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author | Einar Johan Trøan Sømåen | 2012-07-19 19:17:05 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-19 19:17:05 +0200 |
commit | a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04 (patch) | |
tree | d3fc1c23ed6196a24266825f2d77f963d8d98656 /engines/wintermute/Base/gfx/base_surface.h | |
parent | def3cd92570ac8138441cd0e7492d0b7bdc61f91 (diff) | |
download | scummvm-rg350-a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04.tar.gz scummvm-rg350-a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04.tar.bz2 scummvm-rg350-a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04.zip |
WINTERMUTE: Move all the gfx-related files to a subfolder, and rename SDL->OSystem
Diffstat (limited to 'engines/wintermute/Base/gfx/base_surface.h')
-rw-r--r-- | engines/wintermute/Base/gfx/base_surface.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/wintermute/Base/gfx/base_surface.h b/engines/wintermute/Base/gfx/base_surface.h new file mode 100644 index 0000000000..ed9ace5322 --- /dev/null +++ b/engines/wintermute/Base/gfx/base_surface.h @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSURFACE_H
+#define WINTERMUTE_BSURFACE_H
+
+#include "engines/wintermute/Base/BBase.h"
+#include "engines/wintermute/math/Rect32.h"
+#include "graphics/surface.h"
+
+namespace WinterMute {
+
+class CBSurface: public CBBase {
+public:
+ virtual bool invalidate();
+ virtual bool prepareToDraw();
+ bool _ckDefault;
+ byte _ckRed;
+ byte _ckGreen;
+ byte _ckBlue;
+
+ uint32 _lastUsedTime;
+ bool _valid;
+ int _lifeTime;
+ bool _keepLoaded;
+
+ bool _pixelOpReady;
+ CBSurface(CBGame *inGame);
+ virtual ~CBSurface();
+
+ virtual bool displayHalfTrans(int x, int y, Rect32 rect);
+ virtual bool isTransparentAt(int x, int y);
+ virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
+ virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool MirrorY = false) = 0;
+ virtual bool displayZoom(int x, int y, Rect32 rect, float ZoomX, float ZoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool restore();
+ virtual bool create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
+ virtual bool create(int Width, int Height);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
+ return STATUS_FAILED;
+ }
+ virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
+ virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool startPixelOp();
+ virtual bool endPixelOp();
+ virtual bool isTransparentAtLite(int x, int y);
+ void setSize(int width, int height);
+
+ int _referenceCount;
+
+ virtual int getWidth() {
+ return _width;
+ }
+ virtual int getHeight() {
+ return _height;
+ }
+ Common::String getFileNameStr() { return _filename; }
+ const char* getFileName() { return _filename.c_str(); }
+ //void SetWidth(int Width){ _width = Width; }
+ //void SetHeight(int Height){ _height = Height; }
+protected:
+ Common::String _filename;
+ int _height;
+ int _width;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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