diff options
author | Einar Johan Trøan Sømåen | 2012-03-06 03:09:12 +0100 |
---|---|---|
committer | Einar Johan Trøan Sømåen | 2012-06-02 12:12:22 +0200 |
commit | b602b511607ac7bae911a5306bbe8301fdad4708 (patch) | |
tree | 9d58ffb57d434d8330e22c059239f7f0b1849487 /engines/wintermute/BSubFrame.h | |
parent | 72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (diff) | |
download | scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.gz scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.bz2 scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.zip |
WINTERMUTE: Add the files for the rest of the B-classes.
Diffstat (limited to 'engines/wintermute/BSubFrame.h')
-rw-r--r-- | engines/wintermute/BSubFrame.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/wintermute/BSubFrame.h b/engines/wintermute/BSubFrame.h new file mode 100644 index 0000000000..6147b75811 --- /dev/null +++ b/engines/wintermute/BSubFrame.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSUBFRAME_H
+#define WINTERMUTE_BSUBFRAME_H
+
+
+#include "BBase.h"
+#include "BScriptable.h"
+
+namespace WinterMute {
+class CBObject;
+class CBSurface;
+class CBSubFrame : public CBScriptable {
+public:
+ bool m_MirrorX;
+ bool m_MirrorY;
+ bool m_Decoration;
+ HRESULT SetSurface(char *Filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
+ HRESULT SetSurfaceSimple();
+ DECLARE_PERSISTENT(CBSubFrame, CBScriptable)
+ void SetDefaultRect();
+ uint32 m_Transparent;
+ HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent, bool Complete = true);
+ bool m_EditorSelected;
+ CBSubFrame(CBGame *inGame);
+ virtual ~CBSubFrame();
+ HRESULT LoadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
+ HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
+ bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
+
+ int m_HotspotX;
+ int m_HotspotY;
+ uint32 m_Alpha;
+ RECT m_Rect;
+
+ bool m_CKDefault;
+ byte m_CKRed;
+ byte m_CKGreen;
+ byte m_CKBlue;
+ int m_LifeTime;
+ bool m_KeepLoaded;
+ char *m_SurfaceFilename;
+
+ bool m_2DOnly;
+ bool m_3DOnly;
+
+ CBSurface *m_Surface;
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(char *Name);
+ virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
+ virtual char *ScToString();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
|