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authorEinar Johan Trøan Sømåen2012-03-06 04:26:55 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:27 +0200
commit5a2cf6f36ff5f8a75b1e34b00bd5444619eb4615 (patch)
tree89ae3a3f2158b780001041d54b55b8758f04b14d /engines/wintermute/UIObject.cpp
parentc609c778cceeaa6a70cf147451d7d894d76e40e7 (diff)
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WINTERMUTE: Add the UI-classes.
Diffstat (limited to 'engines/wintermute/UIObject.cpp')
-rw-r--r--engines/wintermute/UIObject.cpp589
1 files changed, 589 insertions, 0 deletions
diff --git a/engines/wintermute/UIObject.cpp b/engines/wintermute/UIObject.cpp
new file mode 100644
index 0000000000..4ff0952bd7
--- /dev/null
+++ b/engines/wintermute/UIObject.cpp
@@ -0,0 +1,589 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BSprite.h"
+#include "engines/wintermute/UIObject.h"
+#include "engines/wintermute/UITiledImage.h"
+#include "engines/wintermute/UIWindow.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/scriptables/ScValue.h"
+#include "engines/wintermute/scriptables/ScStack.h"
+#include "engines/wintermute/BFontStorage.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CUIObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+CUIObject::CUIObject(CBGame *inGame): CBObject(inGame) {
+ m_Back = NULL;
+ m_Image = NULL;
+ m_Font = NULL;
+ m_Text = NULL;
+ m_SharedFonts = m_SharedImages = false;
+
+ m_Width = m_Height = 0;
+
+ m_ListenerObject = NULL;
+ m_ListenerParamObject = NULL;
+ m_ListenerParamDWORD = 0;
+
+ m_Disable = false;
+ m_Visible = true;
+
+ m_Type = UI_UNKNOWN;
+ m_Parent = NULL;
+
+ m_ParentNotify = false;
+
+ m_FocusedWidget = NULL;
+
+ m_CanFocus = false;
+ m_NonIntMouseEvents = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CUIObject::~CUIObject() {
+ if (!Game->m_LoadInProgress) CSysClassRegistry::GetInstance()->EnumInstances(CBGame::InvalidateValues, "CScValue", (void *)this);
+
+ if (m_Back) delete m_Back;
+ if (m_Font && !m_SharedFonts) Game->m_FontStorage->RemoveFont(m_Font);
+
+ if (m_Image && !m_SharedImages) delete m_Image;
+
+ if (m_Text) delete [] m_Text;
+
+ m_FocusedWidget = NULL; // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIObject::SetText(const char *Text) {
+ if (m_Text) delete [] m_Text;
+ m_Text = new char [strlen(Text) + 1];
+ if (m_Text) {
+ strcpy(m_Text, Text);
+ for (int i = 0; i < strlen(m_Text); i++) {
+ if (m_Text[i] == '|') m_Text[i] = '\n';
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::Display(int OffsetX, int OffsetY) {
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIObject::SetListener(CBScriptHolder *Object, CBScriptHolder *ListenerObject, uint32 ListenerParam) {
+ m_ListenerObject = Object;
+ m_ListenerParamObject = ListenerObject;
+ m_ListenerParamDWORD = ListenerParam;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIObject::CorrectSize() {
+ RECT rect;
+
+ if (m_Width <= 0) {
+ if (m_Image) {
+ m_Image->GetBoundingRect(&rect, 0, 0);
+ m_Width = rect.right - rect.left;
+ } else m_Width = 100;
+ }
+
+ if (m_Height <= 0) {
+ if (m_Image) {
+ m_Image->GetBoundingRect(&rect, 0, 0);
+ m_Height = rect.bottom - rect.top;
+ }
+ }
+
+ if (m_Back) m_Back->CorrectSize(&m_Width, &m_Height);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "SetFont") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+
+ if (m_Font) Game->m_FontStorage->RemoveFont(m_Font);
+ if (Val->IsNULL()) {
+ m_Font = NULL;
+ Stack->PushBool(true);
+ } else {
+ m_Font = Game->m_FontStorage->AddFont(Val->GetString());
+ Stack->PushBool(m_Font != NULL);
+ }
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "SetImage") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+
+ char *Filename = Val->GetString();
+
+ delete m_Image;
+ m_Image = NULL;
+ if (Val->IsNULL()) {
+ Stack->PushBool(true);
+ return S_OK;
+ }
+
+ m_Image = new CBSprite(Game);
+ if (!m_Image || FAILED(m_Image->LoadFile(Val->GetString()))) {
+ delete m_Image;
+ m_Image = NULL;
+ Stack->PushBool(false);
+ } else Stack->PushBool(true);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetImage") == 0) {
+ Stack->CorrectParams(0);
+ if (!m_Image || !m_Image->m_Filename) Stack->PushNULL();
+ else Stack->PushString(m_Image->m_Filename);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetImageObject") == 0) {
+ Stack->CorrectParams(0);
+ if (!m_Image) Stack->PushNULL();
+ else Stack->PushNative(m_Image, true);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focus
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Focus") == 0) {
+ Stack->CorrectParams(0);
+ Focus();
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveAfter / MoveBefore
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MoveAfter") == 0 || strcmp(Name, "MoveBefore") == 0) {
+ Stack->CorrectParams(1);
+
+ if (m_Parent && m_Parent->m_Type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)m_Parent;
+
+ int i;
+ bool found = false;
+ CScValue *val = Stack->Pop();
+ // find directly
+ if (val->IsNative()) {
+ CUIObject *widget = (CUIObject *)val->GetNative();
+ for (i = 0; i < win->m_Widgets.GetSize(); i++) {
+ if (win->m_Widgets[i] == widget) {
+ found = true;
+ break;
+ }
+ }
+ }
+ // find by name
+ else {
+ char *name = val->GetString();
+ for (i = 0; i < win->m_Widgets.GetSize(); i++) {
+ if (scumm_stricmp(win->m_Widgets[i]->m_Name, name) == 0) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found) {
+ bool done = false;
+ for (int j = 0; j < win->m_Widgets.GetSize(); j++) {
+ if (win->m_Widgets[j] == this) {
+ if (strcmp(Name, "MoveAfter") == 0) i++;
+ if (j >= i) j++;
+
+ win->m_Widgets.InsertAt(i, this);
+ win->m_Widgets.RemoveAt(j);
+
+ done = true;
+ Stack->PushBool(true);
+ break;
+ }
+ }
+ if (!done) Stack->PushBool(false);
+ } else Stack->PushBool(false);
+
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToBottom
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MoveToBottom") == 0) {
+ Stack->CorrectParams(0);
+
+ if (m_Parent && m_Parent->m_Type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)m_Parent;
+ for (int i = 0; i < win->m_Widgets.GetSize(); i++) {
+ if (win->m_Widgets[i] == this) {
+ win->m_Widgets.RemoveAt(i);
+ win->m_Widgets.InsertAt(0, this);
+ break;
+ }
+ }
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveToTop
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MoveToTop") == 0) {
+ Stack->CorrectParams(0);
+
+ if (m_Parent && m_Parent->m_Type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)m_Parent;
+ for (int i = 0; i < win->m_Widgets.GetSize(); i++) {
+ if (win->m_Widgets[i] == this) {
+ win->m_Widgets.RemoveAt(i);
+ win->m_Widgets.Add(this);
+ break;
+ }
+ }
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ else return CBObject::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CUIObject::ScGetProperty(char *Name) {
+ m_ScValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ m_ScValue->SetString("ui_object");
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Name") == 0) {
+ m_ScValue->SetString(m_Name);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Parent (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Parent") == 0) {
+ m_ScValue->SetNative(m_Parent, true);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "ParentNotify") == 0) {
+ m_ScValue->SetBool(m_ParentNotify);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Width") == 0) {
+ m_ScValue->SetInt(m_Width);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Height") == 0) {
+ m_ScValue->SetInt(m_Height);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Visible") == 0) {
+ m_ScValue->SetBool(m_Visible);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Disabled") == 0) {
+ m_ScValue->SetBool(m_Disable);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Text") == 0) {
+ m_ScValue->SetString(m_Text);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NextSibling (RO) / PrevSibling (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "NextSibling") == 0 || strcmp(Name, "PrevSibling") == 0) {
+ m_ScValue->SetNULL();
+ if (m_Parent && m_Parent->m_Type == UI_WINDOW) {
+ CUIWindow *win = (CUIWindow *)m_Parent;
+ for (int i = 0; i < win->m_Widgets.GetSize(); i++) {
+ if (win->m_Widgets[i] == this) {
+ if (strcmp(Name, "NextSibling") == 0) {
+ if (i < win->m_Widgets.GetSize() - 1) m_ScValue->SetNative(win->m_Widgets[i + 1], true);
+ } else {
+ if (i > 0) m_ScValue->SetNative(win->m_Widgets[i - 1], true);
+ }
+ break;
+ }
+ }
+ }
+ return m_ScValue;
+ }
+
+ else return CBObject::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::ScSetProperty(char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Name") == 0) {
+ SetName(Value->GetString());
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParentNotify
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "ParentNotify") == 0) {
+ m_ParentNotify = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Width") == 0) {
+ m_Width = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Height") == 0) {
+ m_Height = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Visible
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Visible") == 0) {
+ m_Visible = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Disabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Disabled") == 0) {
+ m_Disable = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Text") == 0) {
+ SetText(Value->GetString());
+ return S_OK;
+ }
+
+ else return CBObject::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CUIObject::ScToString() {
+ return "[ui_object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIObject::IsFocused() {
+ if (!Game->m_FocusedWindow) return false;
+ if (Game->m_FocusedWindow == this) return true;
+
+ CUIObject *obj = Game->m_FocusedWindow;
+ while (obj) {
+ if (obj == this) return true;
+ else obj = obj->m_FocusedWidget;
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::HandleMouse(TMouseEvent Event, TMouseButton Button) {
+ // handle focus change
+ if (Event == MOUSE_CLICK && Button == MOUSE_BUTTON_LEFT) {
+ Focus();
+ }
+ return CBObject::HandleMouse(Event, Button);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::Focus() {
+ CUIObject *obj = this;
+ bool disabled = false;
+ while (obj) {
+ if (obj->m_Disable && obj->m_Type == UI_WINDOW) {
+ disabled = true;
+ break;
+ }
+ obj = obj->m_Parent;
+ }
+ if (!disabled) {
+ obj = this;
+ while (obj) {
+ if (obj->m_Parent) {
+ if (!obj->m_Disable && obj->m_CanFocus) obj->m_Parent->m_FocusedWidget = obj;
+ } else {
+ if (obj->m_Type == UI_WINDOW) Game->FocusWindow((CUIWindow *)obj);
+ }
+
+ obj = obj->m_Parent;
+ }
+ }
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::GetTotalOffset(int *OffsetX, int *OffsetY) {
+ int OffX = 0, OffY = 0;
+
+ CUIObject *obj = m_Parent;
+ while (obj) {
+ OffX += obj->m_PosX;
+ OffY += obj->m_PosY;
+
+ obj = obj->m_Parent;
+ }
+ if (OffsetX) *OffsetX = OffX;
+ if (OffsetY) *OffsetY = OffY;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::Persist(CBPersistMgr *PersistMgr) {
+
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(m_Back));
+ PersistMgr->Transfer(TMEMBER(m_CanFocus));
+ PersistMgr->Transfer(TMEMBER(m_Disable));
+ PersistMgr->Transfer(TMEMBER(m_FocusedWidget));
+ PersistMgr->Transfer(TMEMBER(m_Font));
+ PersistMgr->Transfer(TMEMBER(m_Height));
+ PersistMgr->Transfer(TMEMBER(m_Image));
+ PersistMgr->Transfer(TMEMBER(m_ListenerObject));
+ PersistMgr->Transfer(TMEMBER(m_ListenerParamObject));
+ PersistMgr->Transfer(TMEMBER(m_ListenerParamDWORD));
+ PersistMgr->Transfer(TMEMBER(m_Parent));
+ PersistMgr->Transfer(TMEMBER(m_ParentNotify));
+ PersistMgr->Transfer(TMEMBER(m_SharedFonts));
+ PersistMgr->Transfer(TMEMBER(m_SharedImages));
+ PersistMgr->Transfer(TMEMBER(m_Text));
+ PersistMgr->Transfer(TMEMBER_INT(m_Type));
+ PersistMgr->Transfer(TMEMBER(m_Visible));
+ PersistMgr->Transfer(TMEMBER(m_Width));
+
+ return S_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CUIObject::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ return E_FAIL;
+}
+
+} // end of namespace WinterMute