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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_entity.h | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_entity.h')
-rw-r--r-- | engines/wintermute/ad/ad_entity.h | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h index 2178563534..39dc133eef 100644 --- a/engines/wintermute/ad/ad_entity.h +++ b/engines/wintermute/ad/ad_entity.h @@ -1,68 +1,68 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADENTITY_H
-#define WINTERMUTE_ADENTITY_H
-
-#include "engines/wintermute/ad/ad_talk_holder.h"
-
-namespace Wintermute {
-class VideoTheoraPlayer;
-class AdEntity : public AdTalkHolder {
-public:
- VideoTheoraPlayer *_theora;
- bool setSprite(const char *filename);
- int _walkToX;
- int _walkToY;
- TDirection _walkToDir;
- void setItem(const char *itemName);
- char *_item;
- DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
- void updatePosition();
- virtual int getHeight();
- BaseRegion *_region;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- virtual bool update();
- virtual bool display();
- AdEntity(BaseGame *inGame);
- virtual ~AdEntity();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- TEntityType _subtype;
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADENTITY_H +#define WINTERMUTE_ADENTITY_H + +#include "engines/wintermute/ad/ad_talk_holder.h" + +namespace Wintermute { +class VideoTheoraPlayer; +class AdEntity : public AdTalkHolder { +public: + VideoTheoraPlayer *_theora; + bool setSprite(const char *filename); + int _walkToX; + int _walkToY; + TDirection _walkToDir; + void setItem(const char *itemName); + char *_item; + DECLARE_PERSISTENT(AdEntity, AdTalkHolder) + void updatePosition(); + virtual int getHeight(); + BaseRegion *_region; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool update(); + virtual bool display(); + AdEntity(BaseGame *inGame); + virtual ~AdEntity(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + TEntityType _subtype; + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace Wintermute + +#endif |