if(!_file) _file = Game->_fileManager->OpenFile(Filename);
+ if(!_file){
Game->LOG(0, "Error opening sound file '%s'", Filename);
return E_FAIL;
}
// switch to streamed for big files
- if(!m_Streamed && (m_File->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !Game->m_ForceNonStreamedSounds)) SetStreaming(true);
+ if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !Game->_forceNonStreamedSounds)) SetStreaming(true);
}
// create buffer
- if(!m_SoundBuffer){
+ if(!_soundBuffer){
NewlyCreated = true;
- res = InitializeBuffer(m_File);
+ res = InitializeBuffer(_file);
if(FAILED(res)){
Game->LOG(res, "Error creating sound buffer for file '%s'", Filename);
return res;
@@ -147,15 +147,15 @@ HRESULT CBSoundBuffer::LoadFromFile(const char *Filename, bool ForceReload) { // store filename
- if(!m_Filename){
- m_Filename = new char[strlen(Filename)+1];
- strcpy(m_Filename, Filename);
+ if(!_filename){
+ _filename = new char[strlen(Filename)+1];
+ strcpy(_filename, Filename);
}
// close file (if not streaming)
- if(!m_Streamed && m_File){
- Game->m_FileManager->CloseFile(m_File);
- m_File = NULL;
+ if(!_streamed && _file){
+ Game->_fileManager->CloseFile(_file);
+ _file = NULL;
}
*/
@@ -167,9 +167,9 @@ HRESULT CBSoundBuffer::LoadFromFile(const char *Filename, bool ForceReload) { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::Play(bool Looping, uint32 StartSample) {
#if 0
- if (m_Stream) {
+ if (_stream) {
SetLooping(Looping);
- BASS_ChannelPlay(m_Stream, TRUE);
+ BASS_ChannelPlay(_stream, TRUE);
}
return S_OK;
#endif
@@ -178,10 +178,10 @@ HRESULT CBSoundBuffer::Play(bool Looping, uint32 StartSample) { //////////////////////////////////////////////////////////////////////////
void CBSoundBuffer::SetLooping(bool looping) {
#if 0
- m_Looping = looping;
+ _looping = looping;
- if (m_Stream) {
- BASS_ChannelFlags(m_Stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
+ if (_stream) {
+ BASS_ChannelFlags(_stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
}
#endif
}
@@ -189,8 +189,8 @@ void CBSoundBuffer::SetLooping(bool looping) { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::Resume() {
#if 0
- if (m_Stream) {
- BASS_ChannelPlay(m_Stream, FALSE);
+ if (_stream) {
+ BASS_ChannelPlay(_stream, FALSE);
}
return S_OK;
#endif
@@ -200,8 +200,8 @@ HRESULT CBSoundBuffer::Resume() { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::Stop() {
#if 0
- if (m_Stream) {
- BASS_ChannelStop(m_Stream);
+ if (_stream) {
+ BASS_ChannelStop(_stream);
}
#endif
return S_OK;
@@ -211,8 +211,8 @@ HRESULT CBSoundBuffer::Stop() { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::Pause() {
#if 0
- if (m_Stream) {
- BASS_ChannelPause(m_Stream);
+ if (_stream) {
+ BASS_ChannelPause(_stream);
}
#endif
return S_OK;
@@ -222,23 +222,23 @@ HRESULT CBSoundBuffer::Pause() { //////////////////////////////////////////////////////////////////////////
uint32 CBSoundBuffer::GetLength() {
#if 0
- QWORD len = BASS_ChannelGetLength(m_Stream, BASS_POS_BYTE);
- return 1000 * BASS_ChannelBytes2Seconds(m_Stream, len);
+ QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE);
+ return 1000 * BASS_ChannelBytes2Seconds(_stream, len);
#endif
}
//////////////////////////////////////////////////////////////////////////
void CBSoundBuffer::SetType(TSoundType Type) {
- m_Type = Type;
+ _type = Type;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::SetVolume(int Volume) {
#if 0
- if (m_Stream) {
- BASS_ChannelSetAttribute(m_Stream, BASS_ATTRIB_VOL, (float)Volume / 100.0f);
+ if (_stream) {
+ BASS_ChannelSetAttribute(_stream, BASS_ATTRIB_VOL, (float)Volume / 100.0f);
}
#endif
return S_OK;
@@ -248,17 +248,17 @@ HRESULT CBSoundBuffer::SetVolume(int Volume) { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::SetPrivateVolume(int Volume) {
#if 0
- m_PrivateVolume = Volume;
+ _privateVolume = Volume;
- switch (m_Type) {
+ switch (_type) {
case SOUND_SFX:
- Volume = Game->m_SoundMgr->m_VolumeSFX;
+ Volume = Game->_soundMgr->_volumeSFX;
break;
case SOUND_SPEECH:
- Volume = Game->m_SoundMgr->m_VolumeSpeech;
+ Volume = Game->_soundMgr->_volumeSpeech;
break;
case SOUND_MUSIC:
- Volume = Game->m_SoundMgr->m_VolumeMusic;
+ Volume = Game->_soundMgr->_volumeMusic;
break;
}
#endif
@@ -269,7 +269,7 @@ HRESULT CBSoundBuffer::SetPrivateVolume(int Volume) { //////////////////////////////////////////////////////////////////////////
bool CBSoundBuffer::IsPlaying() {
#if 0
- return m_FreezePaused || BASS_ChannelIsActive(m_Stream) == BASS_ACTIVE_PLAYING;
+ return _freezePaused || BASS_ChannelIsActive(_stream) == BASS_ACTIVE_PLAYING;
#endif
return false;
}
@@ -278,9 +278,9 @@ bool CBSoundBuffer::IsPlaying() { //////////////////////////////////////////////////////////////////////////
uint32 CBSoundBuffer::GetPosition() {
#if 0
- if (m_Stream) {
- QWORD len = BASS_ChannelGetPosition(m_Stream, BASS_POS_BYTE);
- return 1000 * BASS_ChannelBytes2Seconds(m_Stream, len);
+ if (_stream) {
+ QWORD len = BASS_ChannelGetPosition(_stream, BASS_POS_BYTE);
+ return 1000 * BASS_ChannelBytes2Seconds(_stream, len);
} else return 0;
#endif
return 0;
@@ -290,9 +290,9 @@ uint32 CBSoundBuffer::GetPosition() { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::SetPosition(uint32 Pos) {
#if 0
- if (m_Stream) {
- QWORD pos = BASS_ChannelSeconds2Bytes(m_Stream, (float)Pos / 1000.0f);
- BASS_ChannelSetPosition(m_Stream, pos, BASS_POS_BYTE);
+ if (_stream) {
+ QWORD pos = BASS_ChannelSeconds2Bytes(_stream, (float)Pos / 1000.0f);
+ BASS_ChannelSetPosition(_stream, pos, BASS_POS_BYTE);
}
#endif
return S_OK;
@@ -300,16 +300,16 @@ HRESULT CBSoundBuffer::SetPosition(uint32 Pos) { //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::SetLoopStart(uint32 Pos) {
- m_LoopStart = Pos;
+ _loopStart = Pos;
#if 0
- if (m_Stream) {
- if (m_Sync) {
- BASS_ChannelRemoveSync(m_Stream, m_Sync);
- m_Sync = NULL;
+ if (_stream) {
+ if (_sync) {
+ BASS_ChannelRemoveSync(_stream, _sync);
+ _sync = NULL;
}
- if (m_LoopStart > 0) {
- QWORD len = BASS_ChannelGetLength(m_Stream, BASS_POS_BYTE);
- m_Sync = BASS_ChannelSetSync(m_Stream, BASS_SYNC_POS | BASS_SYNC_MIXTIME, len, CBSoundBuffer::LoopSyncProc, (void *)this);
+ if (_loopStart > 0) {
+ QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE);
+ _sync = BASS_ChannelSetSync(_stream, BASS_SYNC_POS | BASS_SYNC_MIXTIME, len, CBSoundBuffer::LoopSyncProc, (void *)this);
}
}
#endif
@@ -328,8 +328,8 @@ void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void //////////////////////////////////////////////////////////////////////////
HRESULT CBSoundBuffer::SetPan(float Pan) {
#if 0
- if (m_Stream) {
- BASS_ChannelSetAttribute(m_Stream, BASS_ATTRIB_PAN, Pan);
+ if (_stream) {
+ BASS_ChannelSetAttribute(_stream, BASS_ATTRIB_PAN, Pan);
}
#endif
return S_OK;
@@ -357,7 +357,7 @@ HRESULT CBSoundBuffer::ApplyFX(TSFXType Type, float Param1, float Param2, float void CBSoundBuffer::FileCloseProc(void *user) {
/*
CBFile* file = static_cast<CBFile*>(user);
- file->Game->m_FileManager->CloseFile(file);
+ file->Game->_fileManager->CloseFile(file);
*/
}
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