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author | Einar Johan Trøan Sømåen | 2012-07-26 19:41:18 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-26 19:41:18 +0200 |
commit | 4eda234611bd77f053defe9e61d592b308270eaa (patch) | |
tree | cb0a437641b74b60b325ac9ccaa9b63dacab897d /engines/wintermute/ad/ad_game.h | |
parent | eb22e36d5e12b64442ce23c656227483dd9cf61e (diff) | |
download | scummvm-rg350-4eda234611bd77f053defe9e61d592b308270eaa.tar.gz scummvm-rg350-4eda234611bd77f053defe9e61d592b308270eaa.tar.bz2 scummvm-rg350-4eda234611bd77f053defe9e61d592b308270eaa.zip |
WINTERMUTE: Replace BaseArray with a templated subclass of Common::Array.
This needs additional cleanup, but compiles and runs at this point.
Diffstat (limited to 'engines/wintermute/ad/ad_game.h')
-rw-r--r-- | engines/wintermute/ad/ad_game.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h index 49c48de0bb..e0179d3e94 100644 --- a/engines/wintermute/ad/ad_game.h +++ b/engines/wintermute/ad/ad_game.h @@ -121,7 +121,7 @@ public: AdGame();
virtual ~AdGame();
- BaseArray<AdObject *, AdObject *> _objects;
+ BaseArray<AdObject *> _objects;
virtual bool loadFile(const char *filename);
virtual bool loadBuffer(byte *buffer, bool complete = true);
@@ -138,7 +138,7 @@ private: virtual bool ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
AdObject *_invObject;
- BaseArray<AdInventory *, AdInventory *> _inventories;
+ BaseArray<AdInventory *> _inventories;
char *_scheduledScene;
bool _scheduledFadeIn;
char *_prevSceneName;
@@ -147,16 +147,16 @@ private: char *_startupScene;
bool _initialScene;
bool _smartItemCursor;
- BaseArray<char *, char *> _speechDirs;
- BaseArray<AdItem *, AdItem *> _items;
+ BaseArray<char *> _speechDirs;
+ BaseArray<AdItem *> _items;
- BaseArray<AdSentence *, AdSentence *> _sentences;
+ BaseArray<AdSentence *> _sentences;
- BaseArray<AdSceneState *, AdSceneState *> _sceneStates;
- BaseArray<char *, char *> _dlgPendingBranches;
+ BaseArray<AdSceneState *> _sceneStates;
+ BaseArray<char *> _dlgPendingBranches;
- BaseArray<AdResponseContext *, AdResponseContext *> _responsesBranch;
- BaseArray<AdResponseContext *, AdResponseContext *> _responsesGame;
+ BaseArray<AdResponseContext *> _responsesBranch;
+ BaseArray<AdResponseContext *> _responsesGame;
AdResponseBox *_responseBox;
AdInventoryBox *_inventoryBox;
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