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authorEinar Johan Trøan Sømåen2012-07-04 13:15:47 +0200
committerEinar Johan Trøan Sømåen2012-07-04 13:15:47 +0200
commit0f249f55db2f2d4b6f94b9eea195d42e49a74248 (patch)
tree8d0bf8532220f81f68fff1d8428b196accf64062 /engines/wintermute/Base
parent46d2428dabb1637218b924753e9a3942d4d73b69 (diff)
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
Diffstat (limited to 'engines/wintermute/Base')
-rw-r--r--engines/wintermute/Base/BDebugger.cpp28
-rw-r--r--engines/wintermute/Base/BDebugger.h32
-rw-r--r--engines/wintermute/Base/BFileManager.cpp84
-rw-r--r--engines/wintermute/Base/BFont.cpp22
-rw-r--r--engines/wintermute/Base/BFont.h4
-rw-r--r--engines/wintermute/Base/BFontBitmap.cpp12
-rw-r--r--engines/wintermute/Base/BFontBitmap.h2
-rw-r--r--engines/wintermute/Base/BFontStorage.cpp10
-rw-r--r--engines/wintermute/Base/BFontStorage.h2
-rw-r--r--engines/wintermute/Base/BFontTT.cpp12
-rw-r--r--engines/wintermute/Base/BFrame.cpp16
-rw-r--r--engines/wintermute/Base/BGame.cpp172
-rw-r--r--engines/wintermute/Base/BGame.h110
-rw-r--r--engines/wintermute/Base/BImage.cpp4
-rw-r--r--engines/wintermute/Base/BImage.h2
-rw-r--r--engines/wintermute/Base/BObject.cpp22
-rw-r--r--engines/wintermute/Base/BObject.h6
-rw-r--r--engines/wintermute/Base/BPersistMgr.cpp4
-rw-r--r--engines/wintermute/Base/BRegion.cpp12
-rw-r--r--engines/wintermute/Base/BRegion.h2
-rw-r--r--engines/wintermute/Base/BRegistry.cpp4
-rw-r--r--engines/wintermute/Base/BRenderSDL.cpp6
-rw-r--r--engines/wintermute/Base/BRenderSDL.h2
-rw-r--r--engines/wintermute/Base/BRenderer.h2
-rw-r--r--engines/wintermute/Base/BSaveThumbHelper.cpp4
-rw-r--r--engines/wintermute/Base/BScriptHolder.cpp30
-rw-r--r--engines/wintermute/Base/BSoundBuffer.cpp30
-rw-r--r--engines/wintermute/Base/BSoundBuffer.h2
-rw-r--r--engines/wintermute/Base/BSoundMgr.cpp14
-rw-r--r--engines/wintermute/Base/BSoundMgr.h2
-rw-r--r--engines/wintermute/Base/BSprite.cpp38
-rw-r--r--engines/wintermute/Base/BSprite.h4
-rw-r--r--engines/wintermute/Base/BStringTable.cpp6
-rw-r--r--engines/wintermute/Base/BStringTable.h2
-rw-r--r--engines/wintermute/Base/BSubFrame.cpp12
-rw-r--r--engines/wintermute/Base/BSubFrame.h2
-rw-r--r--engines/wintermute/Base/BSurface.h4
-rw-r--r--engines/wintermute/Base/BSurfaceStorage.cpp10
-rw-r--r--engines/wintermute/Base/BSurfaceStorage.h2
-rw-r--r--engines/wintermute/Base/PartEmitter.cpp18
-rw-r--r--engines/wintermute/Base/PartEmitter.h4
-rw-r--r--engines/wintermute/Base/PartParticle.cpp16
-rw-r--r--engines/wintermute/Base/PartParticle.h2
-rw-r--r--engines/wintermute/Base/file/BSaveThumbFile.cpp2
-rw-r--r--engines/wintermute/Base/scriptables/SXFile.cpp4
-rw-r--r--engines/wintermute/Base/scriptables/ScEngine.cpp56
-rw-r--r--engines/wintermute/Base/scriptables/ScEngine.h16
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.cpp34
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.h2
49 files changed, 444 insertions, 444 deletions
diff --git a/engines/wintermute/Base/BDebugger.cpp b/engines/wintermute/Base/BDebugger.cpp
index 1a3b3fdb35..aa4ac7cf3e 100644
--- a/engines/wintermute/Base/BDebugger.cpp
+++ b/engines/wintermute/Base/BDebugger.cpp
@@ -51,74 +51,74 @@ HRESULT CBDebugger::Shutdown() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnGameInit() {
+HRESULT CBDebugger::onGameInit() {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnGameShutdown() {
+HRESULT CBDebugger::onGameShutdown() {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnGameTick() {
+HRESULT CBDebugger::onGameTick() {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnLog(unsigned int ErrorCode, const char *Text) {
+HRESULT CBDebugger::onLog(unsigned int errorCode, const char *text) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptInit(CScScript *script) {
+HRESULT CBDebugger::onScriptInit(CScScript *script) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptEventThreadInit(CScScript *Script, CScScript *ParentScript, const char *name) {
+HRESULT CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptMethodThreadInit(CScScript *Script, CScScript *ParentScript, const char *name) {
+HRESULT CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptShutdown(CScScript *script) {
+HRESULT CBDebugger::onScriptShutdown(CScScript *script) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptChangeLine(CScScript *Script, int Line) {
+HRESULT CBDebugger::onScriptChangeLine(CScScript *Script, int Line) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptChangeScope(CScScript *Script, CScValue *Scope) {
+HRESULT CBDebugger::onScriptChangeScope(CScScript *Script, CScValue *Scope) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptShutdownScope(CScScript *Script, CScValue *Scope) {
+HRESULT CBDebugger::onScriptShutdownScope(CScScript *Script, CScValue *Scope) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnVariableInit(EWmeDebuggerVariableType Type, CScScript *script, CScValue *Scope, CScValue *Var, const char *VariableName) {
+HRESULT CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnVariableChangeValue(CScValue *Var, CScValue *value) {
+HRESULT CBDebugger::onVariableChangeValue(CScValue *Var, CScValue *value) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBDebugger::OnScriptHitBreakpoint(CScScript *script) {
+HRESULT CBDebugger::onScriptHitBreakpoint(CScScript *script) {
return S_OK;
}
diff --git a/engines/wintermute/Base/BDebugger.h b/engines/wintermute/Base/BDebugger.h
index db1b6784f7..e448a72651 100644
--- a/engines/wintermute/Base/BDebugger.h
+++ b/engines/wintermute/Base/BDebugger.h
@@ -47,22 +47,22 @@ public:
HRESULT Shutdown();
// internal interface
- HRESULT OnGameInit();
- HRESULT OnGameShutdown();
- HRESULT OnGameTick();
- HRESULT OnLog(unsigned int ErrorCode, const char *Text);
- HRESULT OnScriptInit(CScScript *script);
- HRESULT OnScriptEventThreadInit(CScScript *Script, CScScript *ParentScript, const char *name);
- HRESULT OnScriptMethodThreadInit(CScScript *Script, CScScript *ParentScript, const char *name);
-
- HRESULT OnScriptShutdown(CScScript *script);
- HRESULT OnScriptChangeLine(CScScript *Script, int Line);
- HRESULT OnScriptChangeScope(CScScript *Script, CScValue *Scope);
- HRESULT OnScriptShutdownScope(CScScript *Script, CScValue *Scope);
- HRESULT OnVariableInit(EWmeDebuggerVariableType Type, CScScript *script, CScValue *Scope, CScValue *Var, const char *VariableName);
- HRESULT OnVariableChangeValue(CScValue *Var, CScValue *value);
-
- HRESULT OnScriptHitBreakpoint(CScScript *script);
+ HRESULT onGameInit();
+ HRESULT onGameShutdown();
+ HRESULT onGameTick();
+ HRESULT onLog(unsigned int ErrorCode, const char *Text);
+ HRESULT onScriptInit(CScScript *script);
+ HRESULT onScriptEventThreadInit(CScScript *Script, CScScript *ParentScript, const char *name);
+ HRESULT onScriptMethodThreadInit(CScScript *Script, CScScript *ParentScript, const char *name);
+
+ HRESULT onScriptShutdown(CScScript *script);
+ HRESULT onScriptChangeLine(CScScript *Script, int Line);
+ HRESULT onScriptChangeScope(CScScript *Script, CScValue *Scope);
+ HRESULT onScriptShutdownScope(CScScript *Script, CScValue *Scope);
+ HRESULT onVariableInit(EWmeDebuggerVariableType Type, CScScript *script, CScValue *Scope, CScValue *Var, const char *VariableName);
+ HRESULT onVariableChangeValue(CScValue *Var, CScValue *value);
+
+ HRESULT onScriptHitBreakpoint(CScScript *script);
// IWmeDebugServer interface
virtual bool AttachClient(IWmeDebugClient *Client);
diff --git a/engines/wintermute/Base/BFileManager.cpp b/engines/wintermute/Base/BFileManager.cpp
index 1fe1c7546a..7fcdb2e26b 100644
--- a/engines/wintermute/Base/BFileManager.cpp
+++ b/engines/wintermute/Base/BFileManager.cpp
@@ -116,13 +116,13 @@ HRESULT CBFileManager::cleanup() {
#define MAX_FILE_SIZE 10000000
//////////////////////////////////////////////////////////////////////
-byte *CBFileManager::readWholeFile(const Common::String &Filename, uint32 *Size, bool MustExist) {
+byte *CBFileManager::readWholeFile(const Common::String &filename, uint32 *Size, bool MustExist) {
byte *buffer = NULL;
- Common::SeekableReadStream *File = openFile(Filename);
+ Common::SeekableReadStream *File = openFile(filename);
if (!File) {
- if (MustExist) Game->LOG(0, "Error opening file '%s'", Filename.c_str());
+ if (MustExist) Game->LOG(0, "Error opening file '%s'", filename.c_str());
return NULL;
}
@@ -137,13 +137,13 @@ byte *CBFileManager::readWholeFile(const Common::String &Filename, uint32 *Size,
buffer = new byte[File->size() + 1];
if (buffer == NULL) {
- Game->LOG(0, "Error allocating buffer for file '%s' (%d bytes)", Filename.c_str(), File->size() + 1);
+ Game->LOG(0, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), File->size() + 1);
closeFile(File);
return NULL;
}
if (File->read(buffer, File->size()) != File->size()) {
- Game->LOG(0, "Error reading file '%s'", Filename.c_str());
+ Game->LOG(0, "Error reading file '%s'", filename.c_str());
closeFile(File);
delete [] buffer;
return NULL;
@@ -163,12 +163,12 @@ Common::SeekableReadStream *CBFileManager::loadSaveGame(const Common::String &fi
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFileManager::saveFile(const Common::String &Filename, byte *Buffer, uint32 BufferSize, bool Compressed, byte *PrefixBuffer, uint32 PrefixSize) {
+HRESULT CBFileManager::saveFile(const Common::String &filename, byte *Buffer, uint32 BufferSize, bool Compressed, byte *PrefixBuffer, uint32 PrefixSize) {
// TODO
warning("Implement SaveFile");
Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan();
- Common::OutSaveFile *file = saveMan->openForSaving(Filename);
+ Common::OutSaveFile *file = saveMan->openForSaving(filename);
file->write(PrefixBuffer, PrefixSize);
file->write(Buffer, BufferSize);
file->finalize();
@@ -176,11 +176,11 @@ HRESULT CBFileManager::saveFile(const Common::String &Filename, byte *Buffer, ui
#if 0
RestoreCurrentDir();
- CBUtils::CreatePath(Filename, false);
+ CBUtils::CreatePath(filename, false);
- FILE *f = fopen(Filename, "wb");
+ FILE *f = fopen(filename, "wb");
if (!f) {
- Game->LOG(0, "Error opening file '%s' for writing.", Filename);
+ Game->LOG(0, "Error opening file '%s' for writing.", filename);
return E_FAIL;
}
@@ -192,7 +192,7 @@ HRESULT CBFileManager::saveFile(const Common::String &Filename, byte *Buffer, ui
uint32 CompSize = BufferSize + (BufferSize / 100) + 12; // 1% extra space
byte *CompBuffer = new byte[CompSize];
if (!CompBuffer) {
- Game->LOG(0, "Error allocating compression buffer while saving '%s'", Filename);
+ Game->LOG(0, "Error allocating compression buffer while saving '%s'", filename);
Compressed = false;
} else {
if (compress(CompBuffer, (uLongf *)&CompSize, Buffer, BufferSize) == Z_OK) {
@@ -209,7 +209,7 @@ HRESULT CBFileManager::saveFile(const Common::String &Filename, byte *Buffer, ui
fwrite(CompBuffer, CompSize, 1, f);
} else {
- Game->LOG(0, "Error compressing data while saving '%s'", Filename);
+ Game->LOG(0, "Error compressing data while saving '%s'", filename);
Compressed = false;
}
@@ -396,19 +396,19 @@ HRESULT CBFileManager::registerPackages() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFileManager::registerPackage(const Common::String &Filename , bool SearchSignature) {
-// FILE *f = fopen(Filename, "rb");
+HRESULT CBFileManager::registerPackage(const Common::String &filename , bool searchSignature) {
+// FILE *f = fopen(filename, "rb");
Common::File *package = new Common::File();
- package->open(Filename);
+ package->open(filename);
if (!package->isOpen()) {
- Game->LOG(0, " Error opening package file '%s'. Ignoring.", Filename.c_str());
+ Game->LOG(0, " Error opening package file '%s'. Ignoring.", filename.c_str());
return S_OK;
}
uint32 AbsoluteOffset = 0;
bool BoundToExe = false;
- if (SearchSignature) {
+ if (searchSignature) {
uint32 Offset;
if (!findPackageSignature(package, &Offset)) {
delete package;
@@ -424,13 +424,13 @@ HRESULT CBFileManager::registerPackage(const Common::String &Filename , bool Sea
hdr.readFromStream(package);
// package->read(&hdr, sizeof(TPackageHeader), 1, f);
if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) {
- Game->LOG(0, " Invalid header in package file '%s'. Ignoring.", Filename.c_str());
+ Game->LOG(0, " Invalid header in package file '%s'. Ignoring.", filename.c_str());
delete package;
return S_OK;
}
if (hdr.PackageVersion != PACKAGE_VERSION) {
- Game->LOG(0, " Warning: package file '%s' is outdated.", Filename.c_str());
+ Game->LOG(0, " Warning: package file '%s' is outdated.", filename.c_str());
}
// new in v2
@@ -527,11 +527,11 @@ HRESULT CBFileManager::registerPackage(const char *Path, const char *name, bool
error("Implement RegisterPackage, this is the old one");
#if 0
char Filename[MAX_PATH];
- sprintf(Filename, "%s%s", Path, name);
+ sprintf(filename, "%s%s", Path, name);
- FILE *f = fopen(Filename, "rb");
+ FILE *f = fopen(filename, "rb");
if (!f) {
- Game->LOG(0, " Error opening package file '%s'. Ignoring.", Filename);
+ Game->LOG(0, " Error opening package file '%s'. Ignoring.", filename);
return S_OK;
}
@@ -553,13 +553,13 @@ HRESULT CBFileManager::registerPackage(const char *Path, const char *name, bool
TPackageHeader hdr;
fread(&hdr, sizeof(TPackageHeader), 1, f);
if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) {
- Game->LOG(0, " Invalid header in package file '%s'. Ignoring.", Filename);
+ Game->LOG(0, " Invalid header in package file '%s'. Ignoring.", filename);
fclose(f);
return S_OK;
}
if (hdr.PackageVersion != PACKAGE_VERSION) {
- Game->LOG(0, " Warning: package file '%s' is outdated.", Filename);
+ Game->LOG(0, " Warning: package file '%s' is outdated.", filename);
}
// new in v2
@@ -672,18 +672,18 @@ Common::File *CBFileManager::openPackage(const Common::String &name) {
//RestoreCurrentDir();
Common::File *ret = new Common::File();
- char Filename[MAX_PATH];
+ char filename[MAX_PATH];
for (int i = 0; i < _packagePaths.GetSize(); i++) {
- sprintf(Filename, "%s%s.%s", _packagePaths[i], name.c_str(), PACKAGE_EXTENSION);
- ret->open(Filename);
+ sprintf(filename, "%s%s.%s", _packagePaths[i], name.c_str(), PACKAGE_EXTENSION);
+ ret->open(filename);
if (ret->isOpen()) {
return ret;
}
}
- sprintf(Filename, "%s.%s", name.c_str(), PACKAGE_EXTENSION);
- ret->open(Filename);
+ sprintf(filename, "%s.%s", name.c_str(), PACKAGE_EXTENSION);
+ ret->open(filename);
if (ret->isOpen()) {
return ret;
}
@@ -698,11 +698,11 @@ Common::File *CBFileManager::openSingleFile(const Common::String &name) {
restoreCurrentDir();
Common::File *ret = NULL;
- char Filename[MAX_PATH];
+ char filename[MAX_PATH];
for (int i = 0; i < _singlePaths.GetSize(); i++) {
- sprintf(Filename, "%s%s", _singlePaths[i], name.c_str());
- ret->open(Filename);
+ sprintf(filename, "%s%s", _singlePaths[i], name.c_str());
+ ret->open(filename);
if (ret->isOpen())
return ret;
}
@@ -776,13 +776,13 @@ bool CBFileManager::hasFile(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *CBFileManager::openFile(const Common::String &filename, bool AbsPathWarning, bool keepTrackOf) {
if (strcmp(filename.c_str(), "") == 0) return NULL;
- //Game->LOG(0, "open file: %s", Filename);
+ //Game->LOG(0, "open file: %s", filename);
/*#ifdef __WIN32__
if (Game->_dEBUG_DebugMode && Game->_dEBUG_AbsolutePathWarning && AbsPathWarning) {
char Drive[_MAX_DRIVE];
- _splitpath(Filename, Drive, NULL, NULL, NULL);
+ _splitpath(filename, Drive, NULL, NULL, NULL);
if (Drive[0] != '\0') {
- Game->LOG(0, "WARNING: Referencing absolute path '%s'. The game will NOT work on another computer.", Filename);
+ Game->LOG(0, "WARNING: Referencing absolute path '%s'. The game will NOT work on another computer.", filename);
}
}
#endif*/
@@ -807,14 +807,14 @@ HRESULT CBFileManager::closeFile(Common::SeekableReadStream *File) {
//////////////////////////////////////////////////////////////////////////
-Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &Filename) {
+Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &filename) {
restoreCurrentDir();
Common::SeekableReadStream *ret = NULL;
- if (scumm_strnicmp(Filename.c_str(), "savegame:", 9) == 0) {
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
CBSaveThumbFile *SaveThumbFile = new CBSaveThumbFile(Game);
- if (SUCCEEDED(SaveThumbFile->open(Filename))) {
+ if (SUCCEEDED(SaveThumbFile->open(filename))) {
ret = SaveThumbFile->getMemStream();
}
delete SaveThumbFile;
@@ -823,16 +823,16 @@ Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &Fil
- ret = openDiskFile(Filename, this);
+ ret = openDiskFile(filename, this);
if (ret) return ret;
- ret = openPkgFile(Filename, this);
+ ret = openPkgFile(filename, this);
if (ret) return ret;
- ret = CBResources::getFile(Filename);
+ ret = CBResources::getFile(filename);
if (ret) return ret;
- warning("BFileManager::OpenFileRaw - Failed to open %s", Filename.c_str());
+ warning("BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
return NULL;
}
diff --git a/engines/wintermute/Base/BFont.cpp b/engines/wintermute/Base/BFont.cpp
index 7c832becf2..7286c9179d 100644
--- a/engines/wintermute/Base/BFont.cpp
+++ b/engines/wintermute/Base/BFont.cpp
@@ -73,18 +73,18 @@ int CBFont::getTextWidth(byte *text, int MaxLenght) {
//////////////////////////////////////////////////////////////////////
HRESULT CBFont::loadFile(const char * Filename)
{
- BYTE* Buffer = Game->_fileManager->readWholeFile(Filename);
+ BYTE* Buffer = Game->_fileManager->readWholeFile(filename);
if(Buffer==NULL){
- Game->LOG(0, "CBFont::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CBFont::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename)+1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename)+1];
+ strcpy(_filename, filename);
- if(FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
+ if(FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", filename);
delete [] Buffer;
@@ -152,11 +152,11 @@ HRESULT CBFont::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-CBFont *CBFont::createFromFile(CBGame *Game, const char *Filename) {
- if (isTrueType(Game, Filename)) {
+CBFont *CBFont::createFromFile(CBGame *Game, const char *filename) {
+ if (isTrueType(Game, filename)) {
CBFontTT *Font = new CBFontTT(Game);
if (Font) {
- if (FAILED(Font->loadFile(Filename))) {
+ if (FAILED(Font->loadFile(filename))) {
delete Font;
return NULL;
}
@@ -165,7 +165,7 @@ CBFont *CBFont::createFromFile(CBGame *Game, const char *Filename) {
} else {
CBFontBitmap *Font = new CBFontBitmap(Game);
if (Font) {
- if (FAILED(Font->loadFile(Filename))) {
+ if (FAILED(Font->loadFile(filename))) {
delete Font;
return NULL;
}
@@ -180,14 +180,14 @@ TOKEN_DEF(FONT)
TOKEN_DEF(TTFONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool CBFont::isTrueType(CBGame *Game, const char *Filename) {
+bool CBFont::isTrueType(CBGame *Game, const char *filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE_END
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
+ byte *Buffer = Game->_fileManager->readWholeFile(filename);
if (Buffer == NULL) return false;
byte *WorkBuffer = Buffer;
diff --git a/engines/wintermute/Base/BFont.h b/engines/wintermute/Base/BFont.h
index a8d613b92e..93bc426ed9 100644
--- a/engines/wintermute/Base/BFont.h
+++ b/engines/wintermute/Base/BFont.h
@@ -48,12 +48,12 @@ public:
CBFont(CBGame *inGame);
virtual ~CBFont();
- static CBFont *createFromFile(CBGame *Game, const char *Filename);
+ static CBFont *createFromFile(CBGame *Game, const char *filename);
private:
//HRESULT loadBuffer(byte * Buffer);
//HRESULT loadFile(const char* Filename);
- static bool isTrueType(CBGame *Game, const char *Filename);
+ static bool isTrueType(CBGame *Game, const char *filename);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BFontBitmap.cpp b/engines/wintermute/Base/BFontBitmap.cpp
index ccbeb6dd80..16a1274e18 100644
--- a/engines/wintermute/Base/BFontBitmap.cpp
+++ b/engines/wintermute/Base/BFontBitmap.cpp
@@ -245,19 +245,19 @@ void CBFontBitmap::drawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontBitmap::loadFile(const char *Filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
+HRESULT CBFontBitmap::loadFile(const char *filename) {
+ byte *Buffer = Game->_fileManager->readWholeFile(filename);
if (Buffer == NULL) {
- Game->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing FONT file '%s'", filename);
delete [] Buffer;
diff --git a/engines/wintermute/Base/BFontBitmap.h b/engines/wintermute/Base/BFontBitmap.h
index f64ef05a64..c1ccddd3bf 100644
--- a/engines/wintermute/Base/BFontBitmap.h
+++ b/engines/wintermute/Base/BFontBitmap.h
@@ -38,7 +38,7 @@ class CBFontBitmap : public CBFont {
public:
DECLARE_PERSISTENT(CBFontBitmap, CBFont)
HRESULT loadBuffer(byte *Buffer);
- HRESULT loadFile(const char *Filename);
+ HRESULT loadFile(const char *filename);
virtual int getTextWidth(byte *text, int MaxLength = -1);
virtual int getTextHeight(byte *text, int width);
virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
diff --git a/engines/wintermute/Base/BFontStorage.cpp b/engines/wintermute/Base/BFontStorage.cpp
index fa08bb44fc..00aa67cb20 100644
--- a/engines/wintermute/Base/BFontStorage.cpp
+++ b/engines/wintermute/Base/BFontStorage.cpp
@@ -90,11 +90,11 @@ HRESULT CBFontStorage::InitLoop() {
}
//////////////////////////////////////////////////////////////////////////
-CBFont *CBFontStorage::AddFont(const char *Filename) {
- if (!Filename) return NULL;
+CBFont *CBFontStorage::AddFont(const char *filename) {
+ if (!filename) return NULL;
for (int i = 0; i < _fonts.GetSize(); i++) {
- if (scumm_stricmp(_fonts[i]->_filename, Filename) == 0) {
+ if (scumm_stricmp(_fonts[i]->_filename, filename) == 0) {
_fonts[i]->_refCount++;
return _fonts[i];
}
@@ -104,7 +104,7 @@ CBFont *CBFontStorage::AddFont(const char *Filename) {
CBFont* font = new CBFont(Game);
if (!font) return NULL;
- if (FAILED(font->loadFile(Filename))) {
+ if (FAILED(font->loadFile(filename))) {
delete font;
return NULL;
}
@@ -114,7 +114,7 @@ CBFont *CBFontStorage::AddFont(const char *Filename) {
return font;
}
*/
- CBFont *font = CBFont::createFromFile(Game, Filename);
+ CBFont *font = CBFont::createFromFile(Game, filename);
if (font) {
font->_refCount = 1;
_fonts.Add(font);
diff --git a/engines/wintermute/Base/BFontStorage.h b/engines/wintermute/Base/BFontStorage.h
index 110f4634c8..b337d2d6d5 100644
--- a/engines/wintermute/Base/BFontStorage.h
+++ b/engines/wintermute/Base/BFontStorage.h
@@ -43,7 +43,7 @@ public:
DECLARE_PERSISTENT(CBFontStorage, CBBase)
HRESULT cleanup(bool Warn = false);
HRESULT RemoveFont(CBFont *Font);
- CBFont *AddFont(const char *Filename);
+ CBFont *AddFont(const char *filename);
CBFontStorage(CBGame *inGame);
virtual ~CBFontStorage();
CBArray<CBFont *, CBFont *> _fonts;
diff --git a/engines/wintermute/Base/BFontTT.cpp b/engines/wintermute/Base/BFontTT.cpp
index cc373961e2..a5081f91f9 100644
--- a/engines/wintermute/Base/BFontTT.cpp
+++ b/engines/wintermute/Base/BFontTT.cpp
@@ -404,19 +404,19 @@ int CBFontTT::getLetterHeight() {
//////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::loadFile(const char *Filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
+HRESULT CBFontTT::loadFile(const char *filename) {
+ byte *Buffer = Game->_fileManager->readWholeFile(filename);
if (Buffer == NULL) {
- Game->LOG(0, "CBFontTT::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", filename);
delete [] Buffer;
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp
index 3e034cc499..8a20b87299 100644
--- a/engines/wintermute/Base/BFrame.cpp
+++ b/engines/wintermute/Base/BFrame.cpp
@@ -479,12 +479,12 @@ HRESULT CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
else if (strcmp(name, "AddSubframe") == 0) {
stack->correctParams(1);
CScValue *Val = stack->pop();
- const char *Filename = NULL;
- if (!Val->isNULL()) Filename = Val->getString();
+ const char *filename = NULL;
+ if (!Val->isNULL()) filename = Val->getString();
CBSubFrame *Sub = new CBSubFrame(Game);
- if (Filename != NULL) {
- Sub->setSurface(Filename);
+ if (filename != NULL) {
+ Sub->setSurface(filename);
Sub->setDefaultRect();
}
_subframes.Add(Sub);
@@ -502,12 +502,12 @@ HRESULT CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
if (Index < 0) Index = 0;
CScValue *Val = stack->pop();
- const char *Filename = NULL;
- if (!Val->isNULL()) Filename = Val->getString();
+ const char *filename = NULL;
+ if (!Val->isNULL()) filename = Val->getString();
CBSubFrame *Sub = new CBSubFrame(Game);
- if (Filename != NULL) {
- Sub->setSurface(Filename);
+ if (filename != NULL) {
+ Sub->setSurface(filename);
}
if (Index >= _subframes.GetSize()) _subframes.Add(Sub);
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index b3c4c87ecd..7037e19c31 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -284,7 +284,7 @@ CBGame::~CBGame() {
LOG(0, "");
LOG(0, "Shutting down...");
- getDebugMgr()->OnGameShutdown();
+ getDebugMgr()->onGameShutdown();
_registry->WriteBool("System", "LastRun", true);
@@ -356,10 +356,10 @@ HRESULT CBGame::cleanup() {
_musicStartTime[i] = 0;
}
- UnregisterObject(_store);
+ unregisterObject(_store);
_store = NULL;
- UnregisterObject(_fader);
+ unregisterObject(_fader);
_fader = NULL;
for (int i = 0; i < _regObjects.GetSize(); i++) {
@@ -458,11 +458,11 @@ HRESULT CBGame::initialize1() {
_fader = new CBFader(this);
if (_fader == NULL) goto init_fail;
- RegisterObject(_fader);
+ registerObject(_fader);
_store = new CSXStore(this);
if (_store == NULL) goto init_fail;
- RegisterObject(_store);
+ registerObject(_store);
return S_OK;
@@ -585,7 +585,7 @@ void CBGame::LOG(HRESULT res, LPCSTR fmt, ...) {
if (_engineLogCallback) {
_engineLogCallback(buff, res, _engineLogCallbackData);
}
- if (_debugMgr) _debugMgr->OnLog(res, buff);
+ if (_debugMgr) _debugMgr->onLog(res, buff);
debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
@@ -609,10 +609,10 @@ HRESULT CBGame::initLoop() {
_currentTime = CBPlatform::GetTime();
- getDebugMgr()->OnGameTick();
+ getDebugMgr()->onGameTick();
_renderer->initLoop();
_soundMgr->initLoop();
- UpdateMusicCrossfade();
+ updateMusicCrossfade();
_surfaceStorage->initLoop();
_fontStorage->InitLoop();
@@ -993,7 +993,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Caption") == 0) {
HRESULT res = CBObject::scCallMethod(script, stack, thisStack, name);
- SetWindowTitle();
+ setWindowTitle();
return res;
}
@@ -1047,7 +1047,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
else if (strcmp(name, "ValidObject") == 0) {
stack->correctParams(1);
CBScriptable *obj = stack->pop()->getNative();
- if (ValidObject((CBObject *) obj)) stack->pushBool(true);
+ if (validObject((CBObject *) obj)) stack->pushBool(true);
else stack->pushBool(false);
return S_OK;
@@ -1058,7 +1058,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Reset") == 0) {
stack->correctParams(0);
- ResetContent();
+ resetContent();
stack->pushNULL();
return S_OK;
@@ -1072,7 +1072,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
stack->correctParams(1);
CScValue *val = stack->pop();
CBObject *obj = (CBObject *)val->getNative();
- UnregisterObject(obj);
+ unregisterObject(obj);
if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
stack->pushNULL();
@@ -1087,7 +1087,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
CUIWindow *win = new CUIWindow(Game);
if (win && SUCCEEDED(win->loadFile(stack->pop()->getString()))) {
_windows.Add(win);
- RegisterObject(win);
+ registerObject(win);
stack->pushNative(win, true);
} else {
delete win;
@@ -1559,7 +1559,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
else if (strcmp(name, "IsSaveSlotUsed") == 0) {
stack->correctParams(1);
int Slot = stack->pop()->getInt();
- stack->pushBool(IsSaveSlotUsed(Slot));
+ stack->pushBool(isSaveSlotUsed(Slot));
return S_OK;
}
@@ -1571,7 +1571,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
int Slot = stack->pop()->getInt();
char Desc[512];
Desc[0] = '\0';
- GetSaveSlotDescription(Slot, Desc);
+ getSaveSlotDescription(Slot, Desc);
stack->pushString(Desc);
return S_OK;
}
@@ -1582,7 +1582,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
else if (strcmp(name, "EmptySaveSlot") == 0) {
stack->correctParams(1);
int Slot = stack->pop()->getInt();
- EmptySaveSlot(Slot);
+ emptySaveSlot(Slot);
stack->pushNULL();
return S_OK;
}
@@ -1845,7 +1845,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
CUIWindow *Win = new CUIWindow(Game);
_windows.Add(Win);
- RegisterObject(Win);
+ registerObject(Win);
if (!Val->isNULL()) Win->setName(Val->getString());
stack->pushNative(Win, true);
return S_OK;
@@ -1859,7 +1859,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
CBObject *Obj = (CBObject *)stack->pop()->getNative();
for (int i = 0; i < _windows.GetSize(); i++) {
if (_windows[i] == Obj) {
- UnregisterObject(_windows[i]);
+ unregisterObject(_windows[i]);
stack->pushBool(true);
return S_OK;
}
@@ -1997,7 +1997,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
delete _loadingIcon;
_loadingIcon = NULL;
} else {
- DisplayContent(false, true);
+ displayContent(false, true);
Game->_renderer->flip();
Game->_renderer->initLoop();
}
@@ -2487,7 +2487,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
// SaveDirectory (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SaveDirectory") == 0) {
- AnsiString dataDir = GetDataDir();
+ AnsiString dataDir = getDataDir();
_scValue->setString(dataDir.c_str());
return _scValue;
}
@@ -2588,7 +2588,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Name") == 0) {
HRESULT res = CBObject::scSetProperty(name, value);
- SetWindowTitle();
+ setWindowTitle();
return res;
}
@@ -2597,7 +2597,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MainObject") == 0) {
CBScriptable *obj = value->getNative();
- if (obj == NULL || ValidObject((CBObject *)obj)) _mainObject = (CBObject *)obj;
+ if (obj == NULL || validObject((CBObject *)obj)) _mainObject = (CBObject *)obj;
return S_OK;
}
@@ -2758,7 +2758,7 @@ const char *CBGame::scToString() {
#define QUICK_MSG_DURATION 3000
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayQuickMsg() {
+HRESULT CBGame::displayQuickMsg() {
if (_quickMessages.GetSize() == 0 || !_systemFont) return S_OK;
int i;
@@ -2808,14 +2808,14 @@ void CBGame::quickMessageForm(LPSTR fmt, ...) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::RegisterObject(CBObject *object) {
+HRESULT CBGame::registerObject(CBObject *object) {
_regObjects.Add(object);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::UnregisterObject(CBObject *object) {
+HRESULT CBGame::unregisterObject(CBObject *object) {
if (!object) return S_OK;
int i;
@@ -2869,7 +2869,7 @@ void CBGame::invalidateValues(void *value, void *data) {
//////////////////////////////////////////////////////////////////////////
-bool CBGame::ValidObject(CBObject *object) {
+bool CBGame::validObject(CBObject *object) {
if (!object) return false;
if (object == this) return true;
@@ -3013,7 +3013,7 @@ HRESULT CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisS
stack->correctParams(1);
CBScriptable *obj = stack->pop()->getNative();
- if (ValidObject((CBObject *)obj)) script->WaitForExclusive((CBObject *)obj);
+ if (validObject((CBObject *)obj)) script->WaitForExclusive((CBObject *)obj);
stack->pushNULL();
}
@@ -3150,7 +3150,7 @@ HRESULT CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisS
stack->correctParams(0);
if (Game->getDebugMgr()->_enabled) {
- Game->getDebugMgr()->OnScriptHitBreakpoint(script);
+ Game->getDebugMgr()->onScriptHitBreakpoint(script);
script->Sleep(0);
}
stack->pushNULL();
@@ -3227,7 +3227,7 @@ HRESULT CBGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
char filename[MAX_PATH + 1];
- GetSaveSlotFilename(slot, filename);
+ getSaveSlotFilename(slot, filename);
LOG(0, "Saving game '%s'...", filename);
@@ -3271,23 +3271,23 @@ save_finish:
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadGame(int slot) {
+HRESULT CBGame::loadGame(int slot) {
//Game->LOG(0, "Load start %d", CBUtils::GetUsedMemMB());
_loading = false;
_scheduledLoadSlot = -1;
char filename[MAX_PATH + 1];
- GetSaveSlotFilename(slot, filename);
+ getSaveSlotFilename(slot, filename);
- return LoadGame(filename);
+ return loadGame(filename);
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadGame(const char *filename) {
+HRESULT CBGame::loadGame(const char *filename) {
LOG(0, "Loading game '%s'...", filename);
- getDebugMgr()->OnGameShutdown();
+ getDebugMgr()->onGameShutdown();
HRESULT ret;
@@ -3315,14 +3315,14 @@ HRESULT CBGame::LoadGame(const char *filename) {
if (FAILED(ret = CSysClassRegistry::getInstance()->loadInstances(Game, pm))) goto load_finish;
// data initialization after load
- InitAfterLoad();
+ initAfterLoad();
Game->applyEvent("AfterLoad", true);
- DisplayContent(true, false);
+ displayContent(true, false);
//_renderer->flip();
- getDebugMgr()->OnGameInit();
+ getDebugMgr()->onGameInit();
load_finish:
_dEBUG_AbsolutePathWarning = true;
@@ -3341,7 +3341,7 @@ load_finish:
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::InitAfterLoad() {
+HRESULT CBGame::initAfterLoad() {
CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL);
CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL);
CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL);
@@ -3383,7 +3383,7 @@ void CBGame::afterLoadScript(void *script, void *data) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayWindows(bool inGame) {
+HRESULT CBGame::displayWindows(bool inGame) {
HRESULT res;
int i;
@@ -3725,7 +3725,7 @@ HRESULT CBGame::focusWindow(CUIWindow *Window) {
Game->_focusedWindow = Window;
}
- if (Window->_mode == WINDOW_NORMAL && Prev != Window && Game->ValidObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
+ if (Window->_mode == WINDOW_NORMAL && Prev != Window && Game->validObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
return focusWindow(Prev);
else return S_OK;
}
@@ -3768,16 +3768,16 @@ HRESULT CBGame::unfreeze() {
//////////////////////////////////////////////////////////////////////////
bool CBGame::handleKeypress(Common::Event *event, bool printable) {
- if (IsVideoPlaying()) {
+ if (isVideoPlaying()) {
if (event->kbd.keycode == Common::KEYCODE_ESCAPE)
- StopVideo();
+ stopVideo();
return true;
}
#ifdef __WIN32__
// TODO: Do we really need to handle this in-engine?
// handle Alt+F4 on windows
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_F4 && (event->kbd.flags == Common::KBD_ALT)) {
- OnWindowClose();
+ onWindowClose();
return true;
//TODO
}
@@ -3848,19 +3848,19 @@ bool CBGame::handleMouseWheel(int Delta) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor) {
- if (VerMajor) *VerMajor = DCGF_VER_MAJOR;
- if (VerMinor) *VerMinor = DCGF_VER_MINOR;
+HRESULT CBGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+ if (verMajor) *verMajor = DCGF_VER_MAJOR;
+ if (verMinor) *verMinor = DCGF_VER_MINOR;
- if (ExtMajor) *ExtMajor = 0;
- if (ExtMinor) *ExtMinor = 0;
+ if (extMajor) *extMajor = 0;
+ if (extMinor) *extMinor = 0;
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::SetWindowTitle() {
+void CBGame::setWindowTitle() {
if (_renderer) {
char Title[512];
strcpy(Title, _caption[0]);
@@ -3888,8 +3888,8 @@ void CBGame::SetWindowTitle() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::GetSaveSlotFilename(int Slot, char *Buffer) {
- AnsiString dataDir = GetDataDir();
+HRESULT CBGame::getSaveSlotFilename(int Slot, char *Buffer) {
+ AnsiString dataDir = getDataDir();
//sprintf(Buffer, "%s/save%03d.%s", dataDir.c_str(), Slot, _savedGameExt);
sprintf(Buffer, "save%03d.%s", Slot, _savedGameExt);
warning("Saving %s - we really should prefix these things to avoid collisions.", Buffer);
@@ -3897,7 +3897,7 @@ HRESULT CBGame::GetSaveSlotFilename(int Slot, char *Buffer) {
}
//////////////////////////////////////////////////////////////////////////
-AnsiString CBGame::GetDataDir() {
+AnsiString CBGame::getDataDir() {
AnsiString userDir = PathUtil::getUserDirectory();
#ifdef __IPHONEOS__
return userDir;
@@ -3909,11 +3909,11 @@ AnsiString CBGame::GetDataDir() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::GetSaveSlotDescription(int Slot, char *Buffer) {
- Buffer[0] = '\0';
+HRESULT CBGame::getSaveSlotDescription(int slot, char *buffer) {
+ buffer[0] = '\0';
char filename[MAX_PATH + 1];
- GetSaveSlotFilename(Slot, filename);
+ getSaveSlotFilename(slot, filename);
CBPersistMgr *pm = new CBPersistMgr(Game);
if (!pm) return E_FAIL;
@@ -3925,7 +3925,7 @@ HRESULT CBGame::GetSaveSlotDescription(int Slot, char *Buffer) {
}
_dEBUG_AbsolutePathWarning = true;
- strcpy(Buffer, pm->_savedDescription);
+ strcpy(buffer, pm->_savedDescription);
delete pm;
return S_OK;
@@ -3933,9 +3933,9 @@ HRESULT CBGame::GetSaveSlotDescription(int Slot, char *Buffer) {
//////////////////////////////////////////////////////////////////////////
-bool CBGame::IsSaveSlotUsed(int slot) {
+bool CBGame::isSaveSlotUsed(int slot) {
char filename[MAX_PATH + 1];
- GetSaveSlotFilename(slot, filename);
+ getSaveSlotFilename(slot, filename);
warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", slot);
Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(filename);
@@ -3946,9 +3946,9 @@ bool CBGame::IsSaveSlotUsed(int slot) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::EmptySaveSlot(int Slot) {
+HRESULT CBGame::emptySaveSlot(int Slot) {
char filename[MAX_PATH + 1];
- GetSaveSlotFilename(Slot, filename);
+ getSaveSlotFilename(Slot, filename);
CBPlatform::DeleteFile(filename);
@@ -4038,13 +4038,13 @@ HRESULT CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::WindowLoadHook(CUIWindow *win, char **Buf, char **Params) {
+HRESULT CBGame::windowLoadHook(CUIWindow *win, char **Buf, char **Params) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::WindowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
+HRESULT CBGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
return E_FAIL;
}
@@ -4073,13 +4073,13 @@ void CBGame::setResourceModule(HMODULE resModule) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayContent(bool update, bool displayAll) {
+HRESULT CBGame::displayContent(bool update, bool displayAll) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayContentSimple() {
+HRESULT CBGame::displayContentSimple() {
// fill black
_renderer->fill(0, 0, 0);
if (_indicatorDisplay) displayIndicator();
@@ -4107,7 +4107,7 @@ HRESULT CBGame::displayIndicator() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::UpdateMusicCrossfade() {
+HRESULT CBGame::updateMusicCrossfade() {
/* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
if (!_musicCrossfadeRunning) return S_OK;
@@ -4162,7 +4162,7 @@ HRESULT CBGame::UpdateMusicCrossfade() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::ResetContent() {
+HRESULT CBGame::resetContent() {
_scEngine->ClearGlobals();
//_timer = 0;
//_liveTimer = 0;
@@ -4215,14 +4215,14 @@ HRESULT CBGame::setWaitCursor(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-bool CBGame::IsVideoPlaying() {
+bool CBGame::isVideoPlaying() {
if (_videoPlayer->isPlaying()) return true;
if (_theoraPlayer && _theoraPlayer->isPlaying()) return true;
return false;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::StopVideo() {
+HRESULT CBGame::stopVideo() {
if (_videoPlayer->isPlaying()) _videoPlayer->stop();
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
_theoraPlayer->stop();
@@ -4246,7 +4246,7 @@ HRESULT CBGame::drawCursor(CBSprite *Cursor) {
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) {
+HRESULT CBGame::onActivate(bool Activate, bool RefreshMouse) {
if (_shuttingDown || !_renderer) return S_OK;
_renderer->_active = Activate;
@@ -4264,7 +4264,7 @@ HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseLeftDown() {
+HRESULT CBGame::onMouseLeftDown() {
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("LeftClick"));
@@ -4282,7 +4282,7 @@ HRESULT CBGame::OnMouseLeftDown() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseLeftUp() {
+HRESULT CBGame::onMouseLeftUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
CBPlatform::ReleaseCapture();
@@ -4299,7 +4299,7 @@ HRESULT CBGame::OnMouseLeftUp() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseLeftDblClick() {
+HRESULT CBGame::onMouseLeftDblClick() {
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
@@ -4314,7 +4314,7 @@ HRESULT CBGame::OnMouseLeftDblClick() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseRightDblClick() {
+HRESULT CBGame::onMouseRightDblClick() {
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
@@ -4329,7 +4329,7 @@ HRESULT CBGame::OnMouseRightDblClick() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseRightDown() {
+HRESULT CBGame::onMouseRightDown() {
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightClick"));
@@ -4342,7 +4342,7 @@ HRESULT CBGame::OnMouseRightDown() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseRightUp() {
+HRESULT CBGame::onMouseRightUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("RightRelease"));
@@ -4355,7 +4355,7 @@ HRESULT CBGame::OnMouseRightUp() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseMiddleDown() {
+HRESULT CBGame::onMouseMiddleDown() {
if (_state == GAME_RUNNING && !_interactive) return S_OK;
if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
@@ -4370,7 +4370,7 @@ HRESULT CBGame::OnMouseMiddleDown() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnMouseMiddleUp() {
+HRESULT CBGame::onMouseMiddleUp() {
if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
bool Handled = _state == GAME_RUNNING && SUCCEEDED(applyEvent("MiddleRelease"));
@@ -4383,18 +4383,18 @@ HRESULT CBGame::OnMouseMiddleUp() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnPaint() {
+HRESULT CBGame::onPaint() {
if (_renderer && _renderer->_windowed && _renderer->_ready) {
_renderer->initLoop();
- DisplayContent(false, true);
- DisplayDebugInfo();
+ displayContent(false, true);
+ displayDebugInfo();
_renderer->windowedBlt();
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnWindowClose() {
+HRESULT CBGame::onWindowClose() {
if (canHandleEvent("QuitGame")) {
if (_state != GAME_FROZEN) Game->applyEvent("QuitGame");
return S_OK;
@@ -4402,7 +4402,7 @@ HRESULT CBGame::OnWindowClose() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayDebugInfo() {
+HRESULT CBGame::displayDebugInfo() {
char str[100];
if (_dEBUG_ShowFPS) {
@@ -4499,22 +4499,22 @@ HRESULT CBGame::MiniUpdate() {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::OnScriptShutdown(CScScript *script) {
+HRESULT CBGame::onScriptShutdown(CScScript *script) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::isLeftDoubleClick() {
- return IsDoubleClick(0);
+ return isDoubleClick(0);
}
//////////////////////////////////////////////////////////////////////////
bool CBGame::isRightDoubleClick() {
- return IsDoubleClick(1);
+ return isDoubleClick(1);
}
//////////////////////////////////////////////////////////////////////////
-bool CBGame::IsDoubleClick(int buttonIndex) {
+bool CBGame::isDoubleClick(int buttonIndex) {
uint32 maxDoubleCLickTime = 500;
int maxMoveX = 4;
int maxMoveY = 4;
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h
index 799abc7b5c..055e2d1410 100644
--- a/engines/wintermute/Base/BGame.h
+++ b/engines/wintermute/Base/BGame.h
@@ -67,19 +67,19 @@ class CBGame: public CBObject {
public:
DECLARE_PERSISTENT(CBGame, CBObject)
- virtual HRESULT OnScriptShutdown(CScScript *script);
-
- virtual HRESULT OnActivate(bool Activate, bool RefreshMouse);
- virtual HRESULT OnMouseLeftDown();
- virtual HRESULT OnMouseLeftUp();
- virtual HRESULT OnMouseLeftDblClick();
- virtual HRESULT OnMouseRightDblClick();
- virtual HRESULT OnMouseRightDown();
- virtual HRESULT OnMouseRightUp();
- virtual HRESULT OnMouseMiddleDown();
- virtual HRESULT OnMouseMiddleUp();
- virtual HRESULT OnPaint();
- virtual HRESULT OnWindowClose();
+ virtual HRESULT onScriptShutdown(CScScript *script);
+
+ virtual HRESULT onActivate(bool activate, bool refreshMouse);
+ virtual HRESULT onMouseLeftDown();
+ virtual HRESULT onMouseLeftUp();
+ virtual HRESULT onMouseLeftDblClick();
+ virtual HRESULT onMouseRightDblClick();
+ virtual HRESULT onMouseRightDown();
+ virtual HRESULT onMouseRightUp();
+ virtual HRESULT onMouseMiddleDown();
+ virtual HRESULT onMouseMiddleUp();
+ virtual HRESULT onPaint();
+ virtual HRESULT onWindowClose();
bool isLeftDoubleClick();
bool isRightDoubleClick();
@@ -96,7 +96,7 @@ public:
bool _shuttingDown;
- virtual HRESULT DisplayDebugInfo();
+ virtual HRESULT displayDebugInfo();
bool _dEBUG_ShowFPS;
bool _suspendedRendering;
@@ -110,10 +110,10 @@ public:
int _loadingIconY;
int _loadingIconPersistent;
- virtual HRESULT ResetContent();
+ virtual HRESULT resetContent();
void DEBUG_DumpClassRegistry();
- HRESULT setWaitCursor(const char *Filename);
+ HRESULT setWaitCursor(const char *filename);
char *_localSaveDir;
bool _saveDirChecked;
@@ -248,39 +248,39 @@ public:
int _scheduledLoadSlot;
bool _loading;
bool _personalizedSave;
- HRESULT EmptySaveSlot(int Slot);
- bool IsSaveSlotUsed(int Slot);
- HRESULT GetSaveSlotDescription(int Slot, char *Buffer);
- HRESULT GetSaveSlotFilename(int Slot, char *Buffer);
- void SetWindowTitle();
+ HRESULT emptySaveSlot(int slot);
+ bool isSaveSlotUsed(int slot);
+ HRESULT getSaveSlotDescription(int slot, char *buffer);
+ HRESULT getSaveSlotFilename(int slot, char *buffer);
+ void setWindowTitle();
virtual bool handleMouseWheel(int Delta);
bool _quitting;
- virtual HRESULT GetVersion(byte *VerMajor, byte *VerMinor, byte *ExtMajor, byte *ExtMinor);
+ virtual HRESULT getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual void handleKeyRelease(Common::Event *event);
int _freezeLevel;
HRESULT unfreeze();
- HRESULT freeze(bool IncludingMusic = true);
- HRESULT focusWindow(CUIWindow *Window);
+ HRESULT freeze(bool includingMusic = true);
+ HRESULT focusWindow(CUIWindow *window);
CVidPlayer *_videoPlayer;
CVidTheoraPlayer *_theoraPlayer;
bool _loadInProgress;
CUIWindow *_focusedWindow;
bool _editorForceScripts;
- static void afterLoadRegion(void *Region, void *Data);
- static void afterLoadSubFrame(void *Subframe, void *Data);
- static void afterLoadSound(void *Sound, void *Data);
- static void afterLoadFont(void *Font, void *Data);
+ static void afterLoadRegion(void *region, void *data);
+ static void afterLoadSubFrame(void *subframe, void *data);
+ static void afterLoadSound(void *sound, void *data);
+ static void afterLoadFont(void *font, void *data);
static void afterLoadScript(void *script, void *data);
- static void invalidateValues(void *Value, void *Data);
-
- HRESULT loadSettings(const char *Filename);
- HRESULT resumeMusic(int Channel);
- HRESULT setMusicStartTime(int Channel, uint32 Time);
- HRESULT pauseMusic(int Channel);
- HRESULT stopMusic(int Channel);
- HRESULT playMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0);
+ static void invalidateValues(void *value, void *data);
+
+ HRESULT loadSettings(const char *filename);
+ HRESULT resumeMusic(int channel);
+ HRESULT setMusicStartTime(int channel, uint32 time);
+ HRESULT pauseMusic(int channel);
+ HRESULT stopMusic(int channel);
+ HRESULT playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
CBSound *_music[NUM_MUSIC_CHANNELS];
bool _musicCrossfadeRunning;
bool _musicCrossfadeSwap;
@@ -288,12 +288,12 @@ public:
uint32 _musicCrossfadeLength;
int _musicCrossfadeChannel1;
int _musicCrossfadeChannel2;
- HRESULT DisplayWindows(bool InGame = false);
+ HRESULT displayWindows(bool inGame = false);
CBRegistry *_registry;
bool _useD3D;
virtual HRESULT cleanup();
- virtual HRESULT LoadGame(int Slot);
- virtual HRESULT LoadGame(const char *Filename);
+ virtual HRESULT loadGame(int slot);
+ virtual HRESULT loadGame(const char *filename);
virtual HRESULT SaveGame(int slot, const char *desc, bool quickSave = false);
virtual HRESULT showCursor();
@@ -314,39 +314,39 @@ public:
CBObject *_capturedObject;
POINT _mousePos;
- bool ValidObject(CBObject *object);
- HRESULT UnregisterObject(CBObject *object);
- HRESULT RegisterObject(CBObject *object);
+ bool validObject(CBObject *object);
+ HRESULT unregisterObject(CBObject *object);
+ HRESULT registerObject(CBObject *object);
void quickMessage(const char *text);
void quickMessageForm(LPSTR fmt, ...);
- HRESULT DisplayQuickMsg();
+ HRESULT displayQuickMsg();
uint32 _fps;
- HRESULT UpdateMusicCrossfade();
+ HRESULT updateMusicCrossfade();
- bool IsVideoPlaying();
- HRESULT StopVideo();
+ bool isVideoPlaying();
+ HRESULT stopVideo();
CBArray<CBObject *, CBObject *> _regObjects;
public:
- virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false);
- virtual HRESULT DisplayContentSimple();
+ virtual HRESULT displayContent(bool update = true, bool displayAll = false);
+ virtual HRESULT displayContentSimple();
bool _forceNonStreamedSounds;
void resetMousePos();
int _subtitlesSpeed;
void SetInteractive(bool State);
- virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params);
- virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name);
- HRESULT getCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
- HRESULT getCurrentViewportRect(RECT *Rect, bool *Custom = NULL);
+ virtual HRESULT windowLoadHook(CUIWindow *win, char **buf, char **params);
+ virtual HRESULT windowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name);
+ HRESULT getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ HRESULT getCurrentViewportRect(RECT *rect, bool *custom = NULL);
HRESULT popViewport();
HRESULT pushViewport(CBViewport *Viewport);
HRESULT setActiveObject(CBObject *Obj);
CBSprite *_lastCursor;
HRESULT drawCursor(CBSprite *Cursor);
- virtual HRESULT InitAfterLoad();
+ virtual HRESULT initAfterLoad();
CBSaveThumbHelper *_cachedThumbnail;
- AnsiString GetDataDir();
+ AnsiString getDataDir();
void addMem(int bytes);
bool _touchInterface;
@@ -368,7 +368,7 @@ private:
};
LastClickInfo _lastClick[2];
- bool IsDoubleClick(int buttonIndex);
+ bool isDoubleClick(int buttonIndex);
uint32 _usedMem;
diff --git a/engines/wintermute/Base/BImage.cpp b/engines/wintermute/Base/BImage.cpp
index 31a3772964..11be19683f 100644
--- a/engines/wintermute/Base/BImage.cpp
+++ b/engines/wintermute/Base/BImage.cpp
@@ -112,11 +112,11 @@ void CBImage::copyFrom(Graphics::Surface *surface) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBImage::SaveBMPFile(const char *Filename) {
+HRESULT CBImage::SaveBMPFile(const char *filename) {
#if 0
if (!_bitmap) return E_FAIL;
- if (FreeImage_Save(FIF_BMP, _bitmap, Filename)) return S_OK;
+ if (FreeImage_Save(FIF_BMP, _bitmap, filename)) return S_OK;
else return E_FAIL;
#endif
return E_FAIL;
diff --git a/engines/wintermute/Base/BImage.h b/engines/wintermute/Base/BImage.h
index 8b2cf70cc1..2472af718c 100644
--- a/engines/wintermute/Base/BImage.h
+++ b/engines/wintermute/Base/BImage.h
@@ -57,7 +57,7 @@ public:
byte getAlphaAt(int x, int y);
bool writeBMPToStream(Common::WriteStream *stream);
HRESULT Resize(int NewWidth, int NewHeight);
- HRESULT SaveBMPFile(const char *Filename);
+ HRESULT SaveBMPFile(const char *filename);
HRESULT CopyFrom(CBImage *OrigImage, int NewWidth = 0, int NewHeight = 0);
void copyFrom(Graphics::Surface *surface);
private:
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp
index a352b11bf0..8b92721a4e 100644
--- a/engines/wintermute/Base/BObject.cpp
+++ b/engines/wintermute/Base/BObject.cpp
@@ -268,8 +268,8 @@ HRESULT CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LoadSound") == 0) {
stack->correctParams(1);
- const char *Filename = stack->pop()->getString();
- if (SUCCEEDED(playSFX(Filename, false, false)))
+ const char *filename = stack->pop()->getString();
+ if (SUCCEEDED(playSFX(filename, false, false)))
stack->pushBool(true);
else
stack->pushBool(false);
@@ -283,7 +283,7 @@ HRESULT CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
else if (strcmp(name, "PlaySound") == 0) {
stack->correctParams(3);
- const char *Filename;
+ const char *filename;
bool Looping;
uint32 LoopStart;
@@ -292,17 +292,17 @@ HRESULT CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
CScValue *val3 = stack->pop();
if (val1->_type == VAL_BOOL) {
- Filename = NULL;
+ filename = NULL;
Looping = val1->getBool();
LoopStart = val2->getInt();
} else {
- if (val1->isNULL()) Filename = NULL;
- else Filename = val1->getString();
+ if (val1->isNULL()) filename = NULL;
+ else filename = val1->getString();
Looping = val2->isNULL() ? false : val2->getBool();
LoopStart = val3->getInt();
}
- if (FAILED(playSFX(Filename, Looping, true, NULL, LoopStart))) stack->pushBool(false);
+ if (FAILED(playSFX(filename, Looping, true, NULL, LoopStart))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
}
@@ -313,21 +313,21 @@ HRESULT CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
else if (strcmp(name, "PlaySoundEvent") == 0) {
stack->correctParams(2);
- const char *Filename;
+ const char *filename;
const char *EventName;
CScValue *val1 = stack->pop();
CScValue *val2 = stack->pop();
if (val2->isNULL()) {
- Filename = NULL;
+ filename = NULL;
EventName = val1->getString();
} else {
- Filename = val1->getString();
+ filename = val1->getString();
EventName = val2->getString();
}
- if (FAILED(playSFX(Filename, false, true, EventName))) stack->pushBool(false);
+ if (FAILED(playSFX(filename, false, true, EventName))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
}
diff --git a/engines/wintermute/Base/BObject.h b/engines/wintermute/Base/BObject.h
index b217994ada..ef4d8f3909 100644
--- a/engines/wintermute/Base/BObject.h
+++ b/engines/wintermute/Base/BObject.h
@@ -70,7 +70,7 @@ public:
HRESULT resumeSFX();
HRESULT pauseSFX();
HRESULT stopSFX(bool DeleteSound = true);
- HRESULT playSFX(const char *Filename, bool Looping = false, bool PlayNow = true, const char *EventName = NULL, uint32 LoopStart = 0);
+ HRESULT playSFX(const char *filename, bool Looping = false, bool PlayNow = true, const char *EventName = NULL, uint32 LoopStart = 0);
CBSound *_sFX;
TSFXType _sFXType;
@@ -83,8 +83,8 @@ public:
virtual HRESULT handleMouse(TMouseEvent Event, TMouseButton Button);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual int getHeight();
- HRESULT setCursor(const char *Filename);
- HRESULT setActiveCursor(const char *Filename);
+ HRESULT setCursor(const char *filename);
+ HRESULT setActiveCursor(const char *filename);
HRESULT cleanup();
char *getCaption(int Case = 1);
void setCaption(const char *Caption, int Case = 1);
diff --git a/engines/wintermute/Base/BPersistMgr.cpp b/engines/wintermute/Base/BPersistMgr.cpp
index 74c9fbd422..dc04d1624e 100644
--- a/engines/wintermute/Base/BPersistMgr.cpp
+++ b/engines/wintermute/Base/BPersistMgr.cpp
@@ -195,7 +195,7 @@ HRESULT CBPersistMgr::initSave(const char *desc) {
putDWORD(magic);
byte VerMajor, VerMinor, ExtMajor, ExtMinor;
- Game->GetVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor);
+ Game->getVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor);
//uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
_saveStream->writeByte(VerMajor);
_saveStream->writeByte(VerMinor);
@@ -250,7 +250,7 @@ HRESULT CBPersistMgr::readHeader(const Common::String &filename) {
_saving = false;
_loadStream = g_system->getSavefileManager()->openForLoading(filename);
- //_buffer = Game->_fileManager->readWholeFile(Filename, &_bufferSize);
+ //_buffer = Game->_fileManager->readWholeFile(filename, &_bufferSize);
if (_loadStream) {
uint32 Magic;
Magic = getDWORD();
diff --git a/engines/wintermute/Base/BRegion.cpp b/engines/wintermute/Base/BRegion.cpp
index c100a2c765..3efd913da8 100644
--- a/engines/wintermute/Base/BRegion.cpp
+++ b/engines/wintermute/Base/BRegion.cpp
@@ -95,19 +95,19 @@ bool CBRegion::PointInRegion(int X, int Y) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBRegion::loadFile(const char *Filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
+HRESULT CBRegion::loadFile(const char *filename) {
+ byte *Buffer = Game->_fileManager->readWholeFile(filename);
if (Buffer == NULL) {
- Game->LOG(0, "CBRegion::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CBRegion::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
HRESULT ret;
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
delete [] Buffer;
diff --git a/engines/wintermute/Base/BRegion.h b/engines/wintermute/Base/BRegion.h
index e63ae3a170..fb725e814b 100644
--- a/engines/wintermute/Base/BRegion.h
+++ b/engines/wintermute/Base/BRegion.h
@@ -50,7 +50,7 @@ public:
virtual ~CBRegion();
bool PointInRegion(int X, int Y);
bool CreateRegion();
- HRESULT loadFile(const char *Filename);
+ HRESULT loadFile(const char *filename);
HRESULT loadBuffer(byte *Buffer, bool Complete = true);
RECT _rect;
CBArray<CBPoint *, CBPoint *> _points;
diff --git a/engines/wintermute/Base/BRegistry.cpp b/engines/wintermute/Base/BRegistry.cpp
index 7a77e17fc7..64f2a0093c 100644
--- a/engines/wintermute/Base/BRegistry.cpp
+++ b/engines/wintermute/Base/BRegistry.cpp
@@ -139,12 +139,12 @@ char *CBRegistry::GetIniName() {
//////////////////////////////////////////////////////////////////////////
void CBRegistry::LoadValues(bool local) {
if (local) LoadXml("settings.xml", _localValues);
- else LoadXml(PathUtil::combine(Game->GetDataDir(), "settings.xml"), _values);
+ else LoadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::SaveValues() {
- SaveXml(PathUtil::combine(Game->GetDataDir(), "settings.xml"), _values);
+ SaveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/Base/BRenderSDL.cpp b/engines/wintermute/Base/BRenderSDL.cpp
index 1427b31aae..acbd8a645e 100644
--- a/engines/wintermute/Base/BRenderSDL.cpp
+++ b/engines/wintermute/Base/BRenderSDL.cpp
@@ -621,10 +621,10 @@ void CBRenderSDL::pointToScreen(POINT *point) {
}
//////////////////////////////////////////////////////////////////////////
-void CBRenderSDL::dumpData(const char *Filename) {
- warning("CBRenderSDL::DumpData(%s) - not reimplemented yet", Filename); // TODO
+void CBRenderSDL::dumpData(const char *filename) {
+ warning("CBRenderSDL::DumpData(%s) - not reimplemented yet", filename); // TODO
#if 0
- FILE *f = fopen(Filename, "wt");
+ FILE *f = fopen(filename, "wt");
if (!f) return;
CBSurfaceStorage *Mgr = Game->_surfaceStorage;
diff --git a/engines/wintermute/Base/BRenderSDL.h b/engines/wintermute/Base/BRenderSDL.h
index a9abb18e9d..0f3cf82a31 100644
--- a/engines/wintermute/Base/BRenderSDL.h
+++ b/engines/wintermute/Base/BRenderSDL.h
@@ -89,7 +89,7 @@ public:
void pointFromScreen(POINT *point);
void pointToScreen(POINT *point);
- void dumpData(const char *Filename);
+ void dumpData(const char *filename);
float getScaleRatioX() const {
return _ratioX;
diff --git a/engines/wintermute/Base/BRenderer.h b/engines/wintermute/Base/BRenderer.h
index 38925fc57a..5caa707e54 100644
--- a/engines/wintermute/Base/BRenderer.h
+++ b/engines/wintermute/Base/BRenderer.h
@@ -47,7 +47,7 @@ public:
int _drawOffsetX;
int _drawOffsetY;
- virtual void dumpData(const char *Filename) {};
+ virtual void dumpData(const char *filename) {};
virtual CBImage *takeScreenshot();
virtual HRESULT setViewport(int left, int top, int right, int bottom);
virtual HRESULT setViewport(RECT *Rect);
diff --git a/engines/wintermute/Base/BSaveThumbHelper.cpp b/engines/wintermute/Base/BSaveThumbHelper.cpp
index 1e54470924..9e5466b323 100644
--- a/engines/wintermute/Base/BSaveThumbHelper.cpp
+++ b/engines/wintermute/Base/BSaveThumbHelper.cpp
@@ -53,10 +53,10 @@ HRESULT CBSaveThumbHelper::StoreThumbnail(bool DoFlip) {
if (DoFlip) {
// when using opengl on windows it seems to be necessary to do this twice
// works normally for direct3d
- Game->DisplayContent(false);
+ Game->displayContent(false);
Game->_renderer->flip();
- Game->DisplayContent(false);
+ Game->displayContent(false);
Game->_renderer->flip();
}
diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp
index b6495931aa..6353352b8d 100644
--- a/engines/wintermute/Base/BScriptHolder.cpp
+++ b/engines/wintermute/Base/BScriptHolder.cpp
@@ -71,11 +71,11 @@ HRESULT CBScriptHolder::cleanup() {
}
//////////////////////////////////////////////////////////////////////
-void CBScriptHolder::setFilename(const char *Filename) {
+void CBScriptHolder::setFilename(const char *filename) {
if (_filename != NULL) delete [] _filename;
- _filename = new char [strlen(Filename) + 1];
- if (_filename != NULL) strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ if (_filename != NULL) strcpy(_filename, filename);
}
@@ -172,11 +172,11 @@ HRESULT CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStac
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DetachScript") == 0) {
stack->correctParams(2);
- const char *Filename = stack->pop()->getString();
+ const char *filename = stack->pop()->getString();
bool KillThreads = stack->pop()->getBool(false);
bool ret = false;
for (int i = 0; i < _scripts.GetSize(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, Filename) == 0) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
_scripts[i]->finish(KillThreads);
ret = true;
break;
@@ -192,10 +192,10 @@ HRESULT CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStac
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsScriptRunning") == 0) {
stack->correctParams(1);
- const char *Filename = stack->pop()->getString();
+ const char *filename = stack->pop()->getString();
bool ret = false;
for (int i = 0; i < _scripts.GetSize(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, Filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
ret = true;
break;
}
@@ -276,28 +276,28 @@ HRESULT CBScriptHolder::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBScriptHolder::addScript(const char *Filename) {
+HRESULT CBScriptHolder::addScript(const char *filename) {
for (int i = 0; i < _scripts.GetSize(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, Filename) == 0) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
if (_scripts[i]->_state != SCRIPT_FINISHED) {
- Game->LOG(0, "CBScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", Filename, _name);
+ Game->LOG(0, "CBScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, _name);
return S_OK;
}
}
}
- CScScript *scr = Game->_scEngine->RunScript(Filename, this);
+ CScScript *scr = Game->_scEngine->RunScript(filename, this);
if (!scr) {
if (Game->_editorForceScripts) {
// editor hack
scr = new CScScript(Game, Game->_scEngine);
- scr->_filename = new char[strlen(Filename) + 1];
- strcpy(scr->_filename, Filename);
+ scr->_filename = new char[strlen(filename) + 1];
+ strcpy(scr->_filename, filename);
scr->_state = SCRIPT_ERROR;
scr->_owner = this;
_scripts.Add(scr);
Game->_scEngine->_scripts.Add(scr);
- Game->getDebugMgr()->OnScriptInit(scr);
+ Game->getDebugMgr()->onScriptInit(scr);
return S_OK;
}
@@ -436,7 +436,7 @@ CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) {
HRESULT ret = thread->CreateMethodThread(_scripts[i], methodName);
if (SUCCEEDED(ret)) {
_scripts[i]->_engine->_scripts.Add(thread);
- Game->getDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName);
+ Game->getDebugMgr()->onScriptMethodThreadInit(thread, _scripts[i], methodName);
return thread;
} else {
diff --git a/engines/wintermute/Base/BSoundBuffer.cpp b/engines/wintermute/Base/BSoundBuffer.cpp
index 55db2a0f89..44d51cd360 100644
--- a/engines/wintermute/Base/BSoundBuffer.cpp
+++ b/engines/wintermute/Base/BSoundBuffer.cpp
@@ -93,8 +93,8 @@ void CBSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSi
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSoundBuffer::loadFromFile(const char *Filename, bool ForceReload) {
- warning("BSoundBuffer::LoadFromFile(%s,%d)", Filename, ForceReload);
+HRESULT CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
+ warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
#if 0
if (_stream) {
BASS_StreamFree(_stream);
@@ -105,24 +105,24 @@ HRESULT CBSoundBuffer::loadFromFile(const char *Filename, bool ForceReload) {
delete _file;
// Load a file, but avoid having the File-manager handle the disposal of it.
- _file = Game->_fileManager->openFile(Filename, true, false);
+ _file = Game->_fileManager->openFile(filename, true, false);
if (!_file) {
- Game->LOG(0, "Error opening sound file '%s'", Filename);
+ Game->LOG(0, "Error opening sound file '%s'", filename);
return E_FAIL;
}
- Common::String strFilename(Filename);
+ Common::String strFilename(filename);
if (strFilename.hasSuffix(".ogg")) {
_stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES);
} else if (strFilename.hasSuffix(".wav")) {
- warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s", Filename);
+ warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s", filename);
//_stream = Audio::makeWAVStream(_file, DisposeAfterUse::NO);
} else {
- warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", Filename);
+ warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
}
if (!_stream) {
return E_FAIL;
}
- CBUtils::setString(&_filename, Filename);
+ CBUtils::setString(&_filename, filename);
return S_OK;
#if 0
@@ -134,20 +134,20 @@ HRESULT CBSoundBuffer::loadFromFile(const char *Filename, bool ForceReload) {
_stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)_file);
if (!_stream) {
- Game->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), Filename);
+ Game->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), filename);
return E_FAIL;
}
- CBUtils::setString(&_filename, Filename);
+ CBUtils::setString(&_filename, filename);
/*
HRESULT res;
bool NewlyCreated = false;
if(!_soundBuffer || ForceReload || _streamed){
- if(!_file) _file = Game->_fileManager->openFile(Filename);
+ if(!_file) _file = Game->_fileManager->openFile(filename);
if(!_file){
- Game->LOG(0, "Error opening sound file '%s'", Filename);
+ Game->LOG(0, "Error opening sound file '%s'", filename);
return E_FAIL;
}
// switch to streamed for big files
@@ -160,7 +160,7 @@ HRESULT CBSoundBuffer::loadFromFile(const char *Filename, bool ForceReload) {
res = InitializeBuffer(_file);
if(FAILED(res)){
- Game->LOG(res, "Error creating sound buffer for file '%s'", Filename);
+ Game->LOG(res, "Error creating sound buffer for file '%s'", filename);
return res;
}
}
@@ -169,8 +169,8 @@ HRESULT CBSoundBuffer::loadFromFile(const char *Filename, bool ForceReload) {
// store filename
if(!_filename){
- _filename = new char[strlen(Filename)+1];
- strcpy(_filename, Filename);
+ _filename = new char[strlen(filename)+1];
+ strcpy(_filename, filename);
}
// close file (if not streaming)
diff --git a/engines/wintermute/Base/BSoundBuffer.h b/engines/wintermute/Base/BSoundBuffer.h
index 1e59ef0971..264c5856b2 100644
--- a/engines/wintermute/Base/BSoundBuffer.h
+++ b/engines/wintermute/Base/BSoundBuffer.h
@@ -71,7 +71,7 @@ public:
void setType(TSoundType Type);
- HRESULT loadFromFile(const char *Filename, bool ForceReload = false);
+ HRESULT loadFromFile(const char *filename, bool ForceReload = false);
void setStreaming(bool Streamed, uint32 NumBlocks = 0, uint32 BlockSize = 0);
HRESULT applyFX(TSFXType Type, float Param1, float Param2, float Param3, float Param4);
diff --git a/engines/wintermute/Base/BSoundMgr.cpp b/engines/wintermute/Base/BSoundMgr.cpp
index 18e674687c..27e96f7d75 100644
--- a/engines/wintermute/Base/BSoundMgr.cpp
+++ b/engines/wintermute/Base/BSoundMgr.cpp
@@ -126,20 +126,20 @@ HRESULT CBSoundMgr::initLoop() {
//////////////////////////////////////////////////////////////////////////
-CBSoundBuffer *CBSoundMgr::addSound(const char *Filename, TSoundType Type, bool Streamed) {
+CBSoundBuffer *CBSoundMgr::addSound(const char *filename, TSoundType Type, bool Streamed) {
if (!_soundAvailable) return NULL;
CBSoundBuffer *sound;
// try to switch WAV to OGG file (if available)
- AnsiString ext = PathUtil::getExtension(Filename);
+ AnsiString ext = PathUtil::getExtension(filename);
if (StringUtil::compareNoCase(ext, "wav")) {
- AnsiString path = PathUtil::getDirectoryName(Filename);
- AnsiString name = PathUtil::getFileNameWithoutExtension(Filename);
+ AnsiString path = PathUtil::getDirectoryName(filename);
+ AnsiString name = PathUtil::getFileNameWithoutExtension(filename);
AnsiString newFile = PathUtil::combine(path, name + "ogg");
if (Game->_fileManager->hasFile(newFile)) {
- Filename = newFile.c_str();
+ filename = newFile.c_str();
}
}
@@ -150,9 +150,9 @@ CBSoundBuffer *CBSoundMgr::addSound(const char *Filename, TSoundType Type, bool
sound->setType(Type);
- HRESULT res = sound->loadFromFile(Filename);
+ HRESULT res = sound->loadFromFile(filename);
if (FAILED(res)) {
- Game->LOG(res, "Error loading sound '%s'", Filename);
+ Game->LOG(res, "Error loading sound '%s'", filename);
delete sound;
return NULL;
}
diff --git a/engines/wintermute/Base/BSoundMgr.h b/engines/wintermute/Base/BSoundMgr.h
index 313823449d..ca00ca43ee 100644
--- a/engines/wintermute/Base/BSoundMgr.h
+++ b/engines/wintermute/Base/BSoundMgr.h
@@ -52,7 +52,7 @@ public:
int _volumeSpeech;
int _volumeSFX;
HRESULT removeSound(CBSoundBuffer *Sound);
- CBSoundBuffer *addSound(const char *Filename, TSoundType Type = SOUND_SFX, bool Streamed = false);
+ CBSoundBuffer *addSound(const char *filename, TSoundType Type = SOUND_SFX, bool Streamed = false);
HRESULT addSound(CBSoundBuffer *Sound, TSoundType Type = SOUND_SFX);
HRESULT initLoop();
HRESULT initialize();
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp
index ae5a185cc4..5c44fcf546 100644
--- a/engines/wintermute/Base/BSprite.cpp
+++ b/engines/wintermute/Base/BSprite.cpp
@@ -122,10 +122,10 @@ HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float Zoom
//////////////////////////////////////////////////////////////////////
-HRESULT CBSprite::loadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) {
- Common::SeekableReadStream *File = Game->_fileManager->openFile(Filename);
+HRESULT CBSprite::loadFile(const char *filename, int LifeTime, TSpriteCacheType CacheType) {
+ Common::SeekableReadStream *File = Game->_fileManager->openFile(filename);
if (!File) {
- Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", filename);
if (Game->_dEBUG_DebugMode) return loadFile("invalid_debug.bmp", LifeTime, CacheType);
else return loadFile("invalid.bmp", LifeTime, CacheType);
} else {
@@ -135,13 +135,13 @@ HRESULT CBSprite::loadFile(const char *Filename, int LifeTime, TSpriteCacheType
HRESULT ret;
- AnsiString ext = PathUtil::getExtension(Filename);
- if (StringUtil::startsWith(Filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) {
+ AnsiString ext = PathUtil::getExtension(filename);
+ if (StringUtil::startsWith(filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) {
CBFrame *frame = new CBFrame(Game);
CBSubFrame *subframe = new CBSubFrame(Game);
- subframe->setSurface(Filename, true, 0, 0, 0, LifeTime, true);
+ subframe->setSurface(filename, true, 0, 0, 0, LifeTime, true);
if (subframe->_surface == NULL) {
- Game->LOG(0, "Error loading simple sprite '%s'", Filename);
+ Game->LOG(0, "Error loading simple sprite '%s'", filename);
ret = E_FAIL;
delete frame;
delete subframe;
@@ -153,15 +153,15 @@ HRESULT CBSprite::loadFile(const char *Filename, int LifeTime, TSpriteCacheType
ret = S_OK;
}
} else {
- byte *Buffer = Game->_fileManager->readWholeFile(Filename);
+ byte *Buffer = Game->_fileManager->readWholeFile(filename);
if (Buffer) {
- if (FAILED(ret = loadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename);
+ if (FAILED(ret = loadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", filename);
delete [] Buffer;
}
}
- _filename = new char [strlen(Filename) + 1];
- strcpy(_filename, Filename);
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
return ret;
@@ -563,13 +563,13 @@ HRESULT CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
else if (strcmp(name, "AddFrame") == 0) {
stack->correctParams(1);
CScValue *Val = stack->pop();
- const char *Filename = NULL;
- if (!Val->isNULL()) Filename = Val->getString();
+ const char *filename = NULL;
+ if (!Val->isNULL()) filename = Val->getString();
CBFrame *Frame = new CBFrame(Game);
- if (Filename != NULL) {
+ if (filename != NULL) {
CBSubFrame *Sub = new CBSubFrame(Game);
- if (SUCCEEDED(Sub->setSurface(Filename))) {
+ if (SUCCEEDED(Sub->setSurface(filename))) {
Sub->setDefaultRect();
Frame->_subframes.Add(Sub);
} else delete Sub;
@@ -589,13 +589,13 @@ HRESULT CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
if (Index < 0) Index = 0;
CScValue *Val = stack->pop();
- const char *Filename = NULL;
- if (!Val->isNULL()) Filename = Val->getString();
+ const char *filename = NULL;
+ if (!Val->isNULL()) filename = Val->getString();
CBFrame *Frame = new CBFrame(Game);
- if (Filename != NULL) {
+ if (filename != NULL) {
CBSubFrame *Sub = new CBSubFrame(Game);
- if (SUCCEEDED(Sub->setSurface(Filename))) Frame->_subframes.Add(Sub);
+ if (SUCCEEDED(Sub->setSurface(filename))) Frame->_subframes.Add(Sub);
else delete Sub;
}
diff --git a/engines/wintermute/Base/BSprite.h b/engines/wintermute/Base/BSprite.h
index f65ed130c2..3857be14de 100644
--- a/engines/wintermute/Base/BSprite.h
+++ b/engines/wintermute/Base/BSprite.h
@@ -67,12 +67,12 @@ public:
bool _paused;
bool _finished;
HRESULT loadBuffer(byte *Buffer, bool Compete = true, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
- HRESULT loadFile(const char *Filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
+ HRESULT loadFile(const char *filename, int LifeTime = -1, TSpriteCacheType CacheType = CACHE_ALL);
uint32 _lastFrameTime;
HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, uint32 Alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
- HRESULT AddFrame(const char *Filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL);
+ HRESULT AddFrame(const char *filename, uint32 Delay = 0, int HotspotX = 0, int HotspotY = 0, RECT *Rect = NULL);
CBSprite(CBGame *inGame, CBObject *Owner = NULL);
virtual ~CBSprite();
CBArray<CBFrame *, CBFrame *> _frames;
diff --git a/engines/wintermute/Base/BStringTable.cpp b/engines/wintermute/Base/BStringTable.cpp
index be8707b41f..3c51866948 100644
--- a/engines/wintermute/Base/BStringTable.cpp
+++ b/engines/wintermute/Base/BStringTable.cpp
@@ -169,15 +169,15 @@ const char *CBStringTable::ExpandStatic(const char *String, bool ForceExpand) {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBStringTable::loadFile(const char *Filename, bool ClearOld) {
+HRESULT CBStringTable::loadFile(const char *filename, bool ClearOld) {
Game->LOG(0, "Loading string table...");
if (ClearOld) _strings.clear();
uint32 Size;
- byte *Buffer = Game->_fileManager->readWholeFile(Filename, &Size);
+ byte *Buffer = Game->_fileManager->readWholeFile(filename, &Size);
if (Buffer == NULL) {
- Game->LOG(0, "CBStringTable::LoadFile failed for file '%s'", Filename);
+ Game->LOG(0, "CBStringTable::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
diff --git a/engines/wintermute/Base/BStringTable.h b/engines/wintermute/Base/BStringTable.h
index 7a6177098c..ea35cf817b 100644
--- a/engines/wintermute/Base/BStringTable.h
+++ b/engines/wintermute/Base/BStringTable.h
@@ -38,7 +38,7 @@ namespace WinterMute {
class CBStringTable : public CBBase {
public:
const char *ExpandStatic(const char *String, bool ForceExpand = false);
- HRESULT loadFile(const char *Filename, bool DeleteAll = true);
+ HRESULT loadFile(const char *filename, bool DeleteAll = true);
void Expand(char **Str, bool ForceExpand = false);
HRESULT AddString(const char *Key, const char *Val, bool ReportDuplicities = true);
CBStringTable(CBGame *inGame);
diff --git a/engines/wintermute/Base/BSubFrame.cpp b/engines/wintermute/Base/BSubFrame.cpp
index 5a46237239..ac7ecc8b20 100644
--- a/engines/wintermute/Base/BSubFrame.cpp
+++ b/engines/wintermute/Base/BSubFrame.cpp
@@ -368,8 +368,8 @@ HRESULT CBSubFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *t
_surfaceFilename = NULL;
stack->pushBool(true);
} else {
- const char *Filename = Val->getString();
- if (SUCCEEDED(setSurface(Filename))) {
+ const char *filename = Val->getString();
+ if (SUCCEEDED(setSurface(filename))) {
setDefaultRect();
stack->pushBool(true);
} else stack->pushBool(false);
@@ -549,7 +549,7 @@ const char *CBSubFrame::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CBSubFrame::setSurface(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
+HRESULT CBSubFrame::setSurface(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
if (_surface) {
Game->_surfaceStorage->removeSurface(_surface);
_surface = NULL;
@@ -558,10 +558,10 @@ HRESULT CBSubFrame::setSurface(const char *Filename, bool default_ck, byte ck_re
delete[] _surfaceFilename;
_surfaceFilename = NULL;
- _surface = Game->_surfaceStorage->addSurface(Filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
+ _surface = Game->_surfaceStorage->addSurface(filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
if (_surface) {
- _surfaceFilename = new char[strlen(Filename) + 1];
- strcpy(_surfaceFilename, Filename);
+ _surfaceFilename = new char[strlen(filename) + 1];
+ strcpy(_surfaceFilename, filename);
_cKDefault = default_ck;
_cKRed = ck_red;
diff --git a/engines/wintermute/Base/BSubFrame.h b/engines/wintermute/Base/BSubFrame.h
index 25fce16159..a54dedefb0 100644
--- a/engines/wintermute/Base/BSubFrame.h
+++ b/engines/wintermute/Base/BSubFrame.h
@@ -41,7 +41,7 @@ public:
bool _mirrorX;
bool _mirrorY;
bool _decoration;
- HRESULT setSurface(const char *Filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
+ HRESULT setSurface(const char *filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool KeepLoaded = false);
HRESULT setSurfaceSimple();
DECLARE_PERSISTENT(CBSubFrame, CBScriptable)
void setDefaultRect();
diff --git a/engines/wintermute/Base/BSurface.h b/engines/wintermute/Base/BSurface.h
index 2e745b8ed4..2bfba077ce 100644
--- a/engines/wintermute/Base/BSurface.h
+++ b/engines/wintermute/Base/BSurface.h
@@ -61,7 +61,7 @@ public:
virtual HRESULT displayZoom(int x, int y, RECT rect, float ZoomX, float ZoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual HRESULT displayTransform(int x, int y, int hotX, int hotY, RECT rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual HRESULT restore();
- virtual HRESULT create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false) = 0;
+ virtual HRESULT create(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false) = 0;
virtual HRESULT create(int Width, int Height);
virtual HRESULT putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
return E_FAIL;
@@ -72,7 +72,7 @@ public:
virtual HRESULT startPixelOp();
virtual HRESULT endPixelOp();
virtual bool isTransparentAtLite(int x, int y);
- void setFilename(const char *Filename);
+ void setFilename(const char *filename);
void setSize(int width, int height);
int _referenceCount;
diff --git a/engines/wintermute/Base/BSurfaceStorage.cpp b/engines/wintermute/Base/BSurfaceStorage.cpp
index 53fd036d49..2e98e494b1 100644
--- a/engines/wintermute/Base/BSurfaceStorage.cpp
+++ b/engines/wintermute/Base/BSurfaceStorage.cpp
@@ -97,16 +97,16 @@ HRESULT CBSurfaceStorage::removeSurface(CBSurface *surface) {
//////////////////////////////////////////////////////////////////////
-CBSurface *CBSurfaceStorage::addSurface(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
+CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
for (int i = 0; i < _surfaces.GetSize(); i++) {
- if (scumm_stricmp(_surfaces[i]->_filename, Filename) == 0) {
+ if (scumm_stricmp(_surfaces[i]->_filename, filename) == 0) {
_surfaces[i]->_referenceCount++;
return _surfaces[i];
}
}
- if (!Game->_fileManager->hasFile(Filename)) {
- if (Filename) Game->LOG(0, "Missing image: '%s'", Filename);
+ if (!Game->_fileManager->hasFile(filename)) {
+ if (filename) Game->LOG(0, "Missing image: '%s'", filename);
if (Game->_dEBUG_DebugMode)
return addSurface("invalid_debug.bmp", default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
else
@@ -118,7 +118,7 @@ CBSurface *CBSurfaceStorage::addSurface(const char *Filename, bool default_ck, b
if (!surface) return NULL;
- if (FAILED(surface->create(Filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded))) {
+ if (FAILED(surface->create(filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded))) {
delete surface;
return NULL;
} else {
diff --git a/engines/wintermute/Base/BSurfaceStorage.h b/engines/wintermute/Base/BSurfaceStorage.h
index ac624e70d1..adeb87c50f 100644
--- a/engines/wintermute/Base/BSurfaceStorage.h
+++ b/engines/wintermute/Base/BSurfaceStorage.h
@@ -45,7 +45,7 @@ public:
//DECLARE_PERSISTENT(CBSurfaceStorage, CBBase);
HRESULT restoreAll();
- CBSurface *addSurface(const char *Filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool keepLoaded = false);
+ CBSurface *addSurface(const char *filename, bool default_ck = true, byte ck_red = 0, byte ck_green = 0, byte ck_blue = 0, int LifeTime = -1, bool keepLoaded = false);
HRESULT removeSurface(CBSurface *surface);
CBSurfaceStorage(CBGame *inGame);
virtual ~CBSurfaceStorage();
diff --git a/engines/wintermute/Base/PartEmitter.cpp b/engines/wintermute/Base/PartEmitter.cpp
index e38abb5005..b80d6b0b68 100644
--- a/engines/wintermute/Base/PartEmitter.cpp
+++ b/engines/wintermute/Base/PartEmitter.cpp
@@ -116,32 +116,32 @@ CPartEmitter::~CPartEmitter(void) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CPartEmitter::addSprite(const char *Filename) {
- if (!Filename) return E_FAIL;
+HRESULT CPartEmitter::addSprite(const char *filename) {
+ if (!filename) return E_FAIL;
// do we already have the file?
for (int i = 0; i < _sprites.GetSize(); i++) {
- if (scumm_stricmp(Filename, _sprites[i]) == 0) return S_OK;
+ if (scumm_stricmp(filename, _sprites[i]) == 0) return S_OK;
}
// check if file exists
- Common::SeekableReadStream *File = Game->_fileManager->openFile(Filename);
+ Common::SeekableReadStream *File = Game->_fileManager->openFile(filename);
if (!File) {
- Game->LOG(0, "Sprite '%s' not found", Filename);
+ Game->LOG(0, "Sprite '%s' not found", filename);
return E_FAIL;
} else Game->_fileManager->closeFile(File);
- char *Str = new char[strlen(Filename) + 1];
- strcpy(Str, Filename);
+ char *Str = new char[strlen(filename) + 1];
+ strcpy(Str, filename);
_sprites.Add(Str);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CPartEmitter::removeSprite(const char *Filename) {
+HRESULT CPartEmitter::removeSprite(const char *filename) {
for (int i = 0; i < _sprites.GetSize(); i++) {
- if (scumm_stricmp(Filename, _sprites[i]) == 0) {
+ if (scumm_stricmp(filename, _sprites[i]) == 0) {
delete [] _sprites[i];
_sprites.RemoveAt(i);
return S_OK;
diff --git a/engines/wintermute/Base/PartEmitter.h b/engines/wintermute/Base/PartEmitter.h
index 7464173eb3..b088ee3920 100644
--- a/engines/wintermute/Base/PartEmitter.h
+++ b/engines/wintermute/Base/PartEmitter.h
@@ -107,8 +107,8 @@ public:
HRESULT display(CBRegion *Region);
HRESULT sortParticlesByZ();
- HRESULT addSprite(const char *Filename);
- HRESULT removeSprite(const char *Filename);
+ HRESULT addSprite(const char *filename);
+ HRESULT removeSprite(const char *filename);
HRESULT setBorder(int X, int Y, int Width, int Height);
HRESULT setBorderThickness(int ThicknessLeft, int ThicknessRight, int ThicknessTop, int ThicknessBottom);
diff --git a/engines/wintermute/Base/PartParticle.cpp b/engines/wintermute/Base/PartParticle.cpp
index 9c938ac835..236481aec2 100644
--- a/engines/wintermute/Base/PartParticle.cpp
+++ b/engines/wintermute/Base/PartParticle.cpp
@@ -72,8 +72,8 @@ CPartParticle::~CPartParticle(void) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CPartParticle::setSprite(const char *Filename) {
- if (_sprite && _sprite->_filename && scumm_stricmp(Filename, _sprite->_filename) == 0) {
+HRESULT CPartParticle::setSprite(const char *filename) {
+ if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) {
_sprite->Reset();
return S_OK;
}
@@ -83,7 +83,7 @@ HRESULT CPartParticle::setSprite(const char *Filename) {
CSysClassRegistry::getInstance()->_disabled = true;
_sprite = new CBSprite(Game, Game);
- if (_sprite && SUCCEEDED(_sprite->loadFile(Filename))) {
+ if (_sprite && SUCCEEDED(_sprite->loadFile(filename))) {
CSysClassRegistry::getInstance()->_disabled = false;
return S_OK;
} else {
@@ -240,13 +240,13 @@ HRESULT CPartParticle::persist(CBPersistMgr *persistMgr) {
if (persistMgr->_saving) {
persistMgr->transfer(TMEMBER(_sprite->_filename));
} else {
- char *Filename;
- persistMgr->transfer(TMEMBER(Filename));
+ char *filename;
+ persistMgr->transfer(TMEMBER(filename));
CSysClassRegistry::getInstance()->_disabled = true;
- setSprite(Filename);
+ setSprite(filename);
CSysClassRegistry::getInstance()->_disabled = false;
- delete[] Filename;
- Filename = NULL;
+ delete[] filename;
+ filename = NULL;
}
return S_OK;
diff --git a/engines/wintermute/Base/PartParticle.h b/engines/wintermute/Base/PartParticle.h
index 9edc999426..e20413726a 100644
--- a/engines/wintermute/Base/PartParticle.h
+++ b/engines/wintermute/Base/PartParticle.h
@@ -71,7 +71,7 @@ public:
HRESULT update(CPartEmitter *Emitter, uint32 CurrentTime, uint32 TimerDelta);
HRESULT display(CPartEmitter *Emitter);
- HRESULT setSprite(const char *Filename);
+ HRESULT setSprite(const char *filename);
HRESULT fadeIn(uint32 CurrentTime, int FadeTime);
HRESULT fadeOut(uint32 CurrentTime, int FadeTime);
diff --git a/engines/wintermute/Base/file/BSaveThumbFile.cpp b/engines/wintermute/Base/file/BSaveThumbFile.cpp
index 5f70f7636f..b64efe9ab6 100644
--- a/engines/wintermute/Base/file/BSaveThumbFile.cpp
+++ b/engines/wintermute/Base/file/BSaveThumbFile.cpp
@@ -70,7 +70,7 @@ HRESULT CBSaveThumbFile::open(const Common::String &filename) {
delete [] tempFilename;
char slotFilename[MAX_PATH + 1];
- Game->GetSaveSlotFilename(slot, slotFilename);
+ Game->getSaveSlotFilename(slot, slotFilename);
CBPersistMgr *pm = new CBPersistMgr(Game);
if (!pm) return E_FAIL;
diff --git a/engines/wintermute/Base/scriptables/SXFile.cpp b/engines/wintermute/Base/scriptables/SXFile.cpp
index e31afde2e9..dab7786e66 100644
--- a/engines/wintermute/Base/scriptables/SXFile.cpp
+++ b/engines/wintermute/Base/scriptables/SXFile.cpp
@@ -111,9 +111,9 @@ HRESULT CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *this
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SetFilename") == 0) {
stack->correctParams(1);
- const char *Filename = stack->pop()->getString();
+ const char *filename = stack->pop()->getString();
cleanup();
- CBUtils::setString(&_filename, Filename);
+ CBUtils::setString(&_filename, filename);
stack->pushNULL();
return S_OK;
}
diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp
index b0fb447e17..c9c62e5dbe 100644
--- a/engines/wintermute/Base/scriptables/ScEngine.cpp
+++ b/engines/wintermute/Base/scriptables/ScEngine.cpp
@@ -189,9 +189,9 @@ HRESULT CScEngine::cleanup() {
//////////////////////////////////////////////////////////////////////////
-byte *WINAPI CScEngine::loadFile(void *Data, char *Filename, uint32 *Size) {
- CBGame *Game = (CBGame *)Data;
- return Game->_fileManager->readWholeFile(Filename, Size);
+byte *WINAPI CScEngine::loadFile(void *data, char *filename, uint32 *size) {
+ CBGame *Game = (CBGame *)data;
+ return Game->_fileManager->readWholeFile(filename, size);
}
@@ -232,32 +232,32 @@ void WINAPI CScEngine::ParseElement(void *Data, int Line, int Type, void *Elemen
//////////////////////////////////////////////////////////////////////////
-CScScript *CScEngine::RunScript(const char *Filename, CBScriptHolder *Owner) {
- byte *CompBuffer;
- uint32 CompSize;
+CScScript *CScEngine::RunScript(const char *filename, CBScriptHolder *owner) {
+ byte *compBuffer;
+ uint32 compSize;
// get script from cache
- CompBuffer = GetCompiledScript(Filename, &CompSize);
- if (!CompBuffer) return NULL;
+ compBuffer = GetCompiledScript(filename, &compSize);
+ if (!compBuffer) return NULL;
// add new script
CScScript *script = new CScScript(Game, this);
- HRESULT ret = script->Create(Filename, CompBuffer, CompSize, Owner);
+ HRESULT ret = script->Create(filename, compBuffer, compSize, owner);
if (FAILED(ret)) {
- Game->LOG(ret, "Error running script '%s'...", Filename);
+ Game->LOG(ret, "Error running script '%s'...", filename);
delete script;
return NULL;
} else {
// publish the "self" pseudo-variable
CScValue val(Game);
- if (Owner)val.setNative(Owner, true);
+ if (owner)val.setNative(owner, true);
else val.setNULL();
script->_globals->setProp("self", &val);
script->_globals->setProp("this", &val);
_scripts.Add(script);
- Game->getDebugMgr()->OnScriptInit(script);
+ Game->getDebugMgr()->onScriptInit(script);
return script;
}
@@ -265,13 +265,13 @@ CScScript *CScEngine::RunScript(const char *Filename, CBScriptHolder *Owner) {
//////////////////////////////////////////////////////////////////////////
-byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool IgnoreCache) {
+byte *CScEngine::GetCompiledScript(const char *filename, uint32 *OutSize, bool IgnoreCache) {
int i;
// is script in cache?
if (!IgnoreCache) {
for (i = 0; i < MAX_CACHED_SCRIPTS; i++) {
- if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), Filename) == 0) {
+ if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) {
_cachedScripts[i]->_timestamp = CBPlatform::GetTime();
*OutSize = _cachedScripts[i]->_size;
return _cachedScripts[i]->_buffer;
@@ -286,9 +286,9 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I
uint32 Size;
- byte *Buffer = Game->_fileManager->readWholeFile(Filename, &Size);
+ byte *Buffer = Game->_fileManager->readWholeFile(filename, &Size);
if (!Buffer) {
- Game->LOG(0, "CScEngine::GetCompiledScript - error opening script '%s'", Filename);
+ Game->LOG(0, "CScEngine::GetCompiledScript - error opening script '%s'", filename);
return NULL;
}
@@ -298,7 +298,7 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I
CompSize = Size;
} else {
if (!_compilerAvailable) {
- Game->LOG(0, "CScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", Filename);
+ Game->LOG(0, "CScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename);
delete [] Buffer;
return NULL;
}
@@ -317,10 +317,10 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I
Game->PublishNatives();
// We have const char* everywhere but in the DLL-interfaces...
- char *tempFileName = new char[strlen(Filename) + 1];
- memcpy(tempFileName, Filename, strlen(Filename) + 1);
+ char *tempFileName = new char[strlen(filename) + 1];
+ memcpy(tempFileName, filename, strlen(filename) + 1);
- SetFileToCompile(Filename);
+ SetFileToCompile(filename);
CompBuffer = ExtCompileFile(tempFileName, &CompSize);
delete[] tempFileName;
if (!CompBuffer) {
@@ -333,7 +333,7 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I
byte *ret = NULL;
// add script to cache
- CScCachedScript *CachedScript = new CScCachedScript(Filename, CompBuffer, CompSize);
+ CScCachedScript *CachedScript = new CScCachedScript(filename, CompBuffer, CompSize);
if (CachedScript) {
int index = 0;
uint32 MinTime = CBPlatform::GetTime();
@@ -389,7 +389,7 @@ HRESULT CScEngine::Tick() {
}
if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
*/
- if (Game->ValidObject(_scripts[i]->_waitObject)) {
+ if (Game->validObject(_scripts[i]->_waitObject)) {
if (_scripts[i]->_waitObject->isReady()) _scripts[i]->Run();
} else _scripts[i]->finish();
break;
@@ -490,7 +490,7 @@ HRESULT CScEngine::RemoveFinishedScripts() {
for (int i = 0; i < _scripts.GetSize(); i++) {
if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
- Game->getDebugMgr()->OnScriptShutdown(_scripts[i]);
+ Game->getDebugMgr()->onScriptShutdown(_scripts[i]);
delete _scripts[i];
_scripts.RemoveAt(i);
i--;
@@ -615,11 +615,11 @@ HRESULT CScEngine::ResumeAll() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CScEngine::SetFileToCompile(const char *Filename) {
+HRESULT CScEngine::SetFileToCompile(const char *filename) {
delete[] _fileToCompile;
- _fileToCompile = new char[strlen(Filename) + 1];
+ _fileToCompile = new char[strlen(filename) + 1];
if (_fileToCompile) {
- strcpy(_fileToCompile, Filename);
+ strcpy(_fileToCompile, filename);
return S_OK;
} else return E_FAIL;
}
@@ -801,10 +801,10 @@ HRESULT CScEngine::LoadBreakpoints() {
//////////////////////////////////////////////////////////////////////////
-void CScEngine::AddScriptTime(const char *Filename, uint32 Time) {
+void CScEngine::AddScriptTime(const char *filename, uint32 Time) {
if (!_isProfiling) return;
- AnsiString fileName = Filename;
+ AnsiString fileName = filename;
StringUtil::toLowerCase(fileName);
_scriptTimes[fileName] += Time;
}
diff --git a/engines/wintermute/Base/scriptables/ScEngine.h b/engines/wintermute/Base/scriptables/ScEngine.h
index 703034964e..42440c8a2d 100644
--- a/engines/wintermute/Base/scriptables/ScEngine.h
+++ b/engines/wintermute/Base/scriptables/ScEngine.h
@@ -57,12 +57,12 @@ class CScEngine : public CBBase {
public:
class CScCachedScript {
public:
- CScCachedScript(const char *Filename, byte *Buffer, uint32 Size) {
+ CScCachedScript(const char *filename, byte *Buffer, uint32 Size) {
_timestamp = CBPlatform::GetTime();
_buffer = new byte[Size];
if (_buffer) memcpy(_buffer, Buffer, Size);
_size = Size;
- _filename = Filename;
+ _filename = filename;
};
~CScCachedScript() {
@@ -77,8 +77,8 @@ public:
class CScBreakpoint {
public:
- CScBreakpoint(const char *Filename) {
- _filename = Filename;
+ CScBreakpoint(const char *filename) {
+ _filename = filename;
}
~CScBreakpoint() {
@@ -116,7 +116,7 @@ public:
PARSE_ELEMENT_CALLBACK _parseElementCallback;
void *_parseElementCallbackData;
- HRESULT SetFileToCompile(const char *Filename);
+ HRESULT SetFileToCompile(const char *filename);
char *_fileToCompile;
CScScript *_currentScript;
HRESULT ResumeAll();
@@ -125,13 +125,13 @@ public:
HRESULT ResetObject(CBObject *Object);
HRESULT ResetScript(CScScript *script);
HRESULT EmptyScriptCache();
- byte *GetCompiledScript(const char *Filename, uint32 *OutSize, bool IgnoreCache = false);
+ byte *GetCompiledScript(const char *filename, uint32 *OutSize, bool IgnoreCache = false);
DECLARE_PERSISTENT(CScEngine, CBBase)
HRESULT cleanup();
int GetNumScripts(int *Running = NULL, int *Waiting = NULL, int *Persistent = NULL);
HRESULT Tick();
CScValue *_globals;
- CScScript *RunScript(const char *Filename, CBScriptHolder *Owner = NULL);
+ CScScript *RunScript(const char *filename, CBScriptHolder *Owner = NULL);
bool _compilerAvailable;
HINSTANCE _compilerDLL;
CScEngine(CBGame *inGame);
@@ -155,7 +155,7 @@ public:
return _isProfiling;
}
- void AddScriptTime(const char *Filename, uint32 Time);
+ void AddScriptTime(const char *filename, uint32 Time);
void DumpStats();
private:
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp
index f255d2aa8a..ddb862460b 100644
--- a/engines/wintermute/Base/scriptables/ScScript.cpp
+++ b/engines/wintermute/Base/scriptables/ScScript.cpp
@@ -240,7 +240,7 @@ HRESULT CScScript::InitTables() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CScScript::Create(const char *Filename, byte *Buffer, uint32 Size, CBScriptHolder *Owner) {
+HRESULT CScScript::Create(const char *filename, byte *Buffer, uint32 Size, CBScriptHolder *Owner) {
cleanup();
_thread = false;
@@ -249,8 +249,8 @@ HRESULT CScScript::Create(const char *Filename, byte *Buffer, uint32 Size, CBScr
delete[] _threadEvent;
_threadEvent = NULL;
- _filename = new char[strlen(Filename) + 1];
- if (_filename) strcpy(_filename, Filename);
+ _filename = new char[strlen(filename) + 1];
+ if (_filename) strcpy(_filename, filename);
_buffer = new byte [Size];
if (!_buffer) return E_FAIL;
@@ -491,11 +491,11 @@ HRESULT CScScript::ExecuteInstruction() {
if (_scopeStack->_sP < 0) {
_globals->setProp(_symbols[dw], _operand);
if (Game->getDebugMgr()->_enabled)
- Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
+ Game->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
} else {
_scopeStack->getTop()->setProp(_symbols[dw], _operand);
if (Game->getDebugMgr()->_enabled)
- Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
+ Game->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
}
break;
@@ -510,20 +510,20 @@ HRESULT CScScript::ExecuteInstruction() {
_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
if (Game->getDebugMgr()->_enabled)
- Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
+ Game->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
}
break;
}
case II_RET:
if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
- Game->getDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop());
+ Game->getDebugMgr()->onScriptShutdownScope(this, _scopeStack->getTop());
_scopeStack->pop();
_iP = (uint32)_callStack->pop()->getInt();
- if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL);
- else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
+ if (_scopeStack->_sP < 0) Game->getDebugMgr()->onScriptChangeScope(this, NULL);
+ else Game->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
} else {
if (_thread) {
_state = SCRIPT_THREAD_FINISHED;
@@ -640,8 +640,8 @@ HRESULT CScScript::ExecuteInstruction() {
_operand->setNULL();
_scopeStack->push(_operand);
- if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL);
- else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
+ if (_scopeStack->_sP < 0) Game->getDebugMgr()->onScriptChangeScope(this, NULL);
+ else Game->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
break;
@@ -692,7 +692,7 @@ HRESULT CScScript::ExecuteInstruction() {
}
if (Game->getDebugMgr()->_enabled)
- Game->getDebugMgr()->OnVariableChangeValue(var, val);
+ Game->getDebugMgr()->onVariableChangeValue(var, val);
}
break;
@@ -758,7 +758,7 @@ HRESULT CScScript::ExecuteInstruction() {
} else var->setProp(str, val);
if (Game->getDebugMgr()->_enabled)
- Game->getDebugMgr()->OnVariableChangeValue(var, NULL);
+ Game->getDebugMgr()->onVariableChangeValue(var, NULL);
break;
}
@@ -1023,16 +1023,16 @@ HRESULT CScScript::ExecuteInstruction() {
if (NewLine != _currentLine) {
_currentLine = NewLine;
if (Game->getDebugMgr()->_enabled) {
- Game->getDebugMgr()->OnScriptChangeLine(this, _currentLine);
+ Game->getDebugMgr()->onScriptChangeLine(this, _currentLine);
for (int i = 0; i < _breakpoints.GetSize(); i++) {
if (_breakpoints[i] == _currentLine) {
- Game->getDebugMgr()->OnScriptHitBreakpoint(this);
+ Game->getDebugMgr()->onScriptHitBreakpoint(this);
Sleep(0);
break;
}
}
if (_tracingMode) {
- Game->getDebugMgr()->OnScriptHitBreakpoint(this);
+ Game->getDebugMgr()->onScriptHitBreakpoint(this);
Sleep(0);
break;
}
@@ -1259,7 +1259,7 @@ CScScript *CScScript::InvokeEventHandler(const char *EventName, bool Unbreakable
if (SUCCEEDED(ret)) {
thread->_unbreakable = Unbreakable;
_engine->_scripts.Add(thread);
- Game->getDebugMgr()->OnScriptEventThreadInit(thread, this, EventName);
+ Game->getDebugMgr()->onScriptEventThreadInit(thread, this, EventName);
return thread;
} else {
delete thread;
diff --git a/engines/wintermute/Base/scriptables/ScScript.h b/engines/wintermute/Base/scriptables/ScScript.h
index 308c6d9a86..812ce0359f 100644
--- a/engines/wintermute/Base/scriptables/ScScript.h
+++ b/engines/wintermute/Base/scriptables/ScScript.h
@@ -141,7 +141,7 @@ public:
uint32 GetDWORD();
double GetFloat();
void cleanup();
- HRESULT Create(const char *Filename, byte *Buffer, uint32 Size, CBScriptHolder *Owner);
+ HRESULT Create(const char *filename, byte *Buffer, uint32 Size, CBScriptHolder *Owner);
uint32 _iP;
private:
void readHeader();