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authorEinar Johan Trøan Sømåen2012-05-11 14:16:50 +0200
committerEinar Johan Trøan Sømåen2012-06-02 12:59:09 +0200
commit61945782d6a73967d122f38a4f97f9b7377abdea (patch)
tree1d3dfb3542cbcb3f035aebe739783a77ddd5d866 /engines/wintermute/UIButton.cpp
parent7bd6151127e072f4f270a62654398db74dc7085c (diff)
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WINTERMUTE: Add const to almost all char *Filename instances.
Although done semi-automatically, almost all of these accesses don't need write-access to the string, this simplifies debugging a bit, and opens the possibility of adding in Common::String as a replacement down the line. This DOES change quite a bit of code, and has regressions wrt drawing, probably some super-classes don't fully match their sub-classes wrt virtual functions any more.
Diffstat (limited to 'engines/wintermute/UIButton.cpp')
-rw-r--r--engines/wintermute/UIButton.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/UIButton.cpp b/engines/wintermute/UIButton.cpp
index ebb72cbe97..4b5dde50fe 100644
--- a/engines/wintermute/UIButton.cpp
+++ b/engines/wintermute/UIButton.cpp
@@ -95,7 +95,7 @@ CUIButton::~CUIButton() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CUIButton::LoadFile(char *Filename) {
+HRESULT CUIButton::LoadFile(const char *Filename) {
byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
if (Buffer == NULL) {
Game->LOG(0, "CUIButton::LoadFile failed for file '%s'", Filename);
@@ -744,7 +744,7 @@ HRESULT CUIButton::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
delete _imageDisable;
_imageDisable = new CBSprite(Game);
- char *Filename = Stack->Pop()->GetString();
+ const char *Filename = Stack->Pop()->GetString();
if (!_imageDisable || FAILED(_imageDisable->LoadFile(Filename))) {
delete _imageDisable;
_imageDisable = NULL;
@@ -785,7 +785,7 @@ HRESULT CUIButton::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
delete _imageHover;
_imageHover = new CBSprite(Game);
- char *Filename = Stack->Pop()->GetString();
+ const char *Filename = Stack->Pop()->GetString();
if (!_imageHover || FAILED(_imageHover->LoadFile(Filename))) {
delete _imageHover;
_imageHover = NULL;
@@ -825,7 +825,7 @@ HRESULT CUIButton::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
delete _imagePress;
_imagePress = new CBSprite(Game);
- char *Filename = Stack->Pop()->GetString();
+ const char *Filename = Stack->Pop()->GetString();
if (!_imagePress || FAILED(_imagePress->LoadFile(Filename))) {
delete _imagePress;
_imagePress = NULL;
@@ -865,7 +865,7 @@ HRESULT CUIButton::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *Th
delete _imageFocus;
_imageFocus = new CBSprite(Game);
- char *Filename = Stack->Pop()->GetString();
+ const char *Filename = Stack->Pop()->GetString();
if (!_imageFocus || FAILED(_imageFocus->LoadFile(Filename))) {
delete _imageFocus;
_imageFocus = NULL;