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| author | Einar Johan Trøan Sømåen | 2012-06-26 01:47:10 +0200 |
|---|---|---|
| committer | Einar Johan Trøan Sømåen | 2012-06-26 01:47:10 +0200 |
| commit | 1d2653e2b0dae173203dba0012e7b342df93cbb2 (patch) | |
| tree | b71d44dcd1fdb766907f55efc73b2693d85dd9fd /engines/wintermute/Base/BObject.cpp | |
| parent | cb16242d5dfe7d8ccbb1828c0898ab1f5a92e41a (diff) | |
| download | scummvm-rg350-1d2653e2b0dae173203dba0012e7b342df93cbb2.tar.gz scummvm-rg350-1d2653e2b0dae173203dba0012e7b342df93cbb2.tar.bz2 scummvm-rg350-1d2653e2b0dae173203dba0012e7b342df93cbb2.zip | |
WINTERMUTE: Rename FuncName->funcName in the sound-classes.
Diffstat (limited to 'engines/wintermute/Base/BObject.cpp')
| -rw-r--r-- | engines/wintermute/Base/BObject.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp index 156575b2b5..d117fe3455 100644 --- a/engines/wintermute/Base/BObject.cpp +++ b/engines/wintermute/Base/BObject.cpp @@ -371,7 +371,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi else if (strcmp(Name, "IsSoundPlaying") == 0) {
Stack->CorrectParams(0);
- if (_sFX && _sFX->IsPlaying()) Stack->PushBool(true);
+ if (_sFX && _sFX->isPlaying()) Stack->PushBool(true);
else Stack->PushBool(false);
return S_OK;
}
@@ -395,7 +395,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi Stack->CorrectParams(0);
if (!_sFX) Stack->PushInt(0);
- else Stack->PushInt(_sFX->GetPositionTime());
+ else Stack->PushInt(_sFX->getPositionTime());
return S_OK;
}
@@ -418,7 +418,7 @@ HRESULT CBObject::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *Thi Stack->CorrectParams(0);
if (!_sFX) Stack->PushInt(_sFXVolume);
- else Stack->PushInt(_sFX->GetVolume());
+ else Stack->PushInt(_sFX->getVolume());
return S_OK;
}
@@ -976,14 +976,14 @@ HRESULT CBObject::playSFX(const char *filename, bool looping, bool playNow, cons // just play loaded sound
if (filename == NULL && _sFX) {
if (Game->_editorMode || _sFXStart) {
- _sFX->SetVolume(_sFXVolume);
- _sFX->SetPositionTime(_sFXStart);
+ _sFX->setVolume(_sFXVolume);
+ _sFX->setPositionTime(_sFXStart);
if (!Game->_editorMode) _sFXStart = 0;
}
if (playNow) {
setSoundEvent(eventName);
- if (loopStart) _sFX->SetLoopStart(loopStart);
- return _sFX->Play(looping);
+ if (loopStart) _sFX->setLoopStart(loopStart);
+ return _sFX->play(looping);
} else return S_OK;
}
@@ -993,17 +993,17 @@ HRESULT CBObject::playSFX(const char *filename, bool looping, bool playNow, cons delete _sFX;
_sFX = new CBSound(Game);
- if (_sFX && SUCCEEDED(_sFX->SetSound(filename, SOUND_SFX, true))) {
- _sFX->SetVolume(_sFXVolume);
+ if (_sFX && SUCCEEDED(_sFX->setSound(filename, SOUND_SFX, true))) {
+ _sFX->setVolume(_sFXVolume);
if (_sFXStart) {
- _sFX->SetPositionTime(_sFXStart);
+ _sFX->setPositionTime(_sFXStart);
_sFXStart = 0;
}
_sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
if (playNow) {
setSoundEvent(eventName);
- if (loopStart) _sFX->SetLoopStart(loopStart);
- return _sFX->Play(looping);
+ if (loopStart) _sFX->setLoopStart(loopStart);
+ return _sFX->play(looping);
} else return S_OK;
} else {
delete _sFX;
@@ -1016,7 +1016,7 @@ HRESULT CBObject::playSFX(const char *filename, bool looping, bool playNow, cons //////////////////////////////////////////////////////////////////////////
HRESULT CBObject::stopSFX(bool deleteSound) {
if (_sFX) {
- _sFX->Stop();
+ _sFX->stop();
if (deleteSound) {
delete _sFX;
_sFX = NULL;
@@ -1028,14 +1028,14 @@ HRESULT CBObject::stopSFX(bool deleteSound) { //////////////////////////////////////////////////////////////////////////
HRESULT CBObject::pauseSFX() {
- if (_sFX) return _sFX->Pause();
+ if (_sFX) return _sFX->pause();
else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBObject::resumeSFX() {
- if (_sFX) return _sFX->Resume();
+ if (_sFX) return _sFX->resume();
else return E_FAIL;
}
@@ -1043,7 +1043,7 @@ HRESULT CBObject::resumeSFX() { //////////////////////////////////////////////////////////////////////////
HRESULT CBObject::setSFXTime(uint32 time) {
_sFXStart = time;
- if (_sFX && _sFX->IsPlaying()) return _sFX->SetPositionTime(time);
+ if (_sFX && _sFX->isPlaying()) return _sFX->setPositionTime(time);
else return S_OK;
}
@@ -1051,7 +1051,7 @@ HRESULT CBObject::setSFXTime(uint32 time) { //////////////////////////////////////////////////////////////////////////
HRESULT CBObject::setSFXVolume(int Volume) {
_sFXVolume = Volume;
- if (_sFX) return _sFX->SetVolume(Volume);
+ if (_sFX) return _sFX->setVolume(Volume);
else return S_OK;
}
@@ -1059,7 +1059,7 @@ HRESULT CBObject::setSFXVolume(int Volume) { //////////////////////////////////////////////////////////////////////////
HRESULT CBObject::updateSounds() {
if (_soundEvent) {
- if (_sFX && !_sFX->IsPlaying()) {
+ if (_sFX && !_sFX->isPlaying()) {
applyEvent(_soundEvent);
setSoundEvent(NULL);
}
@@ -1076,7 +1076,7 @@ HRESULT CBObject::updateOneSound(CBSound *sound) { if (sound) {
if (_autoSoundPanning)
- Ret = sound->SetPan(Game->_soundMgr->posToPan(_posX - Game->_offsetX, _posY - Game->_offsetY));
+ Ret = sound->setPan(Game->_soundMgr->posToPan(_posX - Game->_offsetX, _posY - Game->_offsetY));
Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
}
@@ -1087,7 +1087,7 @@ HRESULT CBObject::updateOneSound(CBSound *sound) { HRESULT CBObject::resetSoundPan() {
if (!_sFX) return S_OK;
else {
- return _sFX->SetPan(0.0f);
+ return _sFX->setPan(0.0f);
}
}
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