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| author | Einar Johan Trøan Sømåen | 2012-07-08 20:07:01 +0200 |
|---|---|---|
| committer | Einar Johan Trøan Sømåen | 2012-07-08 20:07:01 +0200 |
| commit | 5afd4c966e99c4bd7f413f61efa2a0cf8fee4ecc (patch) | |
| tree | f72f9f03d91d86164d170fcd1e7df27ce6dcd880 /engines/wintermute/Base/BSoundMgr.cpp | |
| parent | cf63cea1e85a7999e4502dabf3d129ed4d293249 (diff) | |
| download | scummvm-rg350-5afd4c966e99c4bd7f413f61efa2a0cf8fee4ecc.tar.gz scummvm-rg350-5afd4c966e99c4bd7f413f61efa2a0cf8fee4ecc.tar.bz2 scummvm-rg350-5afd4c966e99c4bd7f413f61efa2a0cf8fee4ecc.zip | |
WINTERMUTE: Rename FuncName->funcName in BRegistry
Diffstat (limited to 'engines/wintermute/Base/BSoundMgr.cpp')
| -rw-r--r-- | engines/wintermute/Base/BSoundMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/Base/BSoundMgr.cpp b/engines/wintermute/Base/BSoundMgr.cpp index 27e96f7d75..7cebbdfc2e 100644 --- a/engines/wintermute/Base/BSoundMgr.cpp +++ b/engines/wintermute/Base/BSoundMgr.cpp @@ -71,11 +71,11 @@ HRESULT CBSoundMgr::cleanup() { //////////////////////////////////////////////////////////////////////////
void CBSoundMgr::saveSettings() {
if (_soundAvailable) {
- Game->_registry->WriteInt("Audio", "MasterVolume", _volumeMaster);
+ Game->_registry->writeInt("Audio", "MasterVolume", _volumeMaster);
- Game->_registry->WriteInt("Audio", "SFXVolume", _volumeSFX);
- Game->_registry->WriteInt("Audio", "SpeechVolume", _volumeSpeech);
- Game->_registry->WriteInt("Audio", "MusicVolume", _volumeMusic);
+ Game->_registry->writeInt("Audio", "SFXVolume", _volumeSFX);
+ Game->_registry->writeInt("Audio", "SpeechVolume", _volumeSpeech);
+ Game->_registry->writeInt("Audio", "MusicVolume", _volumeMusic);
}
}
@@ -101,11 +101,11 @@ HRESULT CBSoundMgr::initialize() { }
#endif
- _volumeMaster = Game->_registry->ReadInt("Audio", "MasterVolume", 100);
+ _volumeMaster = Game->_registry->readInt("Audio", "MasterVolume", 100);
- _volumeSFX = Game->_registry->ReadInt("Audio", "SFXVolume", 100);
- _volumeSpeech = Game->_registry->ReadInt("Audio", "SpeechVolume", 100);
- _volumeMusic = Game->_registry->ReadInt("Audio", "MusicVolume", 100);
+ _volumeSFX = Game->_registry->readInt("Audio", "SFXVolume", 100);
+ _volumeSpeech = Game->_registry->readInt("Audio", "SpeechVolume", 100);
+ _volumeMusic = Game->_registry->readInt("Audio", "MusicVolume", 100);
_soundAvailable = true;
setMasterVolumePercent(_volumeMaster);
|
