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authorEinar Johan Trøan Sømåen2012-06-02 02:05:11 +0200
committerEinar Johan Trøan Sømåen2012-06-02 13:09:24 +0200
commite6729615ea471891be17d5681b63fe3492f127bd (patch)
tree9707aaf8cd8bb4e826d349f2a89aac193c227b95 /engines/wintermute/Base/BSound.h
parent2317b3538fc5148dc9c7b3d26c2d60fdb06c85e4 (diff)
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WINTERMUTE: Move the B and Part files into Base/
Diffstat (limited to 'engines/wintermute/Base/BSound.h')
-rw-r--r--engines/wintermute/Base/BSound.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BSound.h b/engines/wintermute/Base/BSound.h
new file mode 100644
index 0000000000..a9d1a0b5af
--- /dev/null
+++ b/engines/wintermute/Base/BSound.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUND_H
+#define WINTERMUTE_BSOUND_H
+
+#include "engines/wintermute/Base/BBase.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/Base/BSoundBuffer.h"
+#include "engines/wintermute/persistent.h"
+
+namespace WinterMute {
+
+class CBSound : public CBBase {
+public:
+ HRESULT SetPan(float Pan);
+ int _soundPrivateVolume;
+ int GetVolume();
+ HRESULT SetVolume(int Volume);
+ HRESULT SetPrivateVolume(int Volume);
+ HRESULT SetLoopStart(uint32 Pos);
+ uint32 GetPositionTime();
+ HRESULT SetPositionTime(uint32 Time);
+ bool _soundPaused;
+ bool _soundFreezePaused;
+ bool IsPlaying();
+ bool IsPaused();
+ bool _soundPlaying;
+ bool _soundLooping;
+ uint32 _soundLoopStart;
+ uint32 _soundPosition;
+ DECLARE_PERSISTENT(CBSound, CBBase)
+ HRESULT Resume();
+ HRESULT Pause(bool FreezePaused = false);
+ HRESULT Stop();
+ HRESULT Play(bool Looping = false);
+ uint32 GetLength();
+ bool _soundStreamed;
+ TSoundType _soundType;
+ char *_soundFilename;
+ HRESULT SetSoundSimple();
+ HRESULT SetSound(const char *Filename, TSoundType Type = SOUND_SFX, bool Streamed = false);
+ CBSound(CBGame *inGame);
+ virtual ~CBSound();
+
+ HRESULT ApplyFX(TSFXType Type = SFX_NONE, float Param1 = 0, float Param2 = 0, float Param3 = 0, float Param4 = 0);
+
+private:
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+ CBSoundBuffer *_sound;
+
+};
+
+} // end of namespace WinterMute
+
+#endif