aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/BSprite.h
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2012-03-06 03:09:12 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:22 +0200
commitb602b511607ac7bae911a5306bbe8301fdad4708 (patch)
tree9d58ffb57d434d8330e22c059239f7f0b1849487 /engines/wintermute/BSprite.h
parent72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (diff)
downloadscummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.gz
scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.bz2
scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.zip
WINTERMUTE: Add the files for the rest of the B-classes.
Diffstat (limited to 'engines/wintermute/BSprite.h')
-rw-r--r--engines/wintermute/BSprite.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/wintermute/BSprite.h b/engines/wintermute/BSprite.h
new file mode 100644
index 0000000000..01a89a6931
--- /dev/null
+++ b/engines/wintermute/BSprite.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSPRITE_H
+#define WINTERMUTE_BSPRITE_H
+
+
+#include "coll_templ.h"
+#include "BScriptHolder.h"
+
+namespace WinterMute {
+class CBFrame;
+class CBSurface;
+class CBObject;
+class CBSprite: public CBScriptHolder {
+public:
+ HRESULT KillAllSounds();
+ CBSurface *GetSurface();
+ char *m_EditorBgFile;
+ int m_EditorBgOffsetX;
+ int m_EditorBgOffsetY;
+ int m_EditorBgAlpha;
+ bool m_Streamed;
+ bool m_StreamedKeepLoaded;
+ void Cleanup();
+ void SetDefaults();
+ bool m_Precise;
+ DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
+
+ bool m_EditorAllFrames;
+ bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
+ int m_MoveY;
+ int m_MoveX;
+ HRESULT Display(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
+ bool GetCurrentFrame(float ZoomX = 100, float ZoomY = 100);
+ bool m_CanBreak;
+ bool m_EditorMuted;
+ bool m_Continuous;
+ void Reset();
+ CBObject *m_Owner;
+ bool m_Changed;
+ bool m_Paused;
+ bool m_Finished;
+ HRESULT LoadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
+ HRESULT LoadFile(char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
+ uint32 m_LastFrameTime;
+ HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF);
+ bool m_Looping;
+ int m_CurrentFrame;
+ HRESULT AddFrame(char *Filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL);
+ CBSprite(CBGame *inGame, CBObject *Owner = NULL);
+ virtual ~CBSprite();
+ CBArray<CBFrame *, CBFrame *> m_Frames;
+ HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(char *Name);
+ virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
+ virtual char *ScToString();
+};
+
+} // end of namespace WinterMute
+
+#endif