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author | Einar Johan Trøan Sømåen | 2012-07-03 05:37:08 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-03 05:37:08 +0200 |
commit | 2f90dd76f99a827ce1bf5ea8ee6d653396756e1b (patch) | |
tree | 1239e46c37d48023f2a6cd0148d93d0920b34a83 /engines/wintermute/UI/UIEdit.cpp | |
parent | c27d6585df61efc8b1ff5917de2dc3ae8b5d4248 (diff) | |
download | scummvm-rg350-2f90dd76f99a827ce1bf5ea8ee6d653396756e1b.tar.gz scummvm-rg350-2f90dd76f99a827ce1bf5ea8ee6d653396756e1b.tar.bz2 scummvm-rg350-2f90dd76f99a827ce1bf5ea8ee6d653396756e1b.zip |
WINTERMUTE: Rename FuncName->funcName in CScValue
Diffstat (limited to 'engines/wintermute/UI/UIEdit.cpp')
-rw-r--r-- | engines/wintermute/UI/UIEdit.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp index eb59724089..c17bd405ab 100644 --- a/engines/wintermute/UI/UIEdit.cpp +++ b/engines/wintermute/UI/UIEdit.cpp @@ -369,7 +369,7 @@ HRESULT CUIEdit::scCallMethod(CScScript *script, CScStack *stack, CScStack *this stack->correctParams(1);
if (_fontSelected) Game->_fontStorage->RemoveFont(_fontSelected);
- _fontSelected = Game->_fontStorage->AddFont(stack->pop()->GetString());
+ _fontSelected = Game->_fontStorage->AddFont(stack->pop()->getString());
stack->pushBool(_fontSelected != NULL);
return S_OK;
@@ -381,13 +381,13 @@ HRESULT CUIEdit::scCallMethod(CScScript *script, CScStack *stack, CScStack *this //////////////////////////////////////////////////////////////////////////
CScValue *CUIEdit::scGetProperty(const char *name) {
- _scValue->SetNULL();
+ _scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Type") == 0) {
- _scValue->SetString("editor");
+ _scValue->setString("editor");
return _scValue;
}
@@ -395,7 +395,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) { // SelStart
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SelStart") == 0) {
- _scValue->SetInt(_selStart);
+ _scValue->setInt(_selStart);
return _scValue;
}
@@ -403,7 +403,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) { // SelEnd
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SelEnd") == 0) {
- _scValue->SetInt(_selEnd);
+ _scValue->setInt(_selEnd);
return _scValue;
}
@@ -411,7 +411,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) { // CursorBlinkRate
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CursorBlinkRate") == 0) {
- _scValue->SetInt(_cursorBlinkRate);
+ _scValue->setInt(_cursorBlinkRate);
return _scValue;
}
@@ -419,7 +419,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) { // CursorChar
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CursorChar") == 0) {
- _scValue->SetString(_cursorChar);
+ _scValue->setString(_cursorChar);
return _scValue;
}
@@ -427,7 +427,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) { // FrameWidth
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "FrameWidth") == 0) {
- _scValue->SetInt(_frameWidth);
+ _scValue->setInt(_frameWidth);
return _scValue;
}
@@ -435,7 +435,7 @@ CScValue *CUIEdit::scGetProperty(const char *name) { // MaxLength
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MaxLength") == 0) {
- _scValue->SetInt(_maxLength);
+ _scValue->setInt(_maxLength);
return _scValue;
}
@@ -445,9 +445,9 @@ CScValue *CUIEdit::scGetProperty(const char *name) { else if (strcmp(name, "Text") == 0) {
if (Game->_textEncoding == TEXT_UTF8) {
WideString wstr = StringUtil::AnsiToWide(_text);
- _scValue->SetString(StringUtil::WideToUtf8(wstr).c_str());
+ _scValue->setString(StringUtil::WideToUtf8(wstr).c_str());
} else {
- _scValue->SetString(_text);
+ _scValue->setString(_text);
}
return _scValue;
}
@@ -462,7 +462,7 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { // SelStart
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SelStart") == 0) {
- _selStart = value->GetInt();
+ _selStart = value->getInt();
_selStart = MAX(_selStart, 0);
_selStart = MIN((size_t)_selStart, strlen(_text));
return S_OK;
@@ -472,7 +472,7 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { // SelEnd
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SelEnd") == 0) {
- _selEnd = value->GetInt();
+ _selEnd = value->getInt();
_selEnd = MAX(_selEnd, 0);
_selEnd = MIN((size_t)_selEnd, strlen(_text));
return S_OK;
@@ -482,7 +482,7 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { // CursorBlinkRate
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CursorBlinkRate") == 0) {
- _cursorBlinkRate = value->GetInt();
+ _cursorBlinkRate = value->getInt();
return S_OK;
}
@@ -490,7 +490,7 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { // CursorChar
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CursorChar") == 0) {
- setCursorChar(value->GetString());
+ setCursorChar(value->getString());
return S_OK;
}
@@ -498,7 +498,7 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { // FrameWidth
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "FrameWidth") == 0) {
- _frameWidth = value->GetInt();
+ _frameWidth = value->getInt();
return S_OK;
}
@@ -506,7 +506,7 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { // MaxLength
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MaxLength") == 0) {
- _maxLength = value->GetInt();
+ _maxLength = value->getInt();
return S_OK;
}
@@ -515,10 +515,10 @@ HRESULT CUIEdit::scSetProperty(const char *name, CScValue *value) { //////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Text") == 0) {
if (Game->_textEncoding == TEXT_UTF8) {
- WideString wstr = StringUtil::Utf8ToWide(value->GetString());
+ WideString wstr = StringUtil::Utf8ToWide(value->getString());
setText(StringUtil::WideToAnsi(wstr).c_str());
} else {
- setText(value->GetString());
+ setText(value->getString());
}
return S_OK;
}
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