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author | Kamil Zbróg | 2013-11-04 11:40:22 +0000 |
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committer | Kamil Zbróg | 2013-11-04 11:40:22 +0000 |
commit | 85694ec1f5793eb4025f4153ef4bf71d3769d699 (patch) | |
tree | c93fab58eb2f52eca244895a9867d28134dbd7f5 /engines/wintermute/ad/ad_actor.cpp | |
parent | 026390145b0e947be7cccf3d9ba329eb2270a2ed (diff) | |
parent | 9dc35033f523c9c694f24e15ed45ba6194786a25 (diff) | |
download | scummvm-rg350-85694ec1f5793eb4025f4153ef4bf71d3769d699.tar.gz scummvm-rg350-85694ec1f5793eb4025f4153ef4bf71d3769d699.tar.bz2 scummvm-rg350-85694ec1f5793eb4025f4153ef4bf71d3769d699.zip |
Merge remote-tracking branch 'own/prince' into prince-malik
Conflicts:
engines/prince/debugger.cpp
engines/prince/debugger.h
engines/prince/detection.cpp
engines/prince/font.cpp
engines/prince/graphics.cpp
engines/prince/prince.cpp
engines/prince/prince.h
engines/prince/script.cpp
engines/prince/script.h
Diffstat (limited to 'engines/wintermute/ad/ad_actor.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_actor.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp index 967270b9bd..590d7c4f01 100644 --- a/engines/wintermute/ad/ad_actor.cpp +++ b/engines/wintermute/ad/ad_actor.cpp @@ -1322,10 +1322,10 @@ bool AdActor::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER_INT(_dir)); persistMgr->transferPtr(TMEMBER_PTR(_path)); persistMgr->transfer(TMEMBER(_pFCount)); - persistMgr->transfer(TMEMBER(_pFStepX)); - persistMgr->transfer(TMEMBER(_pFStepY)); - persistMgr->transfer(TMEMBER(_pFX)); - persistMgr->transfer(TMEMBER(_pFY)); + persistMgr->transferDouble(TMEMBER(_pFStepX)); + persistMgr->transferDouble(TMEMBER(_pFStepY)); + persistMgr->transferDouble(TMEMBER(_pFX)); + persistMgr->transferDouble(TMEMBER(_pFY)); persistMgr->transferPtr(TMEMBER_PTR(_standSprite)); _talkSprites.persist(persistMgr); _talkSpritesEx.persist(persistMgr); @@ -1376,7 +1376,7 @@ TDirection AdActor::angleToDirection(int angle) { ////////////////////////////////////////////////////////////////////////// -int AdActor::getHeight() { +int32 AdActor::getHeight() { // if no current sprite is set, set some if (_currentSprite == nullptr) { if (_standSprite) { |