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authorEinar Johan Trøan Sømåen2012-05-11 14:16:50 +0200
committerEinar Johan Trøan Sømåen2012-06-02 12:59:09 +0200
commit61945782d6a73967d122f38a4f97f9b7377abdea (patch)
tree1d3dfb3542cbcb3f035aebe739783a77ddd5d866 /engines/wintermute/BSurfaceStorage.h
parent7bd6151127e072f4f270a62654398db74dc7085c (diff)
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WINTERMUTE: Add const to almost all char *Filename instances.
Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more.
Diffstat (limited to 'engines/wintermute/BSurfaceStorage.h')
-rw-r--r--engines/wintermute/BSurfaceStorage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/BSurfaceStorage.h b/engines/wintermute/BSurfaceStorage.h
index 275c36b4a9..e91b2a3e84 100644
--- a/engines/wintermute/BSurfaceStorage.h
+++ b/engines/wintermute/BSurfaceStorage.h
@@ -45,7 +45,7 @@ public:
//DECLARE_PERSISTENT(CBSurfaceStorage, CBBase);
HRESULT RestoreAll();
- CBSurface *AddSurface(char *Filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
+ CBSurface *AddSurface(const char *Filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
HRESULT RemoveSurface(CBSurface *surface);
CBSurfaceStorage(CBGame *inGame);
virtual ~CBSurfaceStorage();