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author | Einar Johan Trøan Sømåen | 2012-07-19 19:17:05 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-19 19:17:05 +0200 |
commit | a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04 (patch) | |
tree | d3fc1c23ed6196a24266825f2d77f963d8d98656 /engines/wintermute/Base/gfx/base_surface.cpp | |
parent | def3cd92570ac8138441cd0e7492d0b7bdc61f91 (diff) | |
download | scummvm-rg350-a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04.tar.gz scummvm-rg350-a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04.tar.bz2 scummvm-rg350-a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04.zip |
WINTERMUTE: Move all the gfx-related files to a subfolder, and rename SDL->OSystem
Diffstat (limited to 'engines/wintermute/Base/gfx/base_surface.cpp')
-rw-r--r-- | engines/wintermute/Base/gfx/base_surface.cpp | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/wintermute/Base/gfx/base_surface.cpp b/engines/wintermute/Base/gfx/base_surface.cpp new file mode 100644 index 0000000000..dac0692d76 --- /dev/null +++ b/engines/wintermute/Base/gfx/base_surface.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/gfx/base_surface.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBSurface::CBSurface(CBGame *inGame): CBBase(inGame) {
+ _referenceCount = 0;
+
+ _width = _height = 0;
+
+ _filename = "";
+
+ _pixelOpReady = false;
+
+ _ckDefault = true;
+ _ckRed = _ckGreen = _ckBlue = 0;
+ _lifeTime = 0;
+ _keepLoaded = false;
+
+ _lastUsedTime = 0;
+ _valid = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSurface::~CBSurface() {
+ if (_pixelOpReady) endPixelOp();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::restore() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::isTransparentAt(int x, int y) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::displayHalfTrans(int x, int y, Rect32 rect) {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::create(int Width, int Height) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::startPixelOp() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::endPixelOp() {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::isTransparentAtLite(int x, int y) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::invalidate() {
+ return STATUS_FAILED;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::prepareToDraw() {
+ _lastUsedTime = _gameRef->_liveTimer;
+
+ if (!_valid) {
+ //_gameRef->LOG(0, "Reviving: %s", _filename);
+ return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
+ } else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSurface::setSize(int width, int height) {
+ _width = width;
+ _height = height;
+}
+
+} // end of namespace WinterMute
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