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author | Einar Johan Trøan Sømåen | 2012-06-26 13:31:29 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-26 13:31:29 +0200 |
commit | e1597f38ff1eec5aa3cbbbe78bda069decdd14c6 (patch) | |
tree | e51983b9eee1dd2cfc8b807be7abbf023f3e3ce0 /engines/wintermute/Base | |
parent | fc2a2ff8d3ee6e083b1b10da4b96bd573f6a6660 (diff) | |
download | scummvm-rg350-e1597f38ff1eec5aa3cbbbe78bda069decdd14c6.tar.gz scummvm-rg350-e1597f38ff1eec5aa3cbbbe78bda069decdd14c6.tar.bz2 scummvm-rg350-e1597f38ff1eec5aa3cbbbe78bda069decdd14c6.zip |
WINTERMUTE: Rename FuncName->funcName in BFrame and BActiveRect
Diffstat (limited to 'engines/wintermute/Base')
-rw-r--r-- | engines/wintermute/Base/BActiveRect.cpp | 8 | ||||
-rw-r--r-- | engines/wintermute/Base/BActiveRect.h | 2 | ||||
-rw-r--r-- | engines/wintermute/Base/BFrame.cpp | 6 | ||||
-rw-r--r-- | engines/wintermute/Base/BFrame.h | 6 | ||||
-rw-r--r-- | engines/wintermute/Base/BSprite.cpp | 6 |
5 files changed, 14 insertions, 14 deletions
diff --git a/engines/wintermute/Base/BActiveRect.cpp b/engines/wintermute/Base/BActiveRect.cpp index 5bb538b72f..46dd6ed51f 100644 --- a/engines/wintermute/Base/BActiveRect.cpp +++ b/engines/wintermute/Base/BActiveRect.cpp @@ -43,7 +43,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) { _zoomX = 100;
_zoomY = 100;
_offsetX = _offsetY = 0;
- ClipRect();
+ clipRect();
}
@@ -57,7 +57,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *Owner, CBSubFrame *Frame, i _precise = Precise;
_region = NULL;
_offsetX = _offsetY = 0;
- ClipRect();
+ clipRect();
}
//////////////////////////////////////////////////////////////////////
@@ -70,7 +70,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *Owner, CBRegion *Region, in _zoomY = 100;
_precise = true;
_frame = NULL;
- ClipRect();
+ clipRect();
_offsetX = OffsetX;
_offsetY = OffsetY;
}
@@ -85,7 +85,7 @@ CBActiveRect::~CBActiveRect() { //////////////////////////////////////////////////////////////////////////
-void CBActiveRect::ClipRect() {
+void CBActiveRect::clipRect() {
RECT rc;
bool CustomViewport;
Game->GetCurrentViewportRect(&rc, &CustomViewport);
diff --git a/engines/wintermute/Base/BActiveRect.h b/engines/wintermute/Base/BActiveRect.h index fe99f76ea1..1577c2d9b2 100644 --- a/engines/wintermute/Base/BActiveRect.h +++ b/engines/wintermute/Base/BActiveRect.h @@ -37,7 +37,7 @@ class CBSubFrame; class CBObject;
class CBActiveRect: CBBase {
public:
- void ClipRect();
+ void clipRect();
bool _precise;
float _zoomX;
float _zoomY;
diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp index b7526d4da9..5dd5627e58 100644 --- a/engines/wintermute/Base/BFrame.cpp +++ b/engines/wintermute/Base/BFrame.cpp @@ -76,7 +76,7 @@ CBFrame::~CBFrame() { //////////////////////////////////////////////////////////////////////
-HRESULT CBFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, bool Precise, uint32 Alpha, bool AllFrames, float Rotate, TSpriteBlendMode BlendMode) {
+HRESULT CBFrame::draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, bool Precise, uint32 Alpha, bool AllFrames, float Rotate, TSpriteBlendMode BlendMode) {
HRESULT res;
for (int i = 0; i < _subframes.GetSize(); i++) {
@@ -88,7 +88,7 @@ HRESULT CBFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY //////////////////////////////////////////////////////////////////////////
-HRESULT CBFrame::OneTimeDisplay(CBObject *Owner, bool Muted) {
+HRESULT CBFrame::oneTimeDisplay(CBObject *Owner, bool Muted) {
if (_sound && !Muted) {
if (Owner) Owner->updateOneSound(_sound);
_sound->play();
@@ -326,7 +326,7 @@ HRESULT CBFrame::loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) { //////////////////////////////////////////////////////////////////////////
-bool CBFrame::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
+bool CBFrame::getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
if (!Rect) return false;
CBPlatform::SetRectEmpty(Rect);
diff --git a/engines/wintermute/Base/BFrame.h b/engines/wintermute/Base/BFrame.h index a9030b8848..df33303d6d 100644 --- a/engines/wintermute/Base/BFrame.h +++ b/engines/wintermute/Base/BFrame.h @@ -42,17 +42,17 @@ class CBFrame: public CBScriptable { public:
bool _killSound;
bool _keyframe;
- HRESULT OneTimeDisplay(CBObject *Owner, bool Muted = false);
+ HRESULT oneTimeDisplay(CBObject *Owner, bool Muted = false);
DECLARE_PERSISTENT(CBFrame, CBScriptable)
CBSound *_sound;
bool _editorExpanded;
- bool GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
+ bool getBoundingRect(LPRECT Rect, int X, int Y, float ScaleX = 100, float ScaleY = 100);
HRESULT saveAsText(CBDynBuffer *Buffer, int Indent);
int _moveY;
int _moveX;
uint32 _delay;
CBArray<CBSubFrame *, CBSubFrame *> _subframes;
- HRESULT Draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, bool AllFrames = false, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
+ HRESULT draw(int X, int Y, CBObject *Register = NULL, float ZoomX = 100, float ZoomY = 100, bool Precise = true, uint32 Alpha = 0xFFFFFFFF, bool AllFrames = false, float Rotate = 0.0f, TSpriteBlendMode BlendMode = BLEND_NORMAL);
HRESULT loadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded);
CBFrame(CBGame *inGame);
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp index e31cb80d7c..8683fbb496 100644 --- a/engines/wintermute/Base/BSprite.cpp +++ b/engines/wintermute/Base/BSprite.cpp @@ -392,11 +392,11 @@ HRESULT CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float Z KillAllSounds();
}
applyEvent("FrameChanged");
- _frames[_currentFrame]->OneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
+ _frames[_currentFrame]->oneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
}
// draw frame
- return _frames[_currentFrame]->Draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
+ return _frames[_currentFrame]->draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
}
@@ -421,7 +421,7 @@ bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float Sc RECT frame;
RECT temp;
CBPlatform::CopyRect(&temp, Rect);
- _frames[i]->GetBoundingRect(&frame, X, Y, ScaleX, ScaleY);
+ _frames[i]->getBoundingRect(&frame, X, Y, ScaleX, ScaleY);
CBPlatform::UnionRect(Rect, &temp, &frame);
}
return true;
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