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author | Einar Johan Trøan Sømåen | 2012-03-06 03:09:12 +0100 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:12:22 +0200 |
commit | b602b511607ac7bae911a5306bbe8301fdad4708 (patch) | |
tree | 9d58ffb57d434d8330e22c059239f7f0b1849487 /engines/wintermute/BViewport.cpp | |
parent | 72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (diff) | |
download | scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.gz scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.tar.bz2 scummvm-rg350-b602b511607ac7bae911a5306bbe8301fdad4708.zip |
WINTERMUTE: Add the files for the rest of the B-classes.
Diffstat (limited to 'engines/wintermute/BViewport.cpp')
-rw-r--r-- | engines/wintermute/BViewport.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/wintermute/BViewport.cpp b/engines/wintermute/BViewport.cpp new file mode 100644 index 0000000000..bb2f5b6b29 --- /dev/null +++ b/engines/wintermute/BViewport.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "BGame.h"
+#include "PlatformSDL.h"
+#include "BViewport.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBViewport, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBViewport::CBViewport(CBGame *inGame): CBBase(inGame) {
+ CBPlatform::SetRectEmpty(&m_Rect);
+ m_MainObject = NULL;
+ m_OffsetX = m_OffsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBViewport::~CBViewport() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBViewport::Persist(CBPersistMgr *PersistMgr) {
+
+ PersistMgr->Transfer(TMEMBER(Game));
+
+ PersistMgr->Transfer(TMEMBER(m_MainObject));
+ PersistMgr->Transfer(TMEMBER(m_OffsetX));
+ PersistMgr->Transfer(TMEMBER(m_OffsetY));
+ PersistMgr->Transfer(TMEMBER(m_Rect));
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBViewport::SetRect(int left, int top, int right, int bottom, bool NoCheck) {
+ if (!NoCheck) {
+ left = std::max(left, 0);
+ top = std::max(top, 0);
+ right = std::min(right, Game->m_Renderer->m_Width);
+ bottom = std::min(bottom, Game->m_Renderer->m_Height);
+ }
+
+ CBPlatform::SetRect(&m_Rect, left, top, right, bottom);
+ m_OffsetX = left;
+ m_OffsetY = top;
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+RECT *CBViewport::GetRect() {
+ return &m_Rect;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBViewport::GetWidth() {
+ return m_Rect.right - m_Rect.left;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBViewport::GetHeight() {
+ return m_Rect.bottom - m_Rect.top;
+}
+
+} // end of namespace WinterMute
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