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author | Einar Johan Trøan Sømåen | 2012-06-02 02:05:11 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 13:09:24 +0200 |
commit | e6729615ea471891be17d5681b63fe3492f127bd (patch) | |
tree | 9707aaf8cd8bb4e826d349f2a89aac193c227b95 /engines/wintermute/Base/BViewport.h | |
parent | 2317b3538fc5148dc9c7b3d26c2d60fdb06c85e4 (diff) | |
download | scummvm-rg350-e6729615ea471891be17d5681b63fe3492f127bd.tar.gz scummvm-rg350-e6729615ea471891be17d5681b63fe3492f127bd.tar.bz2 scummvm-rg350-e6729615ea471891be17d5681b63fe3492f127bd.zip |
WINTERMUTE: Move the B and Part files into Base/
Diffstat (limited to 'engines/wintermute/Base/BViewport.h')
-rw-r--r-- | engines/wintermute/Base/BViewport.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BViewport.h b/engines/wintermute/Base/BViewport.h new file mode 100644 index 0000000000..640f54f438 --- /dev/null +++ b/engines/wintermute/Base/BViewport.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BVIEWPORT_H
+#define WINTERMUTE_BVIEWPORT_H
+
+
+#include "engines/wintermute/Base/BBase.h"
+
+namespace WinterMute {
+class CBObject;
+class CBViewport : public CBBase {
+public:
+ int GetHeight();
+ int GetWidth();
+ RECT *GetRect();
+ HRESULT SetRect(int left, int top, int right, int bottom, bool NoCheck = false);
+ DECLARE_PERSISTENT(CBViewport, CBBase)
+ int _offsetY;
+ int _offsetX;
+ CBObject *_mainObject;
+ CBViewport(CBGame *inGame = NULL);
+ virtual ~CBViewport();
+private:
+ RECT _rect;
+};
+
+} // end of namespace WinterMute
+
+#endif
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