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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/ad/ad_actor.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/ad/ad_actor.h')
-rw-r--r--engines/wintermute/ad/ad_actor.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h
index 67e0630f83..3cce827b17 100644
--- a/engines/wintermute/ad/ad_actor.h
+++ b/engines/wintermute/ad/ad_actor.h
@@ -39,31 +39,31 @@
namespace WinterMute {
-class CAdSpriteSet;
-class CAdPath;
-class CAdActor : public CAdTalkHolder {
+class AdSpriteSet;
+class AdPath;
+class AdActor : public AdTalkHolder {
public:
TDirection angleToDirection(int angle);
- DECLARE_PERSISTENT(CAdActor, CAdTalkHolder)
+ DECLARE_PERSISTENT(AdActor, AdTalkHolder)
virtual int getHeight();
- CBSprite *getTalkStance(const char *stance);
+ BaseSprite *getTalkStance(const char *stance);
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE);
- CBPoint *_targetPoint;
+ BasePoint *_targetPoint;
virtual bool update();
virtual bool display();
TDirection _targetDir;
TDirection _afterWalkDir;
virtual void turnTo(TDirection dir);
- CAdPath *_path;
- CAdSpriteSet *_walkSprite;
- CAdSpriteSet *_standSprite;
- CAdSpriteSet *_turnLeftSprite;
- CAdSpriteSet *_turnRightSprite;
- CBArray<CAdSpriteSet *, CAdSpriteSet *> _talkSprites;
- CBArray<CAdSpriteSet *, CAdSpriteSet *> _talkSpritesEx;
+ AdPath *_path;
+ AdSpriteSet *_walkSprite;
+ AdSpriteSet *_standSprite;
+ AdSpriteSet *_turnLeftSprite;
+ AdSpriteSet *_turnRightSprite;
+ BaseArray<AdSpriteSet *, AdSpriteSet *> _talkSprites;
+ BaseArray<AdSpriteSet *, AdSpriteSet *> _talkSpritesEx;
TDirection _dir;
- CAdActor(CBGame *inGame/*=NULL*/);
- virtual ~CAdActor();
+ AdActor(BaseGame *inGame/*=NULL*/);
+ virtual ~AdActor();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
@@ -73,23 +73,23 @@ public:
Common::String _walkAnimName;
Common::String _turnLeftAnimName;
Common::String _turnRightAnimName;
- CBArray<CAdSpriteSet *, CAdSpriteSet *> _anims;
+ BaseArray<AdSpriteSet *, AdSpriteSet *> _anims;
virtual bool playAnim(const char *filename);
- CAdSpriteSet *getAnimByName(const Common::String &animName);
+ AdSpriteSet *getAnimByName(const Common::String &animName);
// scripting interface
- virtual CScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, CScValue *value);
- virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
private:
bool setDefaultAnimNames();
- CBSprite *getTalkStanceOld(const char *stance);
+ BaseSprite *getTalkStanceOld(const char *stance);
bool mergeAnims(const char *animsFilename);
- CBSprite *_animSprite2;
+ BaseSprite *_animSprite2;
- void initLine(CBPoint startPt, CBPoint endPt);
+ void initLine(BasePoint startPt, BasePoint endPt);
void getNextStep();
void followPath();
double _pFStepX;