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authorEinar Johan Trøan Sømåen2012-06-22 13:56:51 +0200
committerEinar Johan Trøan Sømåen2012-06-22 13:56:51 +0200
commit5a5fd609f13ef8754fb256d7ed3d774f51100ebb (patch)
treeee700071ac48f7a3b559382b072d00a68a6ff6a4 /engines/wintermute/Base/BSound.cpp
parent9b26ea4f7f363c187a2f4be21133d9c77fb46bd6 (diff)
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WINTERMUTE: Rename the functions and arguments in BPersistMgr
Diffstat (limited to 'engines/wintermute/Base/BSound.cpp')
-rw-r--r--engines/wintermute/Base/BSound.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/wintermute/Base/BSound.cpp b/engines/wintermute/Base/BSound.cpp
index 5df469934f..9a48484bfe 100644
--- a/engines/wintermute/Base/BSound.cpp
+++ b/engines/wintermute/Base/BSound.cpp
@@ -147,8 +147,8 @@ HRESULT CBSound::Resume() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSound::Persist(CBPersistMgr *PersistMgr) {
- if (PersistMgr->_saving && _sound) {
+HRESULT CBSound::Persist(CBPersistMgr *persistMgr) {
+ if (persistMgr->_saving && _sound) {
_soundPlaying = _sound->IsPlaying();
_soundLooping = _sound->_looping;
_soundPrivateVolume = _sound->_privateVolume;
@@ -157,23 +157,23 @@ HRESULT CBSound::Persist(CBPersistMgr *PersistMgr) {
_soundFreezePaused = _sound->_freezePaused;
}
- if (PersistMgr->_saving) {
+ if (persistMgr->_saving) {
_sFXType = SFX_NONE;
_sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
}
- PersistMgr->Transfer(TMEMBER(Game));
-
- PersistMgr->Transfer(TMEMBER(_soundFilename));
- PersistMgr->Transfer(TMEMBER(_soundLooping));
- PersistMgr->Transfer(TMEMBER(_soundPaused));
- PersistMgr->Transfer(TMEMBER(_soundFreezePaused));
- PersistMgr->Transfer(TMEMBER(_soundPlaying));
- PersistMgr->Transfer(TMEMBER(_soundPosition));
- PersistMgr->Transfer(TMEMBER(_soundPrivateVolume));
- PersistMgr->Transfer(TMEMBER(_soundStreamed));
- PersistMgr->Transfer(TMEMBER_INT(_soundType));
- PersistMgr->Transfer(TMEMBER(_soundLoopStart));
+ persistMgr->transfer(TMEMBER(Game));
+
+ persistMgr->transfer(TMEMBER(_soundFilename));
+ persistMgr->transfer(TMEMBER(_soundLooping));
+ persistMgr->transfer(TMEMBER(_soundPaused));
+ persistMgr->transfer(TMEMBER(_soundFreezePaused));
+ persistMgr->transfer(TMEMBER(_soundPlaying));
+ persistMgr->transfer(TMEMBER(_soundPosition));
+ persistMgr->transfer(TMEMBER(_soundPrivateVolume));
+ persistMgr->transfer(TMEMBER(_soundStreamed));
+ persistMgr->transfer(TMEMBER_INT(_soundType));
+ persistMgr->transfer(TMEMBER(_soundLoopStart));
return S_OK;
}