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authorEinar Johan Trøan Sømåen2013-11-05 13:54:25 +0100
committerEinar Johan Trøan Sømåen2013-11-05 13:54:25 +0100
commit237d3d86ecd84fc2084c7739a6ff054e3b0c829b (patch)
treefc5151bfaa1d9ceca42e0fc73e69fed845fba85b /engines/wintermute/ad/ad_game.cpp
parentd07409def7cf63296a11f0cdea3bf5b7e1c3427a (diff)
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WINTERMUTE: Transfer Char* explicitly when saving/loading.
Diffstat (limited to 'engines/wintermute/ad/ad_game.cpp')
-rw-r--r--engines/wintermute/ad/ad_game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index e06d6cda59..904b8a541c 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -1417,8 +1417,8 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
_objects.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_prevSceneName));
- persistMgr->transfer(TMEMBER(_prevSceneFilename));
+ persistMgr->transferCharPtr(TMEMBER(_prevSceneName));
+ persistMgr->transferCharPtr(TMEMBER(_prevSceneFilename));
persistMgr->transferPtr(TMEMBER_PTR(_responseBox));
_responsesBranch.persist(persistMgr);
@@ -1426,7 +1426,7 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferPtr(TMEMBER_PTR(_scene));
_sceneStates.persist(persistMgr);
persistMgr->transferBool(TMEMBER(_scheduledFadeIn));
- persistMgr->transfer(TMEMBER(_scheduledScene));
+ persistMgr->transferCharPtr(TMEMBER(_scheduledScene));
persistMgr->transferPtr(TMEMBER_PTR(_selectedItem));
persistMgr->transferSint32(TMEMBER_INT(_talkSkipButton));
@@ -1435,14 +1435,14 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferPtr(TMEMBER_PTR(_sceneViewport));
persistMgr->transferSint32(TMEMBER_INT(_stateEx));
persistMgr->transferBool(TMEMBER(_initialScene));
- persistMgr->transfer(TMEMBER(_debugStartupScene));
+ persistMgr->transferCharPtr(TMEMBER(_debugStartupScene));
persistMgr->transferPtr(TMEMBER_PTR(_invObject));
persistMgr->transferPtr(TMEMBER_PTR(_inventoryOwner));
persistMgr->transferBool(TMEMBER(_tempDisableSaveState));
_items.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_itemsFile));
+ persistMgr->transferCharPtr(TMEMBER(_itemsFile));
_speechDirs.persist(persistMgr);
persistMgr->transferBool(TMEMBER(_smartItemCursor));
@@ -1451,7 +1451,7 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
_initialScene = false;
}
- persistMgr->transfer(TMEMBER(_startupScene));
+ persistMgr->transferCharPtr(TMEMBER(_startupScene));
return STATUS_OK;