diff options
author | Einar Johan Trøan Sømåen | 2012-07-03 06:07:22 +0200 |
---|---|---|
committer | Einar Johan Trøan Sømåen | 2012-07-03 06:07:22 +0200 |
commit | 8596c6a91e7189a2c23d92c0282e8fbb8b66b08b (patch) | |
tree | dbc856cc287b51198527315d228ea64877cb7e1a /engines/wintermute/Base | |
parent | 317e53aca7aafcd5ed356a25795ad994152a4fc8 (diff) | |
download | scummvm-rg350-8596c6a91e7189a2c23d92c0282e8fbb8b66b08b.tar.gz scummvm-rg350-8596c6a91e7189a2c23d92c0282e8fbb8b66b08b.tar.bz2 scummvm-rg350-8596c6a91e7189a2c23d92c0282e8fbb8b66b08b.zip |
WINTERMUTE: Rename most functions in BGame FuncName->funcName
Diffstat (limited to 'engines/wintermute/Base')
-rw-r--r-- | engines/wintermute/Base/BActiveRect.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/Base/BGame.cpp | 228 | ||||
-rw-r--r-- | engines/wintermute/Base/BGame.h | 90 | ||||
-rw-r--r-- | engines/wintermute/Base/BObject.cpp | 4 | ||||
-rw-r--r-- | engines/wintermute/Base/BRenderSDL.cpp | 2 | ||||
-rw-r--r-- | engines/wintermute/Base/BScriptHolder.cpp | 4 | ||||
-rw-r--r-- | engines/wintermute/Base/BSurfaceSDL.cpp | 6 | ||||
-rw-r--r-- | engines/wintermute/Base/scriptables/ScEngine.cpp | 18 | ||||
-rw-r--r-- | engines/wintermute/Base/scriptables/ScScript.cpp | 42 |
9 files changed, 198 insertions, 198 deletions
diff --git a/engines/wintermute/Base/BActiveRect.cpp b/engines/wintermute/Base/BActiveRect.cpp index 46dd6ed51f..72962dbf1e 100644 --- a/engines/wintermute/Base/BActiveRect.cpp +++ b/engines/wintermute/Base/BActiveRect.cpp @@ -88,7 +88,7 @@ CBActiveRect::~CBActiveRect() { void CBActiveRect::clipRect() {
RECT rc;
bool CustomViewport;
- Game->GetCurrentViewportRect(&rc, &CustomViewport);
+ Game->getCurrentViewportRect(&rc, &CustomViewport);
CBRenderer *Rend = Game->_renderer;
if (!CustomViewport) {
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index 93c063a3b3..92c611698b 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -284,7 +284,7 @@ CBGame::~CBGame() { LOG(0, "");
LOG(0, "Shutting down...");
- GetDebugMgr()->OnGameShutdown();
+ getDebugMgr()->OnGameShutdown();
_registry->WriteBool("System", "LastRun", true);
@@ -597,19 +597,19 @@ void CBGame::LOG(HRESULT res, LPCSTR fmt, ...) { //////////////////////////////////////////////////////////////////////////
-void CBGame::SetEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
+void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
_engineLogCallback = callback;
_engineLogCallbackData = data;
}
//////////////////////////////////////////////////////////////////////
-HRESULT CBGame::InitLoop() {
+HRESULT CBGame::initLoop() {
_viewportSP = -1;
_currentTime = CBPlatform::GetTime();
- GetDebugMgr()->OnGameTick();
+ getDebugMgr()->OnGameTick();
_renderer->initLoop();
_soundMgr->initLoop();
UpdateMusicCrossfade();
@@ -643,7 +643,7 @@ HRESULT CBGame::InitLoop() { }
//Game->LOG(0, "%d", _fps);
- GetMousePos(&_mousePos);
+ getMousePos(&_mousePos);
_focusedWindow = NULL;
for (int i = _windows.GetSize() - 1; i >= 0; i--) {
@@ -662,25 +662,25 @@ HRESULT CBGame::InitLoop() { //////////////////////////////////////////////////////////////////////
-HRESULT CBGame::InitInput(HINSTANCE hInst, HWND hWnd) {
+HRESULT CBGame::initInput(HINSTANCE hInst, HWND hWnd) {
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-int CBGame::GetSequence() {
+int CBGame::getSequence() {
return ++_sequence;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::SetOffset(int offsetX, int offsetY) {
+void CBGame::setOffset(int offsetX, int offsetY) {
_offsetX = offsetX;
_offsetY = offsetY;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::GetOffset(int *offsetX, int *offsetY) {
+void CBGame::getOffset(int *offsetX, int *offsetY) {
if (offsetX != NULL) *offsetX = _offsetX;
if (offsetY != NULL) *offsetY = _offsetY;
}
@@ -1002,7 +1002,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS //////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Msg") == 0) {
stack->correctParams(1);
- QuickMessage(stack->pop()->getString());
+ quickMessage(stack->pop()->getString());
stack->pushNULL();
return S_OK;
}
@@ -1130,7 +1130,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS uint32 LoopStart = (uint32)(ValLoopStart->isNULL() ? 0 : ValLoopStart->getInt());
- if (FAILED(PlayMusic(channel, filename, Looping, LoopStart))) stack->pushBool(false);
+ if (FAILED(playMusic(channel, filename, Looping, LoopStart))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
}
@@ -1147,7 +1147,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt();
}
- if (FAILED(StopMusic(channel))) stack->pushBool(false);
+ if (FAILED(stopMusic(channel))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
}
@@ -1164,7 +1164,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt();
}
- if (FAILED(PauseMusic(channel))) stack->pushBool(false);
+ if (FAILED(pauseMusic(channel))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
}
@@ -1180,7 +1180,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt();
}
- if (FAILED(ResumeMusic(channel))) stack->pushBool(false);
+ if (FAILED(resumeMusic(channel))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
}
@@ -1214,9 +1214,9 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS channel = stack->pop()->getInt();
}
- uint32 Time = stack->pop()->getInt();
+ uint32 time = stack->pop()->getInt();
- if (FAILED(SetMusicStartTime(channel, Time))) stack->pushBool(false);
+ if (FAILED(setMusicStartTime(channel, time))) stack->pushBool(false);
else stack->pushBool(true);
return S_OK;
@@ -1930,7 +1930,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS //////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetWaitCursor") == 0) {
stack->correctParams(1);
- if (SUCCEEDED(SetWaitCursor(stack->pop()->getString()))) stack->pushBool(true);
+ if (SUCCEEDED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true);
else stack->pushBool(false);
return S_OK;
@@ -2570,7 +2570,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) { //////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MouseX") == 0) {
_mousePos.x = value->getInt();
- ResetMousePos();
+ resetMousePos();
return S_OK;
}
@@ -2579,7 +2579,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) { //////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MouseY") == 0) {
_mousePos.y = value->getInt();
- ResetMousePos();
+ resetMousePos();
return S_OK;
}
@@ -2785,7 +2785,7 @@ HRESULT CBGame::DisplayQuickMsg() { #define MAX_QUICK_MSG 5
//////////////////////////////////////////////////////////////////////////
-void CBGame::QuickMessage(const char *text) {
+void CBGame::quickMessage(const char *text) {
if (_quickMessages.GetSize() >= MAX_QUICK_MSG) {
delete _quickMessages[0];
_quickMessages.RemoveAt(0);
@@ -2795,7 +2795,7 @@ void CBGame::QuickMessage(const char *text) { //////////////////////////////////////////////////////////////////////////
-void CBGame::QuickMessageForm(LPSTR fmt, ...) {
+void CBGame::quickMessageForm(LPSTR fmt, ...) {
char buff[256];
va_list va;
@@ -2803,7 +2803,7 @@ void CBGame::QuickMessageForm(LPSTR fmt, ...) { vsprintf(buff, fmt, va);
va_end(va);
- QuickMessage(buff);
+ quickMessage(buff);
}
@@ -2844,7 +2844,7 @@ HRESULT CBGame::UnregisterObject(CBObject *object) { for (i = 0; i < _regObjects.GetSize(); i++) {
if (_regObjects[i] == object) {
_regObjects.RemoveAt(i);
- if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(InvalidateValues, "CScValue", (void *)object);
+ if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(invalidateValues, "CScValue", (void *)object);
delete object;
return S_OK;
}
@@ -2855,7 +2855,7 @@ HRESULT CBGame::UnregisterObject(CBObject *object) { //////////////////////////////////////////////////////////////////////////
-void CBGame::InvalidateValues(void *value, void *data) {
+void CBGame::invalidateValues(void *value, void *data) {
CScValue *val = (CScValue *)value;
if (val->isNative() && val->getNative() == data) {
if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) {
@@ -3149,8 +3149,8 @@ HRESULT CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisS else if (strcmp(name, "Debug") == 0) {
stack->correctParams(0);
- if (Game->GetDebugMgr()->_enabled) {
- Game->GetDebugMgr()->OnScriptHitBreakpoint(script);
+ if (Game->getDebugMgr()->_enabled) {
+ Game->getDebugMgr()->OnScriptHitBreakpoint(script);
script->Sleep(0);
}
stack->pushNULL();
@@ -3212,12 +3212,12 @@ HRESULT CBGame::showCursor() { if (_cursorHidden) return S_OK;
if (!_interactive && Game->_state == GAME_RUNNING) {
- if (_cursorNoninteractive) return DrawCursor(_cursorNoninteractive);
+ if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive);
} else {
if (_activeObject && !FAILED(_activeObject->showCursor())) return S_OK;
else {
- if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return DrawCursor(_activeCursor);
- else if (_cursor) return DrawCursor(_cursor);
+ if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor);
+ else if (_cursor) return drawCursor(_cursor);
}
}
return E_FAIL;
@@ -3287,7 +3287,7 @@ HRESULT CBGame::LoadGame(int slot) { //////////////////////////////////////////////////////////////////////////
HRESULT CBGame::LoadGame(const char *filename) {
LOG(0, "Loading game '%s'...", filename);
- GetDebugMgr()->OnGameShutdown();
+ getDebugMgr()->OnGameShutdown();
HRESULT ret;
@@ -3322,7 +3322,7 @@ HRESULT CBGame::LoadGame(const char *filename) { DisplayContent(true, false);
//_renderer->flip();
- GetDebugMgr()->OnGameInit();
+ getDebugMgr()->OnGameInit();
load_finish:
_dEBUG_AbsolutePathWarning = true;
@@ -3342,11 +3342,11 @@ load_finish: //////////////////////////////////////////////////////////////////////////
HRESULT CBGame::InitAfterLoad() {
- CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CBRegion", NULL);
- CSysClassRegistry::getInstance()->enumInstances(AfterLoadSubFrame, "CBSubFrame", NULL);
- CSysClassRegistry::getInstance()->enumInstances(AfterLoadSound, "CBSound", NULL);
- CSysClassRegistry::getInstance()->enumInstances(AfterLoadFont, "CBFontTT", NULL);
- CSysClassRegistry::getInstance()->enumInstances(AfterLoadScript, "CScScript", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadFont, "CBFontTT", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadScript, "CScScript", NULL);
_scEngine->RefreshScriptBreakpoints();
if (_store) _store->afterLoad();
@@ -3355,35 +3355,35 @@ HRESULT CBGame::InitAfterLoad() { }
//////////////////////////////////////////////////////////////////////////
-void CBGame::AfterLoadRegion(void *Region, void *Data) {
- ((CBRegion *)Region)->CreateRegion();
+void CBGame::afterLoadRegion(void *region, void *data) {
+ ((CBRegion *)region)->CreateRegion();
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::AfterLoadSubFrame(void *Subframe, void *Data) {
- ((CBSubFrame *)Subframe)->setSurfaceSimple();
+void CBGame::afterLoadSubFrame(void *subframe, void *data) {
+ ((CBSubFrame *)subframe)->setSurfaceSimple();
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::AfterLoadSound(void *Sound, void *Data) {
- ((CBSound *)Sound)->setSoundSimple();
+void CBGame::afterLoadSound(void *sound, void *data) {
+ ((CBSound *)sound)->setSoundSimple();
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::AfterLoadFont(void *Font, void *Data) {
- ((CBFont *)Font)->afterLoad();
+void CBGame::afterLoadFont(void *font, void *data) {
+ ((CBFont *)font)->afterLoad();
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::AfterLoadScript(void *script, void *data) {
+void CBGame::afterLoadScript(void *script, void *data) {
((CScScript *)script)->afterLoad();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayWindows(bool InGame) {
+HRESULT CBGame::DisplayWindows(bool inGame) {
HRESULT res;
int i;
@@ -3401,7 +3401,7 @@ HRESULT CBGame::DisplayWindows(bool InGame) { // display all windows
for (i = 0; i < _windows.GetSize(); i++) {
- if (_windows[i]->_visible && _windows[i]->_inGame == InGame) {
+ if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
res = _windows[i]->display();
if (FAILED(res)) return res;
@@ -3413,7 +3413,7 @@ HRESULT CBGame::DisplayWindows(bool InGame) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
+HRESULT CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
if (channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
@@ -3439,7 +3439,7 @@ HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint3 //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::StopMusic(int channel) {
+HRESULT CBGame::stopMusic(int channel) {
if (channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
@@ -3455,7 +3455,7 @@ HRESULT CBGame::StopMusic(int channel) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::PauseMusic(int channel) {
+HRESULT CBGame::pauseMusic(int channel) {
if (channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
@@ -3467,7 +3467,7 @@ HRESULT CBGame::PauseMusic(int channel) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::ResumeMusic(int channel) {
+HRESULT CBGame::resumeMusic(int channel) {
if (channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
@@ -3479,21 +3479,21 @@ HRESULT CBGame::ResumeMusic(int channel) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::SetMusicStartTime(int channel, uint32 Time) {
+HRESULT CBGame::setMusicStartTime(int channel, uint32 time) {
if (channel >= NUM_MUSIC_CHANNELS) {
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
return E_FAIL;
}
- _musicStartTime[channel] = Time;
- if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(Time);
+ _musicStartTime[channel] = time;
+ if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time);
else return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::LoadSettings(const char *filename) {
+HRESULT CBGame::loadSettings(const char *filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SETTINGS)
TOKEN_TABLE(GAME)
@@ -3712,7 +3712,7 @@ HRESULT CBGame::persist(CBPersistMgr *persistMgr) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::FocusWindow(CUIWindow *Window) {
+HRESULT CBGame::focusWindow(CUIWindow *Window) {
CUIWindow *Prev = _focusedWindow;
int i;
@@ -3726,7 +3726,7 @@ HRESULT CBGame::FocusWindow(CUIWindow *Window) { }
if (Window->_mode == WINDOW_NORMAL && Prev != Window && Game->ValidObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
- return FocusWindow(Prev);
+ return focusWindow(Prev);
else return S_OK;
}
}
@@ -3735,10 +3735,10 @@ HRESULT CBGame::FocusWindow(CUIWindow *Window) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::Freeze(bool IncludingMusic) {
+HRESULT CBGame::freeze(bool includingMusic) {
if (_freezeLevel == 0) {
_scEngine->PauseAll();
- _soundMgr->pauseAll(IncludingMusic);
+ _soundMgr->pauseAll(includingMusic);
_origState = _state;
_origInteractive = _interactive;
_interactive = true;
@@ -3751,7 +3751,7 @@ HRESULT CBGame::Freeze(bool IncludingMusic) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::Unfreeze() {
+HRESULT CBGame::unfreeze() {
if (_freezeLevel == 0) return S_OK;
_freezeLevel--;
@@ -3957,17 +3957,17 @@ HRESULT CBGame::EmptySaveSlot(int Slot) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::SetActiveObject(CBObject *Obj) {
+HRESULT CBGame::setActiveObject(CBObject *obj) {
// not-active when game is frozen
- if (Obj && !Game->_interactive && !Obj->_nonIntMouseEvents) {
- Obj = NULL;
+ if (obj && !Game->_interactive && !obj->_nonIntMouseEvents) {
+ obj = NULL;
}
- if (Obj == _activeObject) return S_OK;
+ if (obj == _activeObject) return S_OK;
if (_activeObject) _activeObject->applyEvent("MouseLeave");
//if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
- _activeObject = Obj;
+ _activeObject = obj;
if (_activeObject) {
_activeObject->applyEvent("MouseEntry");
}
@@ -3977,19 +3977,19 @@ HRESULT CBGame::SetActiveObject(CBObject *Obj) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::PushViewport(CBViewport *Viewport) {
+HRESULT CBGame::pushViewport(CBViewport *viewport) {
_viewportSP++;
- if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(Viewport);
- else _viewportStack[_viewportSP] = Viewport;
+ if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(viewport);
+ else _viewportStack[_viewportSP] = viewport;
- _renderer->setViewport(Viewport->getRect());
+ _renderer->setViewport(viewport->getRect());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::PopViewport() {
+HRESULT CBGame::popViewport() {
_viewportSP--;
if (_viewportSP < -1) Game->LOG(0, "Fatal: Viewport stack underflow!");
@@ -4004,18 +4004,18 @@ HRESULT CBGame::PopViewport() { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) {
- if (Rect == NULL) return E_FAIL;
+HRESULT CBGame::getCurrentViewportRect(RECT *rect, bool *custom) {
+ if (rect == NULL) return E_FAIL;
else {
if (_viewportSP >= 0) {
- CBPlatform::CopyRect(Rect, _viewportStack[_viewportSP]->getRect());
- if (Custom) *Custom = true;
+ CBPlatform::CopyRect(rect, _viewportStack[_viewportSP]->getRect());
+ if (custom) *custom = true;
} else {
- CBPlatform::SetRect(Rect, _renderer->_drawOffsetX,
+ CBPlatform::SetRect(rect, _renderer->_drawOffsetX,
_renderer->_drawOffsetY,
_renderer->_width + _renderer->_drawOffsetX,
_renderer->_height + _renderer->_drawOffsetY);
- if (Custom) *Custom = false;
+ if (custom) *custom = false;
}
return S_OK;
@@ -4024,13 +4024,13 @@ HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) {
+HRESULT CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
if (_viewportSP >= 0) {
- if (OffsetX) *OffsetX = _viewportStack[_viewportSP]->_offsetX;
- if (OffsetY) *OffsetY = _viewportStack[_viewportSP]->_offsetY;
+ if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX;
+ if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY;
} else {
- if (OffsetX) *OffsetX = 0;
- if (OffsetY) *OffsetY = 0;
+ if (offsetX) *offsetX = 0;
+ if (offsetY) *offsetY = 0;
}
return S_OK;
@@ -4038,26 +4038,26 @@ HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::WindowLoadHook(CUIWindow *Win, char **Buf, char **Params) {
+HRESULT CBGame::WindowLoadHook(CUIWindow *win, char **Buf, char **Params) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name) {
+HRESULT CBGame::WindowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::SetInteractive(bool State) {
- _interactive = State;
- if (_transMgr) _transMgr->_origInteractive = State;
+void CBGame::SetInteractive(bool state) {
+ _interactive = state;
+ if (_transMgr) _transMgr->_origInteractive = state;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::ResetMousePos() {
+void CBGame::resetMousePos() {
POINT p;
p.x = _mousePos.x + _renderer->_drawOffsetX;
p.y = _mousePos.y + _renderer->_drawOffsetY;
@@ -4067,8 +4067,8 @@ void CBGame::ResetMousePos() { //////////////////////////////////////////////////////////////////////////
-void CBGame::SetResourceModule(HMODULE ResModule) {
- _resourceModule = ResModule;
+void CBGame::setResourceModule(HMODULE resModule) {
+ _resourceModule = resModule;
}
@@ -4082,14 +4082,14 @@ HRESULT CBGame::DisplayContent(bool update, bool displayAll) { HRESULT CBGame::DisplayContentSimple() {
// fill black
_renderer->fill(0, 0, 0);
- if (_indicatorDisplay) DisplayIndicator();
+ if (_indicatorDisplay) displayIndicator();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DisplayIndicator() {
+HRESULT CBGame::displayIndicator() {
if (_saveLoadImage) {
RECT rc;
CBPlatform::SetRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
@@ -4180,7 +4180,7 @@ void CBGame::DEBUG_DumpClassRegistry() { f->close();
delete f;
- Game->QuickMessage("Classes dump completed.");
+ Game->quickMessage("Classes dump completed.");
}
@@ -4202,7 +4202,7 @@ HRESULT CBGame::restoreDeviceObjects() { }
//////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::SetWaitCursor(const char *filename) {
+HRESULT CBGame::setWaitCursor(const char *filename) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
@@ -4234,7 +4234,7 @@ HRESULT CBGame::StopVideo() { //////////////////////////////////////////////////////////////////////////
-HRESULT CBGame::DrawCursor(CBSprite *Cursor) {
+HRESULT CBGame::drawCursor(CBSprite *Cursor) {
if (!Cursor) return E_FAIL;
if (Cursor != _lastCursor) {
Cursor->Reset();
@@ -4253,8 +4253,8 @@ HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) { if (RefreshMouse) {
POINT p;
- GetMousePos(&p);
- SetActiveObject(_renderer->getObjectAt(p.x, p.y));
+ getMousePos(&p);
+ setActiveObject(_renderer->getObjectAt(p.x, p.y));
}
if (Activate) _soundMgr->resumeAll();
@@ -4443,18 +4443,18 @@ HRESULT CBGame::DisplayDebugInfo() { }
//////////////////////////////////////////////////////////////////////////
-CBDebugger *CBGame::GetDebugMgr() {
+CBDebugger *CBGame::getDebugMgr() {
if (!_debugMgr) _debugMgr = new CBDebugger(this);
return _debugMgr;
}
//////////////////////////////////////////////////////////////////////////
-void CBGame::GetMousePos(POINT *Pos) {
- CBPlatform::GetCursorPos(Pos);
+void CBGame::getMousePos(POINT *pos) {
+ CBPlatform::GetCursorPos(pos);
- Pos->x -= _renderer->_drawOffsetX;
- Pos->y -= _renderer->_drawOffsetY;
+ pos->x -= _renderer->_drawOffsetX;
+ pos->y -= _renderer->_drawOffsetY;
/*
// Windows can squish maximized window if it's larger than desktop
@@ -4470,19 +4470,19 @@ void CBGame::GetMousePos(POINT *Pos) { */
if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
- if (!CBPlatform::PtInRect(&_mouseLockRect, *Pos)) {
- Pos->x = MAX(_mouseLockRect.left, Pos->x);
- Pos->y = MAX(_mouseLockRect.top, Pos->y);
+ if (!CBPlatform::PtInRect(&_mouseLockRect, *pos)) {
+ pos->x = MAX(_mouseLockRect.left, pos->x);
+ pos->y = MAX(_mouseLockRect.top, pos->y);
- Pos->x = MIN(_mouseLockRect.right, Pos->x);
- Pos->y = MIN(_mouseLockRect.bottom, Pos->y);
+ pos->x = MIN(_mouseLockRect.right, pos->x);
+ pos->y = MIN(_mouseLockRect.bottom, pos->y);
- POINT NewPos = *Pos;
+ POINT newPos = *pos;
- NewPos.x += _renderer->_drawOffsetX;
- NewPos.y += _renderer->_drawOffsetY;
+ newPos.x += _renderer->_drawOffsetX;
+ newPos.y += _renderer->_drawOffsetY;
- CBPlatform::SetCursorPos(NewPos.x, NewPos.y);
+ CBPlatform::SetCursorPos(newPos.x, newPos.y);
}
}
}
@@ -4504,12 +4504,12 @@ HRESULT CBGame::OnScriptShutdown(CScScript *script) { }
//////////////////////////////////////////////////////////////////////////
-bool CBGame::IsLeftDoubleClick() {
+bool CBGame::isLeftDoubleClick() {
return IsDoubleClick(0);
}
//////////////////////////////////////////////////////////////////////////
-bool CBGame::IsRightDoubleClick() {
+bool CBGame::isRightDoubleClick() {
return IsDoubleClick(1);
}
@@ -4543,7 +4543,7 @@ bool CBGame::IsDoubleClick(int buttonIndex) { }
//////////////////////////////////////////////////////////////////////////
-void CBGame::AutoSaveOnExit() {
+void CBGame::autoSaveOnExit() {
_soundMgr->saveSettings();
_registry->SaveValues();
@@ -4554,7 +4554,7 @@ void CBGame::AutoSaveOnExit() { }
//////////////////////////////////////////////////////////////////////////
-void CBGame::AddMem(int bytes) {
+void CBGame::addMem(int bytes) {
_usedMem += bytes;
}
diff --git a/engines/wintermute/Base/BGame.h b/engines/wintermute/Base/BGame.h index 00cb8c16cf..799abc7b5c 100644 --- a/engines/wintermute/Base/BGame.h +++ b/engines/wintermute/Base/BGame.h @@ -81,8 +81,8 @@ public: virtual HRESULT OnPaint();
virtual HRESULT OnWindowClose();
- bool IsLeftDoubleClick();
- bool IsRightDoubleClick();
+ bool isLeftDoubleClick();
+ bool isRightDoubleClick();
bool _autorunDisabled;
@@ -91,7 +91,7 @@ public: virtual HRESULT MiniUpdate();
- void GetMousePos(POINT *Pos);
+ void getMousePos(POINT *Pos);
RECT _mouseLockRect;
bool _shuttingDown;
@@ -113,7 +113,7 @@ public: virtual HRESULT ResetContent();
void DEBUG_DumpClassRegistry();
- HRESULT SetWaitCursor(const char *Filename);
+ HRESULT setWaitCursor(const char *Filename);
char *_localSaveDir;
bool _saveDirChecked;
@@ -137,32 +137,32 @@ public: int _loadImageY;
CBSurface *_saveLoadImage;
- HRESULT DisplayIndicator();
+ HRESULT displayIndicator();
int _thumbnailWidth;
int _thumbnailHeight;
bool _reportTextureFormat;
HMODULE _resourceModule;
- void SetResourceModule(HMODULE ResModule);
+ void setResourceModule(HMODULE ResModule);
- void SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL);
+ void setEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL);
ENGINE_LOG_CALLBACK _engineLogCallback;
void *_engineLogCallbackData;
bool _editorMode;
bool _doNotExpandStrings;
- void GetOffset(int *OffsetX, int *OffsetY);
- void SetOffset(int OffsetX, int OffsetY);
- int GetSequence();
+ void getOffset(int *offsetX, int *offsetY);
+ void setOffset(int offsetX, int offsetY);
+ int getSequence();
int _offsetY;
int _offsetX;
float _offsetPercentX;
float _offsetPercentY;
CBObject *_mainObject;
- HRESULT InitInput(HINSTANCE hInst, HWND hWnd);
- HRESULT InitLoop();
+ HRESULT initInput(HINSTANCE hInst, HWND hWnd);
+ HRESULT initLoop();
uint32 _currentTime;
uint32 _deltaTime;
CBFont *_systemFont;
@@ -172,7 +172,7 @@ public: HRESULT initialize3();
CBFileManager *_fileManager;
CBTransitionMgr *_transMgr;
- CBDebugger *GetDebugMgr();
+ CBDebugger *getDebugMgr();
void LOG(HRESULT res, LPCSTR fmt, ...);
@@ -187,13 +187,13 @@ public: virtual ~CBGame();
void DEBUG_DebugDisable();
- void DEBUG_DebugEnable(const char *Filename = NULL);
+ void DEBUG_DebugEnable(const char *filename = NULL);
bool _dEBUG_DebugMode;
bool _dEBUG_AbsolutePathWarning;
void *_dEBUG_LogFile;
int _sequence;
- virtual HRESULT loadFile(const char *Filename);
+ virtual HRESULT loadFile(const char *filename);
virtual HRESULT loadBuffer(byte *Buffer, bool Complete = true);
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
CBArray<CUIWindow *, CUIWindow *> _windows;
@@ -260,27 +260,27 @@ public: virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual void handleKeyRelease(Common::Event *event);
int _freezeLevel;
- HRESULT Unfreeze();
- HRESULT Freeze(bool IncludingMusic = true);
- HRESULT FocusWindow(CUIWindow *Window);
+ HRESULT unfreeze();
+ HRESULT freeze(bool IncludingMusic = true);
+ HRESULT focusWindow(CUIWindow *Window);
CVidPlayer *_videoPlayer;
CVidTheoraPlayer *_theoraPlayer;
bool _loadInProgress;
CUIWindow *_focusedWindow;
bool _editorForceScripts;
- static void AfterLoadRegion(void *Region, void *Data);
- static void AfterLoadSubFrame(void *Subframe, void *Data);
- static void AfterLoadSound(void *Sound, void *Data);
- static void AfterLoadFont(void *Font, void *Data);
- static void AfterLoadScript(void *script, void *data);
- static void InvalidateValues(void *Value, void *Data);
-
- HRESULT LoadSettings(const char *Filename);
- HRESULT ResumeMusic(int Channel);
- HRESULT SetMusicStartTime(int Channel, uint32 Time);
- HRESULT PauseMusic(int Channel);
- HRESULT StopMusic(int Channel);
- HRESULT PlayMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0);
+ static void afterLoadRegion(void *Region, void *Data);
+ static void afterLoadSubFrame(void *Subframe, void *Data);
+ static void afterLoadSound(void *Sound, void *Data);
+ static void afterLoadFont(void *Font, void *Data);
+ static void afterLoadScript(void *script, void *data);
+ static void invalidateValues(void *Value, void *Data);
+
+ HRESULT loadSettings(const char *Filename);
+ HRESULT resumeMusic(int Channel);
+ HRESULT setMusicStartTime(int Channel, uint32 Time);
+ HRESULT pauseMusic(int Channel);
+ HRESULT stopMusic(int Channel);
+ HRESULT playMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0);
CBSound *_music[NUM_MUSIC_CHANNELS];
bool _musicCrossfadeRunning;
bool _musicCrossfadeSwap;
@@ -314,11 +314,11 @@ public: CBObject *_capturedObject;
POINT _mousePos;
- bool ValidObject(CBObject *Object);
- HRESULT UnregisterObject(CBObject *Object);
- HRESULT RegisterObject(CBObject *Object);
- void QuickMessage(const char *Text);
- void QuickMessageForm(LPSTR fmt, ...);
+ bool ValidObject(CBObject *object);
+ HRESULT UnregisterObject(CBObject *object);
+ HRESULT RegisterObject(CBObject *object);
+ void quickMessage(const char *text);
+ void quickMessageForm(LPSTR fmt, ...);
HRESULT DisplayQuickMsg();
uint32 _fps;
HRESULT UpdateMusicCrossfade();
@@ -331,23 +331,23 @@ public: virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false);
virtual HRESULT DisplayContentSimple();
bool _forceNonStreamedSounds;
- void ResetMousePos();
+ void resetMousePos();
int _subtitlesSpeed;
void SetInteractive(bool State);
virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params);
virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name);
- HRESULT GetCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
- HRESULT GetCurrentViewportRect(RECT *Rect, bool *Custom = NULL);
- HRESULT PopViewport();
- HRESULT PushViewport(CBViewport *Viewport);
- HRESULT SetActiveObject(CBObject *Obj);
+ HRESULT getCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
+ HRESULT getCurrentViewportRect(RECT *Rect, bool *Custom = NULL);
+ HRESULT popViewport();
+ HRESULT pushViewport(CBViewport *Viewport);
+ HRESULT setActiveObject(CBObject *Obj);
CBSprite *_lastCursor;
- HRESULT DrawCursor(CBSprite *Cursor);
+ HRESULT drawCursor(CBSprite *Cursor);
virtual HRESULT InitAfterLoad();
CBSaveThumbHelper *_cachedThumbnail;
AnsiString GetDataDir();
- void AddMem(int bytes);
+ void addMem(int bytes);
bool _touchInterface;
bool _constrainedMemory;
@@ -380,7 +380,7 @@ protected: bool _cursorHidden;
public:
- void AutoSaveOnExit();
+ void autoSaveOnExit();
};
diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp index ab30ce33b0..a352b11bf0 100644 --- a/engines/wintermute/Base/BObject.cpp +++ b/engines/wintermute/Base/BObject.cpp @@ -63,7 +63,7 @@ CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) { _soundEvent = NULL;
- _iD = Game->GetSequence();
+ _iD = Game->getSequence();
CBPlatform::SetRectEmpty(&_rect);
_rectSet = false;
@@ -852,7 +852,7 @@ const char *CBObject::scToString() { //////////////////////////////////////////////////////////////////////////
HRESULT CBObject::showCursor() {
- if (_cursor) return Game->DrawCursor(_cursor);
+ if (_cursor) return Game->drawCursor(_cursor);
else return E_FAIL;
}
diff --git a/engines/wintermute/Base/BRenderSDL.cpp b/engines/wintermute/Base/BRenderSDL.cpp index 2f2db5e10b..1427b31aae 100644 --- a/engines/wintermute/Base/BRenderSDL.cpp +++ b/engines/wintermute/Base/BRenderSDL.cpp @@ -299,7 +299,7 @@ HRESULT CBRenderSDL::fadeToColor(uint32 Color, Common::Rect *rect) { fillRect.setHeight(rect->height());
} else {
RECT rc;
- Game->GetCurrentViewportRect(&rc);
+ Game->getCurrentViewportRect(&rc);
fillRect.left = (int16)rc.left;
fillRect.top = (int16)rc.top;
fillRect.setWidth((int16)(rc.right - rc.left));
diff --git a/engines/wintermute/Base/BScriptHolder.cpp b/engines/wintermute/Base/BScriptHolder.cpp index 6165008bc1..b6495931aa 100644 --- a/engines/wintermute/Base/BScriptHolder.cpp +++ b/engines/wintermute/Base/BScriptHolder.cpp @@ -297,7 +297,7 @@ HRESULT CBScriptHolder::addScript(const char *Filename) { scr->_owner = this;
_scripts.Add(scr);
Game->_scEngine->_scripts.Add(scr);
- Game->GetDebugMgr()->OnScriptInit(scr);
+ Game->getDebugMgr()->OnScriptInit(scr);
return S_OK;
}
@@ -436,7 +436,7 @@ CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) { HRESULT ret = thread->CreateMethodThread(_scripts[i], methodName);
if (SUCCEEDED(ret)) {
_scripts[i]->_engine->_scripts.Add(thread);
- Game->GetDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName);
+ Game->getDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName);
return thread;
} else {
diff --git a/engines/wintermute/Base/BSurfaceSDL.cpp b/engines/wintermute/Base/BSurfaceSDL.cpp index 8dbe7c75b6..34f47b5d64 100644 --- a/engines/wintermute/Base/BSurfaceSDL.cpp +++ b/engines/wintermute/Base/BSurfaceSDL.cpp @@ -66,7 +66,7 @@ CBSurfaceSDL::~CBSurfaceSDL() { delete[] _alphaMask;
_alphaMask = NULL;
- Game->AddMem(-_width * _height * 4);
+ Game->addMem(-_width * _height * 4);
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
renderer->invalidateTicketsFromSurface(this);
}
@@ -203,7 +203,7 @@ HRESULT CBSurfaceSDL::create(const char *filename, bool default_ck, byte ck_red, _valid = true;
- Game->AddMem(_width * _height * 4);
+ Game->addMem(_width * _height * 4);
delete image;
@@ -302,7 +302,7 @@ HRESULT CBSurfaceSDL::create(int width, int height) { _width = width;
_height = height;
- Game->AddMem(_width * _height * 4);
+ Game->addMem(_width * _height * 4);
_valid = true;
diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp index 8aca4c9edf..b7ab360b82 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.cpp +++ b/engines/wintermute/Base/scriptables/ScEngine.cpp @@ -257,7 +257,7 @@ CScScript *CScEngine::RunScript(const char *Filename, CBScriptHolder *Owner) { script->_globals->setProp("this", &val);
_scripts.Add(script);
- Game->GetDebugMgr()->OnScriptInit(script);
+ Game->getDebugMgr()->OnScriptInit(script);
return script;
}
@@ -324,7 +324,7 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I CompBuffer = ExtCompileFile(tempFileName, &CompSize);
delete[] tempFileName;
if (!CompBuffer) {
- Game->QuickMessage("Script compiler error. View log for details.");
+ Game->quickMessage("Script compiler error. View log for details.");
delete [] Buffer;
return NULL;
}
@@ -490,7 +490,7 @@ HRESULT CScEngine::RemoveFinishedScripts() { for (int i = 0; i < _scripts.GetSize(); i++) {
if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
- Game->GetDebugMgr()->OnScriptShutdown(_scripts[i]);
+ Game->getDebugMgr()->OnScriptShutdown(_scripts[i]);
delete _scripts[i];
_scripts.RemoveAt(i);
i--;
@@ -674,7 +674,7 @@ HRESULT CScEngine::DbgSendScripts(IWmeDebugClient *Client) { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::AddBreakpoint(const char *ScriptFilename, int Line) {
- if (!Game->GetDebugMgr()->_enabled) return S_OK;
+ if (!Game->getDebugMgr()->_enabled) return S_OK;
CScBreakpoint *Bp = NULL;
for (int i = 0; i < _breakpoints.GetSize(); i++) {
@@ -701,7 +701,7 @@ HRESULT CScEngine::AddBreakpoint(const char *ScriptFilename, int Line) { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::RemoveBreakpoint(const char *ScriptFilename, int Line) {
- if (!Game->GetDebugMgr()->_enabled) return S_OK;
+ if (!Game->getDebugMgr()->_enabled) return S_OK;
for (int i = 0; i < _breakpoints.GetSize(); i++) {
if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), ScriptFilename) == 0) {
@@ -726,7 +726,7 @@ HRESULT CScEngine::RemoveBreakpoint(const char *ScriptFilename, int Line) { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::RefreshScriptBreakpoints() {
- if (!Game->GetDebugMgr()->_enabled) return S_OK;
+ if (!Game->getDebugMgr()->_enabled) return S_OK;
for (int i = 0; i < _scripts.GetSize(); i++) {
RefreshScriptBreakpoints(_scripts[i]);
@@ -736,7 +736,7 @@ HRESULT CScEngine::RefreshScriptBreakpoints() { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::RefreshScriptBreakpoints(CScScript *script) {
- if (!Game->GetDebugMgr()->_enabled) return S_OK;
+ if (!Game->getDebugMgr()->_enabled) return S_OK;
if (!script || !script->_filename) return E_FAIL;
@@ -753,7 +753,7 @@ HRESULT CScEngine::RefreshScriptBreakpoints(CScScript *script) { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::SaveBreakpoints() {
- if (!Game->GetDebugMgr()->_enabled) return S_OK;
+ if (!Game->getDebugMgr()->_enabled) return S_OK;
char Text[512];
@@ -776,7 +776,7 @@ HRESULT CScEngine::SaveBreakpoints() { //////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::LoadBreakpoints() {
- if (!Game->GetDebugMgr()->_enabled) return S_OK;
+ if (!Game->getDebugMgr()->_enabled) return S_OK;
char Key[100];
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp index 217233534c..f255d2aa8a 100644 --- a/engines/wintermute/Base/scriptables/ScScript.cpp +++ b/engines/wintermute/Base/scriptables/ScScript.cpp @@ -490,12 +490,12 @@ HRESULT CScScript::ExecuteInstruction() { dw = GetDWORD();
if (_scopeStack->_sP < 0) {
_globals->setProp(_symbols[dw], _operand);
- if (Game->GetDebugMgr()->_enabled)
- Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
+ if (Game->getDebugMgr()->_enabled)
+ Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
} else {
_scopeStack->getTop()->setProp(_symbols[dw], _operand);
- if (Game->GetDebugMgr()->_enabled)
- Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
+ if (Game->getDebugMgr()->_enabled)
+ Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
}
break;
@@ -509,21 +509,21 @@ HRESULT CScScript::ExecuteInstruction() { _operand->setNULL();
_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
- if (Game->GetDebugMgr()->_enabled)
- Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
+ if (Game->getDebugMgr()->_enabled)
+ Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
}
break;
}
case II_RET:
if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
- Game->GetDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop());
+ Game->getDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop());
_scopeStack->pop();
_iP = (uint32)_callStack->pop()->getInt();
- if (_scopeStack->_sP < 0) Game->GetDebugMgr()->OnScriptChangeScope(this, NULL);
- else Game->GetDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
+ if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL);
+ else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
} else {
if (_thread) {
_state = SCRIPT_THREAD_FINISHED;
@@ -640,8 +640,8 @@ HRESULT CScScript::ExecuteInstruction() { _operand->setNULL();
_scopeStack->push(_operand);
- if (_scopeStack->_sP < 0) Game->GetDebugMgr()->OnScriptChangeScope(this, NULL);
- else Game->GetDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
+ if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL);
+ else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
break;
@@ -691,8 +691,8 @@ HRESULT CScScript::ExecuteInstruction() { }
}
- if (Game->GetDebugMgr()->_enabled)
- Game->GetDebugMgr()->OnVariableChangeValue(var, val);
+ if (Game->getDebugMgr()->_enabled)
+ Game->getDebugMgr()->OnVariableChangeValue(var, val);
}
break;
@@ -757,8 +757,8 @@ HRESULT CScScript::ExecuteInstruction() { var->setNULL();
} else var->setProp(str, val);
- if (Game->GetDebugMgr()->_enabled)
- Game->GetDebugMgr()->OnVariableChangeValue(var, NULL);
+ if (Game->getDebugMgr()->_enabled)
+ Game->getDebugMgr()->OnVariableChangeValue(var, NULL);
break;
}
@@ -1022,17 +1022,17 @@ HRESULT CScScript::ExecuteInstruction() { int NewLine = GetDWORD();
if (NewLine != _currentLine) {
_currentLine = NewLine;
- if (Game->GetDebugMgr()->_enabled) {
- Game->GetDebugMgr()->OnScriptChangeLine(this, _currentLine);
+ if (Game->getDebugMgr()->_enabled) {
+ Game->getDebugMgr()->OnScriptChangeLine(this, _currentLine);
for (int i = 0; i < _breakpoints.GetSize(); i++) {
if (_breakpoints[i] == _currentLine) {
- Game->GetDebugMgr()->OnScriptHitBreakpoint(this);
+ Game->getDebugMgr()->OnScriptHitBreakpoint(this);
Sleep(0);
break;
}
}
if (_tracingMode) {
- Game->GetDebugMgr()->OnScriptHitBreakpoint(this);
+ Game->getDebugMgr()->OnScriptHitBreakpoint(this);
Sleep(0);
break;
}
@@ -1180,7 +1180,7 @@ void CScScript::RuntimeError(LPCSTR fmt, ...) { Game->LOG(0, " %s", buff);
if (!Game->_suppressScriptErrors)
- Game->QuickMessage("Script runtime error. View log for details.");
+ Game->quickMessage("Script runtime error. View log for details.");
}
@@ -1259,7 +1259,7 @@ CScScript *CScScript::InvokeEventHandler(const char *EventName, bool Unbreakable if (SUCCEEDED(ret)) {
thread->_unbreakable = Unbreakable;
_engine->_scripts.Add(thread);
- Game->GetDebugMgr()->OnScriptEventThreadInit(thread, this, EventName);
+ Game->getDebugMgr()->OnScriptEventThreadInit(thread, this, EventName);
return thread;
} else {
delete thread;
|