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authorEinar Johan Trøan Sømåen2012-06-02 02:21:01 +0200
committerEinar Johan Trøan Sømåen2012-06-02 13:09:34 +0200
commit221490a93df13fb6b17589c48c536c73ef6576b5 (patch)
treef477c4c8285928e1c49652bf7a4b0d9ee12ac918 /engines/wintermute/UI/UIObject.cpp
parente6729615ea471891be17d5681b63fe3492f127bd (diff)
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WINTERMUTE: Add subfolders for math, UI, tinyxml and Sys
Diffstat (limited to 'engines/wintermute/UI/UIObject.cpp')
-rw-r--r--engines/wintermute/UI/UIObject.cpp589
1 files changed, 589 insertions, 0 deletions
diff --git a/engines/wintermute/UI/UIObject.cpp b/engines/wintermute/UI/UIObject.cpp
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+++ b/engines/wintermute/UI/UIObject.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BSprite.h"
+#include "engines/wintermute/UI/UIObject.h"
+#include "engines/wintermute/UI/UITiledImage.h"
+#include "engines/wintermute/UI/UIWindow.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/Base/scriptables/ScValue.h"
+#include "engines/wintermute/Base/scriptables/ScStack.h"
+#include "engines/wintermute/Base/BFontStorage.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CUIObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+CUIObject::CUIObject(CBGame *inGame): CBObject(inGame) {
+ _back = NULL;
+ _image = NULL;
+ _font = NULL;
+ _text = NULL;
+ _sharedFonts = _sharedImages = false;
+
+ _width = _height = 0;
+
+ _listenerObject = NULL;
+ _listenerParamObject = NULL;
+ _listenerParamDWORD = 0;
+
+ _disable = false;
+ _visible = true;
+
+ _type = UI_UNKNOWN;
+ _parent = NULL;
+
+ _parentNotify = false;
+
+ _focusedWidget = NULL;
+
+ _canFocus = false;
+ _nonIntMouseEvents = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CUIObject::~CUIObject() {
+ if (!Game->_loadInProgress) CSysClassRegistry::GetInstance()->EnumInstances(CBGame::InvalidateValues, "CScValue", (void *)this);
+
+ if (_back) delete _back;
+ if (_font && !_sharedFonts) Game->_fontStorage->RemoveFont(_font);
+
+ if (_image && !_sharedImages) delete _image;
+
+ if (_text) delete [] _text;
+
+ _focusedWidget = NULL; // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIObject::SetText(const char *Text) {
+ if (_text) delete [] _text;
+ _text = new char [strlen(Text) + 1];
+ if (_text) {
+ strcpy(_text, Text);
+ for (int i = 0; i < strlen(_text); i++) {
+ if (_text[i] == '|') _text[i] = '\n';
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::Display(int OffsetX, int OffsetY) {
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIObject::SetListener(CBScriptHolder *Object, CBScriptHolder *ListenerObject, uint32 ListenerParam) {
+ _listenerObject = Object;
+ _listenerParamObject = ListenerObject;
+ _listenerParamDWORD = ListenerParam;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIObject::CorrectSize() {
+ RECT rect;
+
+ if (_width <= 0) {
+ if (_image) {
+ _image->GetBoundingRect(&rect, 0, 0);
+ _width = rect.right - rect.left;
+ } else _width = 100;
+ }
+
+ if (_height <= 0) {
+ if (_image) {
+ _image->GetBoundingRect(&rect, 0, 0);
+ _height = rect.bottom - rect.top;
+ }
+ }
+
+ if (_back) _back->CorrectSize(&_width, &_height);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "SetFont") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+
+ if (_font) Game->_fontStorage->RemoveFont(_font);
+ if (Val->IsNULL()) {
+ _font = NULL;
+ Stack->PushBool(true);
+ } else {
+ _font = Game->_fontStorage->AddFont(Val->GetString());
+ Stack->PushBool(_font != NULL);
+ }
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "SetImage") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+
+ const char *Filename = Val->GetString();
+
+ delete _image;
+ _image = NULL;
+ if (Val->IsNULL()) {
+ Stack->PushBool(true);
+ return S_OK;
+ }
+
+ _image = new CBSprite(Game);
+ if (!_image || FAILED(_image->LoadFile(Val->GetString()))) {
+ delete _image;
+ _image = NULL;
+ Stack->PushBool(false);
+ } else Stack->PushBool(true);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetImage") == 0) {
+ Stack->CorrectParams(0);
+ if (!_image || !_image->_filename) Stack->PushNULL();
+ else Stack->PushString(_image->_filename);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetImageObject") == 0) {
+ Stack->CorrectParams(0);
+ if (!_image) Stack->PushNULL();
+ else Stack->PushNative(_image, true);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focus
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Focus") == 0) {
+ Stack->CorrectParams(0);
+ Focus();
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveAfter / MoveBefore
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MoveAfter") == 0 || strcmp(Name, "MoveBefore") == 0) {
+ Stack->CorrectParams(1);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)_parent;
+
+ int i;
+ bool found = false;
+ CScValue *val = Stack->Pop();
+ // find directly
+ if (val->IsNative()) {
+ CUIObject *widget = (CUIObject *)val->GetNative();
+ for (i = 0; i < win->_widgets.GetSize(); i++) {
+ if (win->_widgets[i] == widget) {
+ found = true;
+ break;
+ }
+ }
+ }
+ // find by name
+ else {
+ const char *name = val->GetString();
+ for (i = 0; i < win->_widgets.GetSize(); i++) {
+ if (scumm_stricmp(win->_widgets[i]->_name, name) == 0) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found) {
+ bool done = false;
+ for (int j = 0; j < win->_widgets.GetSize(); j++) {
+ if (win->_widgets[j] == this) {
+ if (strcmp(Name, "MoveAfter") == 0) i++;
+ if (j >= i) j++;
+
+ win->_widgets.InsertAt(i, this);
+ win->_widgets.RemoveAt(j);
+
+ done = true;
+ Stack->PushBool(true);
+ break;
+ }
+ }
+ if (!done) Stack->PushBool(false);
+ } else Stack->PushBool(false);
+
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToBottom
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MoveToBottom") == 0) {
+ Stack->CorrectParams(0);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)_parent;
+ for (int i = 0; i < win->_widgets.GetSize(); i++) {
+ if (win->_widgets[i] == this) {
+ win->_widgets.RemoveAt(i);
+ win->_widgets.InsertAt(0, this);
+ break;
+ }
+ }
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToTop
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MoveToTop") == 0) {
+ Stack->CorrectParams(0);
+
+ if (_parent && _parent->_type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)_parent;
+ for (int i = 0; i < win->_widgets.GetSize(); i++) {
+ if (win->_widgets[i] == this) {
+ win->_widgets.RemoveAt(i);
+ win->_widgets.Add(this);
+ break;
+ }
+ }
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ else return CBObject::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CUIObject::ScGetProperty(const char *Name) {
+ _scValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ _scValue->SetString("ui_object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Name") == 0) {
+ _scValue->SetString(_name);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Parent (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Parent") == 0) {
+ _scValue->SetNative(_parent, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "ParentNotify") == 0) {
+ _scValue->SetBool(_parentNotify);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Width") == 0) {
+ _scValue->SetInt(_width);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Height") == 0) {
+ _scValue->SetInt(_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Visible") == 0) {
+ _scValue->SetBool(_visible);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Disabled") == 0) {
+ _scValue->SetBool(_disable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Text") == 0) {
+ _scValue->SetString(_text);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NextSibling (RO) / PrevSibling (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "NextSibling") == 0 || strcmp(Name, "PrevSibling") == 0) {
+ _scValue->SetNULL();
+ if (_parent && _parent->_type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)_parent;
+ for (int i = 0; i < win->_widgets.GetSize(); i++) {
+ if (win->_widgets[i] == this) {
+ if (strcmp(Name, "NextSibling") == 0) {
+ if (i < win->_widgets.GetSize() - 1) _scValue->SetNative(win->_widgets[i + 1], true);
+ } else {
+ if (i > 0) _scValue->SetNative(win->_widgets[i - 1], true);
+ }
+ break;
+ }
+ }
+ }
+ return _scValue;
+ }
+
+ else return CBObject::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::ScSetProperty(const char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Name") == 0) {
+ SetName(Value->GetString());
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "ParentNotify") == 0) {
+ _parentNotify = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Width") == 0) {
+ _width = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Height") == 0) {
+ _height = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Visible") == 0) {
+ _visible = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Disabled") == 0) {
+ _disable = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Text") == 0) {
+ SetText(Value->GetString());
+ return S_OK;
+ }
+
+ else return CBObject::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CUIObject::ScToString() {
+ return "[ui_object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIObject::IsFocused() {
+ if (!Game->_focusedWindow) return false;
+ if (Game->_focusedWindow == this) return true;
+
+ CUIObject *obj = Game->_focusedWindow;
+ while (obj) {
+ if (obj == this) return true;
+ else obj = obj->_focusedWidget;
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::HandleMouse(TMouseEvent Event, TMouseButton Button) {
+ // handle focus change
+ if (Event == MOUSE_CLICK && Button == MOUSE_BUTTON_LEFT) {
+ Focus();
+ }
+ return CBObject::HandleMouse(Event, Button);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::Focus() {
+ CUIObject *obj = this;
+ bool disabled = false;
+ while (obj) {
+ if (obj->_disable && obj->_type == UI_WINDOW) {
+ disabled = true;
+ break;
+ }
+ obj = obj->_parent;
+ }
+ if (!disabled) {
+ obj = this;
+ while (obj) {
+ if (obj->_parent) {
+ if (!obj->_disable && obj->_canFocus) obj->_parent->_focusedWidget = obj;
+ } else {
+ if (obj->_type == UI_WINDOW) Game->FocusWindow((CUIWindow *)obj);
+ }
+
+ obj = obj->_parent;
+ }
+ }
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::GetTotalOffset(int *OffsetX, int *OffsetY) {
+ int OffX = 0, OffY = 0;
+
+ CUIObject *obj = _parent;
+ while (obj) {
+ OffX += obj->_posX;
+ OffY += obj->_posY;
+
+ obj = obj->_parent;
+ }
+ if (OffsetX) *OffsetX = OffX;
+ if (OffsetY) *OffsetY = OffY;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::Persist(CBPersistMgr *PersistMgr) {
+
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_back));
+ PersistMgr->Transfer(TMEMBER(_canFocus));
+ PersistMgr->Transfer(TMEMBER(_disable));
+ PersistMgr->Transfer(TMEMBER(_focusedWidget));
+ PersistMgr->Transfer(TMEMBER(_font));
+ PersistMgr->Transfer(TMEMBER(_height));
+ PersistMgr->Transfer(TMEMBER(_image));
+ PersistMgr->Transfer(TMEMBER(_listenerObject));
+ PersistMgr->Transfer(TMEMBER(_listenerParamObject));
+ PersistMgr->Transfer(TMEMBER(_listenerParamDWORD));
+ PersistMgr->Transfer(TMEMBER(_parent));
+ PersistMgr->Transfer(TMEMBER(_parentNotify));
+ PersistMgr->Transfer(TMEMBER(_sharedFonts));
+ PersistMgr->Transfer(TMEMBER(_sharedImages));
+ PersistMgr->Transfer(TMEMBER(_text));
+ PersistMgr->Transfer(TMEMBER_INT(_type));
+ PersistMgr->Transfer(TMEMBER(_visible));
+ PersistMgr->Transfer(TMEMBER(_width));
+
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ return E_FAIL;
+}
+
+} // end of namespace WinterMute