diff options
author | Einar Johan Trøan Sømåen | 2012-03-13 18:07:41 +0100 |
---|---|---|
committer | Einar Johan Trøan Sømåen | 2012-06-02 12:42:08 +0200 |
commit | 84fd9d0daca1846829b077aa18a7634df5e5ef9e (patch) | |
tree | d227a02bcc4cf147040428e5d098fd70d0ee45d2 /engines/wintermute/PartForce.cpp | |
parent | a5d992d513cc21c643a09410fdccbe26cbd8592f (diff) | |
download | scummvm-rg350-84fd9d0daca1846829b077aa18a7634df5e5ef9e.tar.gz scummvm-rg350-84fd9d0daca1846829b077aa18a7634df5e5ef9e.tar.bz2 scummvm-rg350-84fd9d0daca1846829b077aa18a7634df5e5ef9e.zip |
WINTERMUTE: Add in the Particle-stuff, now everything links, and the AdGame-constructor starts.
Diffstat (limited to 'engines/wintermute/PartForce.cpp')
-rw-r--r-- | engines/wintermute/PartForce.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/wintermute/PartForce.cpp b/engines/wintermute/PartForce.cpp new file mode 100644 index 0000000000..06f5902ab6 --- /dev/null +++ b/engines/wintermute/PartForce.cpp @@ -0,0 +1,56 @@ +/*
+This file is part of WME Lite.
+http://dead-code.org/redir.php?target=wmelite
+
+Copyright (c) 2011 Jan Nedoma
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/PartForce.h"
+#include "engines/wintermute/BPersistMgr.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) {
+ m_Pos = Vector2(0.0f, 0.0f);
+ m_Direction = Vector2(0.0f, 0.0f);
+ m_Type = FORCE_POINT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CPartForce::~CPartForce(void) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CPartForce::Persist(CBPersistMgr *PersistMgr) {
+ PersistMgr->Transfer(TMEMBER(m_Name));
+ PersistMgr->Transfer(TMEMBER(m_Pos));
+ PersistMgr->Transfer(TMEMBER(m_Direction));
+ PersistMgr->Transfer(TMEMBER_INT(m_Type));
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute
|